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  1. #71
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LadyCeles View Post
    Hi pinka... miss u long time
    (1)
    Last edited by Pinkie_Pie; 02-03-2016 at 10:31 PM.
    When you see someones glamour with non matching boots

  2. #72
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Fernosaur View Post
    Giving PLD a 10% buff to all damage in Sword Oath is... a lot.
    Actually, not that much.
    Considering that our weapon delay and our GCD are close to each other, Sword Oath is basically adding 50 potency to each of our GCD.
    So, Fast Blade+SwO is 200 potency, RoH+SwO is 310 potency, RA+SwO is 390 potency, and so on...And we only have three damaging skills oGCD.

    In fact, giving 10% damage boost to SwO would actually reduce our DPS BUT will apply all enmity bonus to those 10% boost, something that doesn't apply to our additionnal auto-attack.
    (0)

  3. #73
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I used to love PLD, but I'm concerned now that I'm accustomed to the flexibility of WAR that I might find PLD a little dull. Depends on how the new encounters work and how they deal with clemency. If they can make cover, clemency, and pacification a useful deterrent and mitigation then I would gladly switch back to PLD. Guess we'll have to see.
    (0)

  4. #74
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Vlady View Post
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    I agree with this but I feel the game design itself doesn't cater for it. Everything in the game is built around dps checks and as a result mitigation is for the most part just not required. Which is part of the problem with paladins at present. the only thing that's important is dps.

    other issues with mitigation are it's inconsistency. healers will never toss a heal on you under the assumption you will parry / block a chunk of that damage. they will always heal expecting the full hit. which in turn leads to why parry is such a joke.

    then cooldowns are mostly not required, there aren't many occasions where I would have survived an burst if only I had popped rampart instead of using it earlier. and things like hallowed ground still need to be fixed, suffering from a pretty bad delay from when you hit it to when it takes effect. mitigation on the whole just doesn't feel necessary

    so having a high mitigation low dps tank wouldn't really work because of the games heavily reliance on dps checks.
    (1)

  5. #75
    Player
    The_NPC's Avatar
    Join Date
    Apr 2014
    Posts
    495
    Character
    Ritza Solair
    World
    Behemoth
    Main Class
    Machinist Lv 79
    only move I have been wondering about lately is "Spirits Within"... mostly only when I see a Gladiator/Paladin NPC use their variant of the move called "Spirits Without" cause it has a AoE & charge bar, its a small one but a AoE none the less (thou the charge bar is more for us to dodge just like a WAR NPC's Overpower)
    (0)

  6. #76
    Player
    LadyCeles's Avatar
    Join Date
    May 2015
    Posts
    132
    Character
    Lady Celes
    World
    Lamia
    Main Class
    Gladiator Lv 70
    First off i like PLD and i do very well in raids. My dps is better then alot of tanks (i def produce higher dps as drk) and getting this boost might just make me and players like me a monster. I also believe we should be the lowest DPS out of the 3 tanks while having the best burst mitigation. We do have very little aoe and in longer fights without jumps tp issues. Now just because i believe we should have the lowest dps out of the tanks doesnt mean we cant give more raidwide dps. Adding something to shieldswipe or making it aoe can resolve one or 2 of those issues without having to increase potency. Maybe adding some extra defence to bulwark or make it a tp regen can make us even more tanky and the skill more useful. U can also or instead make savage blade or fast blade the skill that costs 60 to improve this. Devine viel is a great move used right but clemency should be faster so it doesnt get interupted as much (u dont need to make it uninteruptable if u make it easier to time)
    (0)

  7. #77
    Player
    Sairen_Gazz's Avatar
    Join Date
    Dec 2014
    Posts
    19
    Character
    Sairen Gazz
    World
    Adamantoise
    Main Class
    Gladiator Lv 60
    Been playing pld since i started. Still my only 60 and highest ilvl of 203. Still love the job.
    (0)

  8. #78
    Player
    Sairen_Gazz's Avatar
    Join Date
    Dec 2014
    Posts
    19
    Character
    Sairen Gazz
    World
    Adamantoise
    Main Class
    Gladiator Lv 60
    What i want changed for PLD is HG actually being and "instant" cawt instead of it being delayed by 1 sec. I have to spam the icon just so it can pop and even then it might not go off in time before i die.
    Definitely a damage boost by like possible 5% and some AOE with bulwark doing some TP regen. WAR gets a TP regen with Equilibrium when in Deliverance, so why not with Bulwark.
    (0)

  9. #79
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Being 60 PLD/DRK/WAR;

    Seeing that they specifically mentioned Paladin's Oath - I hope this means they finally recognize that the loss of GCD & combo interruption was significantly detrimental to overall damage capabilities.

    Additionally; Paladin has a single offensive cooldown & it is fairly powerful but the long cooldown has always made the job about limiting your losses over time - hopefully changes to Sword Oath will help address this.

    Clunk;

    - Cover has clunk (Distance, Targeting, Physical DMG exclusive, Ignores CDs)
    - Clemency has clunk (Cast Time)
    - Divine Veil has clunk (Heal requirement, Long recast)

    Hopefully they fix or at least somewhat address the deficiencies with those skills.
    (0)

  10. #80
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Jim_Berry View Post
    My PLD says "Thank you! Now people can leave me alone about my low damage and high HP."
    Also a quote from the Community Rep:
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced."

    "From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."

    HAHAHA I've had many raid groups laugh at me for using all fending accessories on PLD. Everyone will finally leave me alone and finally see how I've always been a better PLD with high HP ^.^
    This makes me ecstatic.
    (1)
    Last edited by Aaliyahrose; 02-04-2016 at 09:10 AM.

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