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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    If Paladins get AOE, I don't see a reason to play DRK anymore unless its a large magic hitting boss.
    It's so much better to not see a reason to play PLD anymore unless it's a large physic hitting boss...oh, no wait, there's WAR, for that.
    (2)

  2. #2
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    If Paladins get AOE, I don't see a reason to play DRK anymore unless its a large magic hitting boss.
    Dark Knights and Paladins should ideally be in the same place, raid-wise. The only reason for a player to choose one over the other should be preference, not need. There should be no reason beyond looking cool.
    (3)

  3. #3
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Galgarion View Post
    Dark Knights and Paladins should ideally be in the same place, raid-wise. The only reason for a player to choose one over the other should be preference, not need. There should be no reason beyond looking cool.
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    (3)

  4. #4
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Vlady View Post
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    That is a horrible design philosophy that leads to players getting benched as we've observed with Paladins and Alex Savage. Tanks should play differently to achieve the same results. Not have deficiencies deliberately installed to hold back good players in the name of whatever.
    (9)

  5. #5
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Galgarion View Post
    That is a horrible design philosophy that leads to players getting benched as we've observed with Paladins and Alex Savage. Tanks should play differently to achieve the same results. Not have deficiencies deliberately installed to hold back good players in the name of whatever.
    Only if the supporting raids are designed poorly. Horrible design philosophy is also in the eye of the beholder. Removing gear choices and stat weight calculation by trying to streamline the secondary stats in this game is a horrible design in a rpg based mmo. It is turning the game into Destiny at this point. Gear complexity and over the top stats is a core staple of MMO design and removing the more interesting aspects of the game for balance reasons is going to hurt the game in the long term.
    (0)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vlady View Post
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    I'd rather have bland than needlessly convoluted, tbh. I'm here to play a game, not for a degree in mathematics. Making things more complicated just for the sake of making them more complicated isn't good game design. Deliberate class imbalance isn't good game design either, and I'm happy that SE is addressing the current state of tanks in order to correct the current imbalance. Players should ultimately be able to achieve the basic goals of the game (i.e. clearing content) with whatever class appeals to them.
    (8)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Vlady View Post
    Rule #2 of Blandness 101 in an mmo, make every tank the same. Paladin and dark knight should each have their own strength and weaknesses.
    I agree with this but I feel the game design itself doesn't cater for it. Everything in the game is built around dps checks and as a result mitigation is for the most part just not required. Which is part of the problem with paladins at present. the only thing that's important is dps.

    other issues with mitigation are it's inconsistency. healers will never toss a heal on you under the assumption you will parry / block a chunk of that damage. they will always heal expecting the full hit. which in turn leads to why parry is such a joke.

    then cooldowns are mostly not required, there aren't many occasions where I would have survived an burst if only I had popped rampart instead of using it earlier. and things like hallowed ground still need to be fixed, suffering from a pretty bad delay from when you hit it to when it takes effect. mitigation on the whole just doesn't feel necessary

    so having a high mitigation low dps tank wouldn't really work because of the games heavily reliance on dps checks.
    (1)

  8. #8
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I want really a few things, I will take more lol, but really what I want is....

    1. Sword Oath being brought into line with the other non-tank stances. A 10% boost to damage would be enough really, maybe an effect too, like the 20% that is blocked by Parry is returned to the attacker, add some function to Parry at least.

    2. An improved Royal Authority, maybe add optional effects, in Shield Oath it ignores the damage penalty of said Oath, and in Sword Oath it restores TP on use.

    3. Overhaul Tempered Will, keeping its current effects, add a full debuff removal to it. With that recast I'm not talking one debuff, I mean pop it after Bad Breath and remove all the debuffs. Not to OP considering the recast timer.

    4. If you are willing to add a new skill..... I really would like, as a mmo/fantasy fan, a PLD skill almost exactingly like Collective Unconscious. Sword in the ground, struggling animation, barrier pops up, all damage in the barrier is halved, party members attacking while in the bubble has the arggo they generate directed to the PLD, PLD can do no actions, barrier drops if recasted or when the PLD runs out of MP. Just sounds fun/epic.
    (2)

  9. #9
    Player
    Kalamari's Avatar
    Join Date
    Aug 2013
    Posts
    141
    Character
    Alexandra Sapphora
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Glad they finally stopped being stubborn about this, have some kudos Yoshi. Can't wait to see what they'll come up with.
    (1)

  10. #10
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Just remove PLD and DRK from the game altogether.
    (0)

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