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  1. #11
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alahra View Post
    It's hard to say—like I said, I'm not a developer or a numbers guru. 85% in general is probably too high since if the tanks are, well, tanking, their DPS shouldn't be that close, and much of Savage does require active tanking from both tanks at various points, even if there are phases where they're mainly just DPS. If tanks were at 85-90% in a 100% DPS-focused encounter (like the OT on say, Titan HM would be—not that anyone used one for it, but you'll take my meaning), it would be a lot different. But they're performing an entirely separate role and still closing in on the lower DPS classes. That's just too much, especially when you consider that BRD/MCH have a "support tax" for their MP/TP regen abilities, even if they aren't using them in a given encounter.

    80% feels better to me, but 75% or something lower might be better in practice, and I certainly don't expect the game to necessarily be balanced around my gut feelings, because balance depends a lot on encounter design, overall rotation difficulty, and a lot of other things. All I've said is that I think they're probably too high.

    That doesn't mean they're "out of control," just that they probably need some adjustment for the overall game's balance. I suspect even without any further modification, the accessory adjustments in 3.2 will probably widen the gap enough.
    All savage bosses are 100% dps focused encounters. You need to spend zero time in tank stance for any of them (except A4S if you are tanking the laser in the final phase, which is less than 30 seconds of the 13 minute long fight).

    So...? I dunno, it seems like what you are saying you want already exist, the content simply isn't tuned correctly to require tank stance so of course tank dps appears to be incredibly high?

    Edit: I think I basically agree with you? But I don't think tank numbers need to be changed. Content needs to be tuned properly so that tanks are forced to use their stances that reduce their dps ability, not just have their overall output cut (since, as mentioned, it makes soloing very frustrating).
    (2)
    Last edited by Instrumentality; 02-07-2016 at 09:54 AM.
    My life while tanking is an existential hell from which there is no escape.