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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70

    Tank Gear's Value for the Future.

    Since Vitality AND Strength effect damage, doesn't that mean Jewelry for tanks must have both strength and vitality on it to make up for it?

    Eventually we are going to go higher and higher in stats, so that means that vitality will not add up the same damage as strength will.

    A simple fix to this, is to make tank jewelry also have strength on it.

    Tank Jewelry:
    XX Value Vitality (Say, 50.)
    X Value Strength (Say, 25. However only tanks receive this bonus.)

    This will make it closer to the same value for damage other classes receive. Even though it might be balanced now, in expansions later you will see Tank damage drop more and more as the stats become less.

    Say, lets say it is 5.0x

    DPS Gear:
    XXXX Value Strength, lets say 200.

    Tank Gear:
    XXXX Value Vitality, lets say 200.

    This means, that DPS will get a 200+ increase to their damage stat.

    However, Tanks will only get 50-60% of that value. Which is way less when you add all the gear up. They need to be compensated for that so its 1 for 1 like the rest of the classes since DPS classes also do not have a 20% damage reducing thing and have much higher potency in weapons.


    OR


    "Damage Reduced" needs to be removed from tanking stances.



    Another issue is, DPS classes may need a health boost as well for the future. If Vitality is now the main tank stat AOEs and missing mechanics will not hurt them nearly as much as they do now, unless they are doing it to hit max % health, which is another huge issue.
    (0)
    Last edited by Nektulos-Tuor; 02-02-2016 at 04:07 AM.

  2. #2
    Player
    Cnidarian's Avatar
    Join Date
    Mar 2011
    Posts
    171
    Character
    Cnidaria Vaeriat
    World
    Excalibur
    Main Class
    White Mage Lv 60
    Are you sure that is how the damage is being calculated? STR isn't the damage modifier for all melee classes (NIN use DEX and stack only DEX, not DEX + STR). I think they are changing the formula for tanks to use VIT as the damage modifier so STR will not increase damage. I could be wrong though as I haven't read anything on the changes outside of the swap to VIT.

    To clarify, I don't think VIT is boosting damage for all jobs/classes. Essentially, VIT will only act as a modifier for tanks and STR will not act as a modifier for tanks.
    (0)

  3. #3
    Player
    Nektulos-Tuor's Avatar
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    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Cnidarian View Post
    Are you sure that is how the damage is being calculated? STR isn't the damage modifier for all melee classes (NIN use DEX and stack only DEX, not DEX + STR). I think they are changing the formula for tanks to use VIT as the damage modifier so STR will not increase damage. I could be wrong though as I haven't read anything on the changes outside of the swap to VIT.
    Both strength and vitality will increase damage. So to make that value fair in the future tank jewelry would have to have both to be a 1 for 1 value in damage. THAT would be IMBALANCED now of course. However, in the future it would need to be done.

    It would mean though every expansion tank's damage will go down automatically by 15-20%.
    (0)

  4. #4
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Quote Originally Posted by Nektulos-Tuor View Post
    Both strength and vitality will increase damage. So to make that value fair in the future tank jewelry would have to have both to be a 1 for 1 value in damage. THAT would be IMBALANCED now of course. However, in the future it would need to be done.

    It would mean though every expansion tank's damage will go down automatically by 15-20%.
    If Vit gets more value than Str then in the future we dont even need to worry about loosing dmg. Also I believe in the Live Letter thay said Str will be weaker than Str. So it will probably be something like from str x5 Vit x 0 to Str x2 and Vit x 3. That would make tanks slightly just slightly stronger than a tank in full slaying accesories is now.
    (0)

  5. #5
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ronyx View Post
    If Vit gets more value than Str then in the future we dont even need to worry about loosing dmg. Also I believe in the Live Letter thay said Str will be weaker than Str. So it will probably be something like from str x5 Vit x 0 to Str x2 and Vit x 3. That would make tanks slightly just slightly stronger than a tank in full slaying accesories is now.
    Basically with the upcoming change... Even if VIT = STR in damage value. Being in VIT accessories is simply better as it would ALSO provide the HP cushion.
    (1)

  6. #6
    Player
    Seisha's Avatar
    Join Date
    Sep 2015
    Posts
    193
    Character
    Otsu Komachi
    World
    Balmung
    Main Class
    Astrologian Lv 70
    During the live letter they said that VIT would scale better than STR.

    So if you are still too attached to your STR stats then please go ahead and gimp yourself.
    (26)

  7. #7
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Seisha View Post
    During the live letter they said that VIT would scale better than STR.

    So if you are still too attached to your STR stats then please go ahead and gimp yourself.
    That isn't the point, vitality will not scale 1 for 1 like strength did.

    That means as stats go up each patch, tank damage slowly goes down.
    (1)
    Last edited by Nektulos-Tuor; 02-02-2016 at 04:34 AM.

  8. #8
    Player
    Seisha's Avatar
    Join Date
    Sep 2015
    Posts
    193
    Character
    Otsu Komachi
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    That isn't the point, vitality will not scale 1 for 1 like strength did.
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."

    what' so hard to understand about this?
    (25)

  9. #9
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Seisha View Post
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time."

    what' so hard to understand about this?
    Vitality only gets 50-60% the value of strength. Which means

    Having 500 vitality is like having 250 strength like we do now.

    Yes, it gives HP yes. However that also leads to its own balancing problems.


    It will mean, every time they increase the gear's stats tanks value in damage will go DOWN.
    (0)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nektulos-Tuor View Post
    However, Tanks will only get 50-60% of that value. Which is way less when you add all the gear up. They need to be compensated for that so its 1 for 1 like the rest of the classes since DPS classes also do not have a 20% damage reducing thing and have much higher potency in weapons.
    I'd like a link to these actual legitimate numbers you're quoting here... Oh wait, there isn't anything for you to link to or quote because nothing about it has actually been released yet, so you're basically just making stuff up to whine about. Nothing new here.

    Quote Originally Posted by Nektulos-Tuor View Post
    Vitality only gets 50-60% the value of strength. Which means

    Having 500 vitality is like having 250 strength like we do now.
    Where are you even getting this from? How are you comparing them, considering VIT and STR currently have nothing in common?

    Quote Originally Posted by SpookyGhost View Post
    I think that's what OP is saying at least, not 100% sure.
    OP is just making up reasons to start threads for his tantrums. Par for the course.
    (22)
    Last edited by Ashkendor; 02-02-2016 at 05:17 AM.

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