I don't understand why we even have to compete for class damage ratios since this is ultimately a co-operative game. You're not even supposed to be fighting your team mates for whoever has the bigger sword(d*ck).
Nerfing tank contribution to miniscule amounts ultimately just hurts everyone. I mean, whats the point? Just so the DPS can be the actual players in the fight and tanks and healers are reduced to sidekicks whom are only there to glorify the DPS classes?
I don't understand why we can't even have anything above half of what a DPS can do. Something considerably significant.
Like if you were a party of four adventurers going up against a fearsome dragon of ultimate death and you(the edgy thief with 1000 knives of dark bloodshed) want your Knight(a warrior armed to the friggin teeth for BATTLE) to wield a pool noodle because his sword detracts from your narutoxsasukexichigo awesomeness.
We've all seen what the strict trinity did. 5 Billion year DPS queue times because only a comparatively small handful of people liked being just an immovable object(no offense to you guys, you guys are still cool) that frankly was there just so that everyone else could play.
I'm quite sure most people like the idea of y'know, actually feeling like they're contributing to defeating the enemy. Y'know for those times when your thief and archer are probably completely worthless, it'd be a good idea for the knight to pull out his sword and plunge it into the heart of the dragon while the cleric clubs the f*** out of the dragon's brain.
Back when I first joined FFXIV in 2.0 I was pretty new to MMO's in general having no clue what class roles or the trinity was. I chose WAR because I frankly adore axes and like the idea of a durable fighter that challenges enemies head on! I wondered what enmity meant in my tooltips and assumed it was either some cool latin flavour or some unknown cool debuff I place on the enemies. My first Satasha run I wondered why my job icon was a different color to everyone else. Eventually as I levelled up I understood the concept of tanking and enjoyed what the role had to offer. As such being a newbie I went with the mindset that I should focus on that role and that is to tank. Tanking in of itself is fun and challenging but as I played more I never really felt like I was important. I mean, it didn't help that people were always finding ways to Solo tank content or even go as far as to replace tanks altogether with titan-egi. Being felt like I was only a neccessity until a certain point and figured welp... I guess that's tanking. But then I learned that tanks had the potential to actually contribute to a fight. That's when I felt like the fighter. That's when I really really enjoyed tanking as a whole.
I can do damage. I can take a hit. I can FIGHT.
EVEN IF YOU GIVE ME A POOLNOODLE I'M GOING TO JUMP ON THAT DRAGON AND BITE ITS THROAT, SHREDDING ITS JUGULAR VEIN AND THEN PROCEED TO EAT ITS HEART.
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