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  1. #11
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by FallenWings View Post
    I don't understand why we even have to compete for class damage ratios since this is ultimately a co-operative game. You're not even supposed to be fighting your team mates for whoever has the bigger sword(d*ck).

    Nerfing tank contribution to miniscule amounts ultimately just hurts everyone. I mean, whats the point? Just so the DPS can be the actual players in the fight and tanks and healers are reduced to sidekicks whom are only there to glorify the DPS classes?
    I don't understand why we can't even have anything above half of what a DPS can do. Something considerably significant.

    Like if you were a party of four adventurers going up against a fearsome dragon of ultimate death and you(the edgy thief with 1000 knives of dark bloodshed) want your Knight(a warrior armed to the friggin teeth for BATTLE) to wield a pool noodle because his sword detracts from your narutoxsasukexichigo awesomeness.
    I am not sure if I convey myself appropriately, but I am not competing for the highest number. I mean, I am always trying to maximize my potential and my static mates and I kid around about these things, but yes we work as a team. That does not mean that I promote a game system that is as imbalanced as it is right now. To be honest, I find your argument to be rather offensive, as if the only reason why I would possibly want the game to be balanced is because of some sense of not feeling adequate.

    My stance has nothing to do with feelings of self inadequacy and fully to do with wanting to play a game that is balanced. That said, I am sorry that my proposal of nerfing WAR damage is such a threat to your primary.

    Personally, I play this game in large part due to the strict trinity. If I did not want a trinity, I'd play Guild Wars 2, because outside of that, it's a superior game. The combat is much more fluid, the trait system is fun and involved, the open world content is more fun and engaging, the pvp is vastly better and so on. Guild Wars 2 fails because their end game pve is reduced to throwing out as much DPS as you can and revolves little around actual team work and coordination (in comparison to this game).
    (2)
    Last edited by Kaurie; 02-07-2016 at 04:09 AM.