I am not sure if I convey myself appropriately, but I am not competing for the highest number. I mean, I am always trying to maximize my potential and my static mates and I kid around about these things, but yes we work as a team. That does not mean that I promote a game system that is as imbalanced as it is right now. To be honest, I find your argument to be rather offensive, as if the only reason why I would possibly want the game to be balanced is because of some sense of not feeling adequate.
My stance has nothing to do with feelings of self inadequacy and fully to do with wanting to play a game that is balanced. That said, I am sorry that my proposal of nerfing WAR damage is such a threat to your primary.
Personally, I play this game in large part due to the strict trinity. If I did not want a trinity, I'd play Guild Wars 2, because outside of that, it's a superior game. The combat is much more fluid, the trait system is fun and involved, the open world content is more fun and engaging, the pvp is vastly better and so on. Guild Wars 2 fails because their end game pve is reduced to throwing out as much DPS as you can and revolves little around actual team work and coordination (in comparison to this game).