
Originally Posted by
Jpec07
I enjoy tanking, am indifferent to healing, and find DPS jobs uninteresting and boring. My roommate enjoys healing, has dabbled in tanking, but also hates how boring DPS is. Our friend enjoys minmaxing and killing things faster than should be possible, feels indifferent about tanking, but doesn't enjoy focusing on keeping us alive. We've all tried the different roles, and we've all found a niche gameplay that we enjoy.
I don't think we'd enjoy an MMO that didn't have at least a trinity system in place.
I disagree with your statement. The trinity has made gameplay in MMOs more enjoyable than any shooter I've played.
EDIT: People are also forgetting that FFXIV is an MMORPG - a Massively Multiplayer Online ROLE-Playing Game. In almost every RPG out there, different characters fit into different roles. They aren't shoehorned or forced, they just have strengths and weaknesses that separate them from everyone else. The "trinity" system actually goes back to traditional tabletop RPGs and even to the original, from which all that we know and love here has grown: Dungeons and Dragons. People play different roles that have different ways of contributing to group success. But people become so damn focused on numbers and efficiency and mathematical equilibrium that they stop playing a game they enjoy, and start working at a job they pay for. There's so much more to FFXIV and even the MMORPG genre in general than just having equilibrium and balance, and I think it would do good for more people to remember that.
EDIT 2: Even in MOBAs and most shooters, different characters have different roles according to their abilities. Go into any match of HotS without a tank or support class, and your team will not last.