Quote Originally Posted by Jpec07 View Post
I enjoy tanking, am indifferent to healing, and find DPS jobs uninteresting and boring. My roommate enjoys healing, has dabbled in tanking, but also hates how boring DPS is. Our friend enjoys minmaxing and killing things faster than should be possible, feels indifferent about tanking, but doesn't enjoy focusing on keeping us alive. We've all tried the different roles, and we've all found a niche gameplay that we enjoy.

I don't think we'd enjoy an MMO that didn't have at least a trinity system in place.

I disagree with your statement. The trinity has made gameplay in MMOs more enjoyable than any shooter I've played.

EDIT: People are also forgetting that FFXIV is an MMORPG - a Massively Multiplayer Online ROLE-Playing Game. In almost every RPG out there, different characters fit into different roles. They aren't shoehorned or forced, they just have strengths and weaknesses that separate them from everyone else. The "trinity" system actually goes back to traditional tabletop RPGs and even to the original, from which all that we know and love here has grown: Dungeons and Dragons. People play different roles that have different ways of contributing to group success. But people become so damn focused on numbers and efficiency and mathematical equilibrium that they stop playing a game they enjoy, and start working at a job they pay for. There's so much more to FFXIV and even the MMORPG genre in general than just having equilibrium and balance, and I think it would do good for more people to remember that.

EDIT 2: Even in MOBAs and most shooters, different characters have different roles according to their abilities. Go into any match of HotS without a tank or support class, and your team will not last.
I never argued against roles. I argued against the trinity, where the game itself forces tanks and healers to be a necessity. It works in something like D&D because that is a turn-based RPG where combat is all about strategy. In an MMO it fails to create an interesting core gameplay loop. Why don't you try an action MMO and see for yourself? Your post makes it sound like you were unaware they existed.

Quote Originally Posted by DPZ2 View Post
Funny, I always thought that the Trinity of Tank/Healer/DPS was developed because otherwise most MMO players would quit after the first dungeon instance when an end-boss threw out a cleave that was higher damage than everyone's health points combined.

If WoW had not become so popular, do you think we would even have MMOs today? It was a pretty small niche market, with only thousands of users playing in any one game.

All that aside -- name a couple of MMORPGs that do not utilize the Trinity [in any fashion] that have any sort of popular following.

Inquiring minds would like to try them out.
In a non-trinity MMO, that boss' attack would be avoided or blocked by any smart members of the party, and ones that didn't would lose a big chunk of health and learn a lesson not to let it happen again. Getting hit is a punishment for your mistakes, not some default truth you have to accept. Characters can even HAVE some heals, as a way of lowering the impact of those mistakes without invalidating them entirely.


As for just a handful of examples off the top of my head,

Mabinogi
Blade & Soul
Vindictus
DFO
Warframe
Dragon Nest
Black Desert
Lunia(may no longer be around)
Maple Story 2
Shin Megami Tensei: Imagine

All vastly different styles of combat. All great in their own ways. None enforce the trinity.