Quote Originally Posted by Malzian View Post
Unfortunately, while I agree it is a very rich system... it's also a single-player game and in an MMO that kind of system is killed by two words: Balancing Issues

There's 2 issues that arise when making a system like this in a multiplayer-online game:

First, if you're trying to build a game that works on the 'Trinity' system of Tank/Healer/DPS then you totally destroy it with this type of system. Balancing in this is a nightmare since you have to adjust for every little setup that could possibly come about and it really is entirely unmanageable.

Second, no matter what 'options' you are given for your build, people will show what is mathematically the best build and you will be shunned if you aren't using it hence you really have no options. This is -already- a problem with the Cross-class skill system where specific Cross-class skills are required for specific jobs, and if you choose the wrong ones for whatever reason you're going to be called out on it.
But FFE is built for online multiplayer. Of course it would work as an MMO.

The "trinity" sucks. It has never been good. It only exists because WoW became so popular after taking it and everyone, Squeenix included, has been constantly trying to copy their success despite the fact that the reason WoW even chose to use that old system was because it had been fleshed out in other games and had proven the most functional system back in the days of early broadband. Back then you couldn't do a good combat system in an MMO without lag problems, so they used one that would run mostly automatically with minimal player input required. It's boring, outdated, and needs to go.

The second issue you have still only applies to these WoW clones. Since the gameplay is just obfuscated balancing of several numbers, there is a mathematically optimal solution. In a real game sacrificing damage for more reliable cancels, better block/counter abilities, more retaliation options, iframes, etc. is actually valuable and can lead to smoother fights based on your playstyle.