Results 1 to 10 of 56

Hybrid View

  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,647
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 99
    Quote Originally Posted by Callback View Post
    The "trinity" sucks. It has never been good. It only exists because WoW became so popular after taking it and everyone, Squeenix included, has been constantly trying to copy their success ...
    Funny, I always thought that the Trinity of Tank/Healer/DPS was developed because otherwise most MMO players would quit after the first dungeon instance when an end-boss threw out a cleave that was higher damage than everyone's health points combined.

    If WoW had not become so popular, do you think we would even have MMOs today? It was a pretty small niche market, with only thousands of users playing in any one game.

    All that aside -- name a couple of MMORPGs that do not utilize the Trinity [in any fashion] that have any sort of popular following.

    Inquiring minds would like to try them out.
    (1)

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DPZ2 View Post
    All that aside -- name a couple of MMORPGs that do not utilize the Trinity [in any fashion] that have any sort of popular following.

    Inquiring minds would like to try them out.
    Mortal Online, Wizardry (barely) Tera Online (ehh), Blade and Soul, Onigiri and that's what I can come up with. Actually its kinda rough thinking of a game like that if they have an enmity meter there's ultimately a possiblity of anyone being a tank even though you wont need one. I didn't need a tank in wizardry. I just ran around like a b**** setting traps everywhere stunning enemies and stabbing kneecaps with my little character, BUT I could've had a beefy warrior with me taking the damge while he lured the bosses into my traps and stabbed the crap out of his kneecaps......and the warrior later (hehe, loved that game). Tera is pretty solid without a tank I believe, oh and Elsword, and Dungeon Fighter Online. Those games play just fine without a trinity system. But yeah its pretty difficult to name games like that. Even White Knight Chronicles somewhat had a trinity but you didn't really need one if your character was built well and you knew how to use your character enough as well as the players you were with.

    Edit: PSO2, wreck things just fine with my Fists of awesomesauce. X)
    Oops, how could I forget The Secret World. My laptop could barely run it so I had to let that one go sadly....cmon PS4 take the good stuff man...
    Geez I'm getting senile. Dragons Dogma Online. Took on a troll (or was it an ogre.... it was big) with my assassin and stabbed his head till it went down. Healing items don't have cooldowns luckily X)
    Ultima I believe as well? I could be wrong, someone correct me on that.
    DayZ
    Nether......I think thats it for games I actually tried (besides Ultima, a friend of mine played it)
    (0)
    Last edited by Kurogaea; 01-29-2016 at 07:36 AM.

  3. #3
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Jpec07 View Post
    I enjoy tanking, am indifferent to healing, and find DPS jobs uninteresting and boring. My roommate enjoys healing, has dabbled in tanking, but also hates how boring DPS is. Our friend enjoys minmaxing and killing things faster than should be possible, feels indifferent about tanking, but doesn't enjoy focusing on keeping us alive. We've all tried the different roles, and we've all found a niche gameplay that we enjoy.

    I don't think we'd enjoy an MMO that didn't have at least a trinity system in place.

    I disagree with your statement. The trinity has made gameplay in MMOs more enjoyable than any shooter I've played.

    EDIT: People are also forgetting that FFXIV is an MMORPG - a Massively Multiplayer Online ROLE-Playing Game. In almost every RPG out there, different characters fit into different roles. They aren't shoehorned or forced, they just have strengths and weaknesses that separate them from everyone else. The "trinity" system actually goes back to traditional tabletop RPGs and even to the original, from which all that we know and love here has grown: Dungeons and Dragons. People play different roles that have different ways of contributing to group success. But people become so damn focused on numbers and efficiency and mathematical equilibrium that they stop playing a game they enjoy, and start working at a job they pay for. There's so much more to FFXIV and even the MMORPG genre in general than just having equilibrium and balance, and I think it would do good for more people to remember that.

    EDIT 2: Even in MOBAs and most shooters, different characters have different roles according to their abilities. Go into any match of HotS without a tank or support class, and your team will not last.
    I never argued against roles. I argued against the trinity, where the game itself forces tanks and healers to be a necessity. It works in something like D&D because that is a turn-based RPG where combat is all about strategy. In an MMO it fails to create an interesting core gameplay loop. Why don't you try an action MMO and see for yourself? Your post makes it sound like you were unaware they existed.

    Quote Originally Posted by DPZ2 View Post
    Funny, I always thought that the Trinity of Tank/Healer/DPS was developed because otherwise most MMO players would quit after the first dungeon instance when an end-boss threw out a cleave that was higher damage than everyone's health points combined.

    If WoW had not become so popular, do you think we would even have MMOs today? It was a pretty small niche market, with only thousands of users playing in any one game.

    All that aside -- name a couple of MMORPGs that do not utilize the Trinity [in any fashion] that have any sort of popular following.

    Inquiring minds would like to try them out.
    In a non-trinity MMO, that boss' attack would be avoided or blocked by any smart members of the party, and ones that didn't would lose a big chunk of health and learn a lesson not to let it happen again. Getting hit is a punishment for your mistakes, not some default truth you have to accept. Characters can even HAVE some heals, as a way of lowering the impact of those mistakes without invalidating them entirely.


    As for just a handful of examples off the top of my head,

    Mabinogi
    Blade & Soul
    Vindictus
    DFO
    Warframe
    Dragon Nest
    Black Desert
    Lunia(may no longer be around)
    Maple Story 2
    Shin Megami Tensei: Imagine

    All vastly different styles of combat. All great in their own ways. None enforce the trinity.
    (1)

  4. #4
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Callback View Post
    I never argued against roles. I argued against the trinity, where the game itself forces tanks and healers to be a necessity. It works in something like D&D because that is a turn-based RPG where combat is all about strategy. In an MMO it fails to create an interesting core gameplay loop. Why don't you try an action MMO and see for yourself? Your post makes it sound like you were unaware they existed.
    The difficulty with a system that doesn't enforce it is that if you show up in a group as a tank, you won't be allowed to tank. People will pull ahead of you, and will ignore any pleas to follow the system. Just thinking about it is giving me flashbacks to dungeons and scenarios in WoW: Mists of Pandaria, where the mobs did so little damage and died so easily that there was no need for any sort of role system. It was incredibly frustrating, because my character was built to be able to survive, and to prevent other people from taking damage, but all of the utility I brought was ignored, and thrown out the window. And especially considering how little damage tanks did natively, I felt utterly useless in that content, which made the game utterly unenjoyable.

    Our guild healer experienced the same thing. Classes had so many self-heals that they trivialized most content, and left her Smiting and Penancing to contribute what minuscule amounts of DPS a Disc Priest could. It actually drove us to drop WoW for a while very early in the expansion, because our favorite activity (small group content) was not at all fun for us.

    In a system where there is no enforcement of roles, everyone becomes DPS. Tanks aren't allowed to tank, and if they try, they're left behind. Healers aren't allowed to heal, and if they try, they're scolded for not DPSing. Everyone is expected to Zerg rush trash and bosses to death, and there's nothing unique about any of it.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CompSci88 View Post
    This thread was serious until this guy opened his mouth.
    Yeah, pretty much.

    Quote Originally Posted by Callback View Post
    Dragon Nest

    All vastly different styles of combat. All great in their own ways. None enforce the trinity.
    Bad example. The trinity is very much present in Dragon Nest. You can get by in lesser content like dungeons and even nests without a dedicated healer or tank if your players are decently skilled and don't just facetank everything (mostly due to iframes and HP recovery items) but you'd never ever go into a raid without them. Actually, the tanking meta is pretty similar there to what FFXIV's currently is; you can load down a Crusader or a Guardian with a buttload of damage gear and still be a viable tank.
    (1)
    Last edited by Ashkendor; 01-30-2016 at 05:38 AM.