Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 56
  1. #21
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Gunspec View Post
    ...
    You say it like SE can't manage a balanced support system. And as everything goes so far, Healers are heal slash dps, tanks are tank/dps, and dps are dps/dps (some support). Adding support would obviously be support/heal/dps, or support/dps. Where's the unbalancy in that?

    Quote Originally Posted by Malzian View Post
    Second, no matter what 'options' you are given for your build, people will show what is mathematically the best build and you will be shunned if you aren't using it hence you really have no options. This is -already- a problem with the Cross-class skill system where specific Cross-class skills are required for specific jobs, and if you choose the wrong ones for whatever reason you're going to be called out on it.
    You say it like we don't have a choice but to play with these elitest a-holes. What happened to playing with friends? Balance is what SE has been doing forever. dps numbers would be lowered or increased as "balance" commands it.
    (0)
    Last edited by Kurogaea; 01-29-2016 at 07:04 AM.

  2. #22
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Callback View Post
    The "trinity" sucks. It has never been good.
    I enjoy tanking, am indifferent to healing, and find DPS jobs uninteresting and boring. My roommate enjoys healing, has dabbled in tanking, but also hates how boring DPS is. Our friend enjoys minmaxing and killing things faster than should be possible, feels indifferent about tanking, but doesn't enjoy focusing on keeping us alive. We've all tried the different roles, and we've all found a niche gameplay that we enjoy.

    I don't think we'd enjoy an MMO that didn't have at least a trinity system in place.

    I disagree with your statement. The trinity has made gameplay in MMOs more enjoyable than any shooter I've played.

    EDIT: People are also forgetting that FFXIV is an MMORPG - a Massively Multiplayer Online ROLE-Playing Game. In almost every RPG out there, different characters fit into different roles. They aren't shoehorned or forced, they just have strengths and weaknesses that separate them from everyone else. The "trinity" system actually goes back to traditional tabletop RPGs and even to the original, from which all that we know and love here has grown: Dungeons and Dragons. People play different roles that have different ways of contributing to group success. But people become so damn focused on numbers and efficiency and mathematical equilibrium that they stop playing a game they enjoy, and start working at a job they pay for. There's so much more to FFXIV and even the MMORPG genre in general than just having equilibrium and balance, and I think it would do good for more people to remember that.

    EDIT 2: Even in MOBAs and most shooters, different characters have different roles according to their abilities. Go into any match of HotS without a tank or support class, and your team will not last.
    (6)
    Last edited by Jpec07; 01-29-2016 at 07:30 AM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  3. #23
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,602
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Callback View Post
    The "trinity" sucks. It has never been good. It only exists because WoW became so popular after taking it and everyone, Squeenix included, has been constantly trying to copy their success ...
    Funny, I always thought that the Trinity of Tank/Healer/DPS was developed because otherwise most MMO players would quit after the first dungeon instance when an end-boss threw out a cleave that was higher damage than everyone's health points combined.

    If WoW had not become so popular, do you think we would even have MMOs today? It was a pretty small niche market, with only thousands of users playing in any one game.

    All that aside -- name a couple of MMORPGs that do not utilize the Trinity [in any fashion] that have any sort of popular following.

    Inquiring minds would like to try them out.
    (1)

  4. #24
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CompSci88 View Post
    This thread was serious until this guy opened his mouth.
    I'm just going to assume he's trying to be a troll, seeing as he is praising Explorers as what XIV should be but hasn't touched the game yet... >w>
    Best we stop getting sucked in to these discussions... >w>
    (0)

  5. #25
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by DPZ2 View Post
    All that aside -- name a couple of MMORPGs that do not utilize the Trinity [in any fashion] that have any sort of popular following.

    Inquiring minds would like to try them out.
    Mortal Online, Wizardry (barely) Tera Online (ehh), Blade and Soul, Onigiri and that's what I can come up with. Actually its kinda rough thinking of a game like that if they have an enmity meter there's ultimately a possiblity of anyone being a tank even though you wont need one. I didn't need a tank in wizardry. I just ran around like a b**** setting traps everywhere stunning enemies and stabbing kneecaps with my little character, BUT I could've had a beefy warrior with me taking the damge while he lured the bosses into my traps and stabbed the crap out of his kneecaps......and the warrior later (hehe, loved that game). Tera is pretty solid without a tank I believe, oh and Elsword, and Dungeon Fighter Online. Those games play just fine without a trinity system. But yeah its pretty difficult to name games like that. Even White Knight Chronicles somewhat had a trinity but you didn't really need one if your character was built well and you knew how to use your character enough as well as the players you were with.

    Edit: PSO2, wreck things just fine with my Fists of awesomesauce. X)
    Oops, how could I forget The Secret World. My laptop could barely run it so I had to let that one go sadly....cmon PS4 take the good stuff man...
    Geez I'm getting senile. Dragons Dogma Online. Took on a troll (or was it an ogre.... it was big) with my assassin and stabbed his head till it went down. Healing items don't have cooldowns luckily X)
    Ultima I believe as well? I could be wrong, someone correct me on that.
    DayZ
    Nether......I think thats it for games I actually tried (besides Ultima, a friend of mine played it)
    (0)
    Last edited by Kurogaea; 01-29-2016 at 07:36 AM.

  6. #26
    Player
    Meraii's Avatar
    Join Date
    Dec 2015
    Location
    England
    Posts
    122
    Character
    Meraii Hale
    World
    Zodiark
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Jpec07 View Post
    I enjoy tanking, am indifferent to healing, and find DPS jobs droll and boring.
    I don't like to be that person, but droll means something similar to unusual or quirky; pretty much the opposite of dull.

    Quote Originally Posted by Jpec07 View Post
    I don't think we'd enjoy an MMO that didn't have at least a trinity system in place.
    This on the other hand, I agree with. I'm not even sure what other systems would work in MMO's, having not seen anything else. I know some people often talk about a fourth option (support) but I just don't think it'd work that well as it falls too closely to what a healer does to be a class in its own right. Or on here I suppose you have bards which mainly do dps. A support role that would literally be about giving people buffs wouldn't make for engaging gameplay in my opinion, yet its what i see most often suggested when people want to break out of the trinity system.
    (2)

  7. #27
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Mimilu View Post
    MMO stands for Massively Multiplayer Online game.
    To count as an MMO, a game needs a massive amount of players, in the same game, in the same area, at the same time.
    Explorers, Super Smash Bros, and Pokemon have online-multiplayer but lack numbers.
    LoL is a MOBA, a Multiplayer Online Battle Arena. Again, it lacks the sheer number of characters in an area at a time.
    EverQuest is the only game you have listed that is an MMO.
    LoL / this new game might have a massive amount of players.
    (0)

  8. #28
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Meraii View Post
    I don't like to be that person, but droll means something similar to unusual or quirky; pretty much the opposite of dull.
    Oh, derp. I'd seen it used that way, and didn't think to check. Thanks for keeping me honest!
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #29
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    SWG had an amazing Multiclass Trinity System.

    Old games though. WoW pretty much ruined MMOs, ALL of them.
    (0)

  10. #30
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    LoL / this new game might have a massive amount of players.
    so you pick this comment to quote instead of the one with the breakdown of what "massive" is in the context of an mmo. others said it to you in another thread, FFE is a MH clone.
    (5)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast