After looking at it, it actually looks and plays more like a phantasy star clone with a mix of 14 in it. Bosses act like they do in 14 (less aoe-y but aoes exist and damage is often unavoidable) and in MH bosses are unpredictable but you can dodge just about everything if you see it coming (no visible telegraphs for the most part). Though in phantasy star you can avoid stuff like in monster hunter, just less quickly imo. Anyways yeah, explorers is like a phantasy star- 14 hybrid :/
....Is it me or the bosses in that game seem a bit more stupid though?
Edit: also enemies can miss if you stand in front of em not moving....that doesn't happen in monster hunter. I'm kinda disappointed that it isn't a monster hunter clone honestly X(
Last edited by Kurogaea; 01-29-2016 at 08:11 AM.
You act as if that kind of class system can't work in an MMO when it has successfully in the past. People just "play it safe".
People act like its a new system, when they pretty much copied World of Warcraft, and other MMOs and put a Final Fantasy Skin on it as if its a big deal. They polished it, but its nothing special.
FFXIV is probably the best "Themepark" MMO out there, but it literally does not do anything else, its afraid to step outside the fence. However, for what it is, its polished. However, what new things did they bring to the table? Nothing.
A multi class system, and more variety in dungeons is exactly what the game needs to make it fresh. It has the perfect engine and optimization to do it. Too bad a lot of the money for the game is going in other projects and localization is making them make content specifically for China/Korea.
Last edited by Nektulos-Tuor; 01-29-2016 at 08:11 AM.
no, i act like changing the main way fighting is done this late in the game is a bad idea, and again, a balancing nightmare. regardless of what others have said other games have, they have some form of balance in them, exactly how much varies.
Luckily bosses are immune to a lot of those. Trash is useless in this game, trash is only good for slowing you down. This game cannot support a dedicated CC class because mostly everything except bosses are harmless wastes of time.Final Fantasy XI was out before WoW. FFXI utilized the trinity system. SE developed FFXI. Sooooooooo, who copied who? Admittedly, SE took from Everquest, but in your example you are falsely claiming that SE took the idea from Blizzard, which is not the case. Sorry to nitpick. Not trying to be rude either. I just had to clear that up cause it really grinded my gears. lol
Do we need classes dedicated to crowd control only? We have numerous actions for crowd control. Paralyze, Sleep, Bind, Slow, Silence, Stun, Reduced Evasion, Decreased Attack Power, Decreased Movement Speed, etc. and most jobs have some, if not all, of these associated with attacks, or actions that they can perform, and we also have enfeebling potions that can apply these debuffs to mobs. There is also enmity generating actions, and enmity reducing actions, which are forms of CC.
So again, why do we need a job that is dedicated to CC?
In other older games, trash monsters not only dropped loot but were harder then the bosses themselves. They would mez you, charm you, summon powerful beings, knock back, and not just be a giant HP sack of meat.
I don't see any "change" just adding things on a system that is already in place. The system is so bland it allows little to nothing, adding more traits and class mixing would go far into the games life. However, the systems for traits and such are already in place.
The game is already unbalanced, classes are way better then some in some areas. Traits and such allows the developers to give those classes new ways to play: Sure, there will always be a meta and best build. However, doing this will give players more variety and more to work with and more dear I say.. Fun?
All I see here though are excuses, what do you suggest they do? Stick with the same game for years and add nothing?
Last edited by Nektulos-Tuor; 01-30-2016 at 05:23 AM.
i find it funny that there doesnt seem to be any company that has done what you suggested, telling me pretty much all companies that make mmos think that your idea of "throw a completely different battle style into an already established battle style" is very very bad idea.snip.
I don't see any "change" just adding things on a system that is already in place. The system is so bland it allows little to nothing, adding more traits and class mixing would go far into the games life. However, the systems for traits and such are already in place.
The game is already unbalanced, classes are way better then some in some areas. Traits and such allows the developers to give those classes new ways to play: Sure, there will always be a meta and best build. However, doing this will give players more variety and more to work with and more dear I say.. Fun?
on another note, the fact that you say what i have bolded shows you know having certain things in game will do nothing at all to change how the game is played. not sure why you tried to follow that up with the "more variety" when there would be none. also, everyone has different requirements for fun.
edit- hey look, an example of a game that did it, and it pretty much failed. thanks saito.
Last edited by Kaze3434; 01-30-2016 at 11:47 AM.
That.. isn't a new style. WoW uses the suggested style, its just adding traits and more options on the current style. Don't know what your talking about.i find it funny that there doesnt seem to be any company that has done what you suggested, telling me pretty much all companies that make mmos think that your idea of "throw a completely different battle style into an already established battle style" is very very bad idea.
on another note, the fact that you say what i have bolded shows you know having certain things in game will do nothing at all to change how the game is played. not sure why you tried to follow that up with the "more variety" when there would be none. also, everyone has different requirements for fun.
edit- hey look, an example of a game that did it, and it pretty much failed. thanks saito.
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