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  1. #1
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiceisNice View Post
    There's also the part where hypercharge is more of your personal dps cooldown because of the buffed turret potency. MCH has a lot more to lose out (speakign from purely an personal dps perspective) of hypercharging a regen than a BRD will ever will BV anything that isn't foe requiem.
    But there are perks to regen as MCH as well. BFB, HE, and RS do not affect your turret autos, for example. Outside of Hypercharge you are able to regen while doing full DPS (minus turret autos) at the same time. It's a much greater loss for a BRD to use their offensive CDs w/ regen up. Unplanned regen uptime hurts MCH a lot less. A BRD will need to decide between delaying the regen, delaying the offensive CDs, or using both at the same time and taking the additional damage hit.
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  2. #2
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RinchanNau View Post
    But there are perks to regen as MCH as well. BFB, HE, and RS do not affect your turret autos, for example. Outside of Hypercharge you are able to regen while doing full DPS (minus turret autos) at the same time. It's a much greater loss for a BRD to use their offensive CDs w/ regen up. Unplanned regen uptime hurts MCH a lot less. A BRD will need to decide between delaying the regen, delaying the offensive CDs, or using both at the same time and taking the additional damage hit.
    I think you more or less answered it yourself as well, but that's also cooldowns that aren't affecting part of your dps. And in a scripted (which is almost all) fight, regen can't really be unplanned unless people are (excessively) dying. Otherwise, the toggling of my regen is almost clockwork in regards to the fight.

    Quote Originally Posted by Velhart View Post
    What buffs we need or don't need will mostly depend on how SE decides to approach content in 3.2. They have already gone out and said they are making ways for tanks to tank more, and healers to heal more. How far they plan on going with that we will have to see.
    Each weapon skill could have a different secondary affect when it's used with ammo (hence quick reload for those on spot requirements, versus a normal reload for your next 5 shots), or make the ability itself have a stacking usage that resets refreshes on it's own; each cast uses 1 charge, and 1 charge refreshes every 15 seconds. Sort of like dork arts but you're drawing from cooldowns instead of mp.

    Another synergy that might improve the overall desirability of party composition is giving MCH blunt or hybrid (blunt and piercing damage, since the ability animations implies blunt impact and piercing at times), and a means to inflict blunting debuff, that serves as a synergy to MNK's dps if they can use bootshine every 1st hit instead of dragon kick (as well as being applied faster).
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    Last edited by RiceisNice; 01-27-2016 at 04:53 AM.
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  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RiceisNice View Post
    snip
    Sounds pretty cool. I think something like that they would have to rework in a level increase/expansion release and not simply an update. I do wish we would get a piercing debuff, but I don't know if that would affect party balance or not.
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  4. #4
    Player
    RinchanNau's Avatar
    Join Date
    Mar 2014
    Posts
    238
    Character
    Rinchan Nau
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Quote Originally Posted by RiceisNice View Post
    I think you more or less answered it yourself as well, but that's also cooldowns that aren't affecting part of your dps. And in a scripted (which is almost all) fight, regen can't really be unplanned unless people are (excessively) dying. Otherwise, the toggling of my regen is almost clockwork in regards to the fight.
    Even in a scripted fight with everything planned CD management is, imo, a little easier on MCH. With the exception of 22-24s every 2+ min you can regen while making full use of your buffs. 90 second windows for regen with minimal loss. With BRD you often much smaller windows. About 15s at times. Or a maximum of 40s between some buff windows. On top of that you have the 3s cast times for BRD songs.

    My response was toward the claim about how difficult MCH has it because of the potential DPS loss of Hypercharging regen. BRD has a lot more to lose using buffs with regen ticking, and more planning is involved to maximize damage output while keeping up with the needs of the raid. That's all this comes down to, imo. This doesn't mean that BRD has it that much harder in regards to buff and MP/regen management. Simply that MCH has some advantage there, not a disadvantage.
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    Last edited by RinchanNau; 01-27-2016 at 06:24 AM.