Quote Originally Posted by Bissani View Post
I played both in the same encounter with the same setup (PLD-DRK-WHM-SCH-DRG-NIN-BLM), and while ad a BRD i can put out higher personal DPS, with MCH the overall dps increased thanks to hypercharge. (And BLM know very well his job, usually being top dps with foe)
While Foe and battle voice buff 1 DPS and 1/2 healer (depending on the situation) and some DRK skill, hypercharge buff 2 melee dps (hopefully DRG and NIN), yourself and both tanks (thinking of a double/triple buffed fell claeve ) .
Also the duration and the cd of hypercharge are the same as foe while not consuming mp.

certainly MCH can't compete with BRD on personal dps, but i think that with the right setup MCH is preferable to increase the party overall dps.
The problem exasperates when you start factoring healer dps combined with the uptime of foe, it simply beats out hypercharge, and barely evens out in a typical 2melee/2range setup. They're most likely re implementing the LB penalty in 3.2 where you get a hefty decrease to LB charge if you overstack beyond 2 of a role (tank/melee/range/healer), so you're going to be losing a lot more with taking 3 melees aside from spacing on the boss and quick-dps on adds in some cases.

There's also the part where hypercharge is more of your personal dps cooldown because of the buffed turret potency. MCH has a lot more to lose out (speakign from purely an personal dps perspective) of hypercharging a regen than a BRD will ever will BV anything that isn't foe requiem.