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  1. #101
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Would love to see this class get a buff, frankly I wish they would strip Promotion from MCH and just give the class more USEFUL Debuffs (Paralyze, stacking Weakness shot, etc.) with more DPS options. The fact is MCH is a watered down Carbon Copy of BRD, and anyone that plays MCH knows that but plays it because they love the aesthetic and play style of the class. Which is why I still play it and consider it my main. Frankly I would rather this class be the "Monk of Range" for how much of a higher skill cap it takes to operate, rather then feeling like "That Other non-essentiall Buffer."

    SE stop being scared by the classes you put out, I get you have to regulate them and balance them, but when you buff older classes to be a ridiculous standard because they are "FF Staples" and introduce classes purposefully designed to be weaker as to not outshine the classics. Then why even bother?

    MCH is still a great range zerg and frankly I would say it is better then BRD against trash and mobs that you want to kill quick. But with BRD's kit, it clearly takes the cake on bosses where their more DoT play style can take over MCH's more Spurt Zerg play style.
    (0)
    Last edited by Lilith_Merquise; 01-30-2016 at 06:26 AM.

  2. #102
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,613
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    I think it might be helpful if Wildfire could be manually triggered. Once it is applied (the pitch) it gathers the damage as usual for the length of the timer, but can be triggered (ignited) for damage at any point, even before the timer ends, by re-using Wildfire. I don't have my MCH to 60 yet, but I find Wildfire to be an awkward skill...it works when it works, but if certain situations make it difficult to maximize, then you take a pretty big DPS hit.
    (0)

  3. #103
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I wouldn't say mch' son demand burst for non bosses is better than brd. It's not instant because it's behind wildfire, and outside of that they really do not have high instant potencies, and part of their dps is tied to the turret which is basically an auto attack. Gauss round and heartbreaker is a weaker potency and longer cooldown, lead shot does its job over thirty seconds, and ricochet loses its overall effectiveness in singling out a target.
    (1)

  4. #104
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    ^^ Ya that is true, Empyreal Arrow does give them more of an edge tbh, but more what I"m getting at is if a BRD does his Straight/Heavy/Blood vs a MCH Split/Slug/Clean you'll have a bit more in potency but also your turret adjusts to what you're shooting at which gives you a DoT you don't have to apply unlike BRD with its VB/Windbite. But yes you're definitely right on the rest of those points which I suppose might give it more of an edge.
    (0)

  5. #105
    Player
    Ossom's Avatar
    Join Date
    Nov 2014
    Posts
    368
    Character
    Ossom Possom
    World
    Adamantoise
    Main Class
    Armorer Lv 53
    I think a good buff for Mch would be to :
    • Increase split shot proc rate from 50% to abour 60-70%
    • Lower the cooldown on Reassemble to like 40 Seconds instead of 60 (A 60 second cooldown for a 1 Auto Crit skill is pretty underwhelming)
    • Increase Hypercharge Duration or reduce its Cooldown, right now I'm pretty sure Foe Reqium puts it to shame. Especially with battle voice. So does Trick Attack
    • Have clean shot have a 50% chance of Proc'ing Gauss Round (though this might be too over powered) Maybe better at like 20-30% to detract people from just spamming Clean Shot fishing for procs. I would rather not do Reload > Clean Shot 5 times.

    I think this would be far more than enough to make Mch far more viable. Though Brd's scaling in later patches will still probably win out.
    (0)
    Last edited by Ossom; 02-01-2016 at 06:12 PM.

  6. #106
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    If you're gonna put resemble to 40 seconds, it won't align with reload anymore. The best use of it is cleaner shot with ammo, very unlikely to happen without five ammo, and you won't save quick reload for it because it's otherwise a waste of tp regen and free potency.

    Having clean shot proc a buff for gauss round would have been a better option for mch dps, because as it is right now gauss round ( as well as ammo and turrets) add almost no depth to the job and is just sorta there for button padding
    (0)

  7. #107
    Player
    Pence's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    1,455
    Character
    Bravo Whiskey
    World
    Ravana
    Main Class
    Arcanist Lv 90
    I'd like to see disassemble / mind rend get some love. Maybe add 5% +MDT/PDT, along side the -MDT/PDT. Though this doesn't address MCH DPS really.

    Ammo playing a role for hotshot? Increased DPS by 10% instead of 5%. Increased Lead Shot duration?
    (0)

  8. #108
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Self healing or spread dots. There's so many things they can do for ammo effects aside from straight potency buffs
    (1)

  9. #109
    Player
    Lilith_Merquise's Avatar
    Join Date
    Aug 2015
    Location
    Adders
    Posts
    157
    Character
    Scuro Merquise
    World
    Sargatanas
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RiceisNice View Post
    Self healing or spread dots. There's so many things they can do for ammo effects aside from straight potency buffs
    Personally I miss FF11's "Ammo System" for Ranger/Corsair. It was horrendous that you had to craft the bullets you used, but having bullets that gave effects, like poison, a % chance of stunning the mob, HP Vamp for damage, or even Blind and Paralyze. Its just disappointing that so much of stasis effects in this game seem meaningless when most mobs build a resistance to stasis effects in like 2-3 hits. It almost doesn't even feel worth it (oh and Blind is an absolute joke outside of PVP). I would love to see MCH have "Bullet types" as an off hand to change things up, or as Rice is mentioning something other then Proc'n attacks like how MNK, SMN, WAR have versatility with their stacks. I appreciate the aesthetic of this class but in terms of animations and even just deeper thought of making the class as interesting as it is in the FF series as a whole, this class is desperately lacking.
    (0)

  10. #110
    Player
    Empty-handed's Avatar
    Join Date
    Dec 2013
    Posts
    297
    Character
    Empty Handed
    World
    Ragnarok
    Main Class
    Leatherworker Lv 60
    they need to do something about our aoe dmg as well. machinist suffers a huge tp penalty for aoe dmg/rotation compared to bard who gets free Rod every other attack -.-'

    with ammo make spreadshot > procs grenado (free tp?).

    another thing, they better NOT touch wildfire if they go for the obvious buff: increase potency of 123 combo. ; ;

    leave Wildfire as it is (just make it look cool and goes BOOM!)
    (0)

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