Quote Originally Posted by PArcher View Post
See, the problem with the 'second group' is they are paying to be carried, not to experience a run with a good group "as it was meant to be played". Lot of groups would still insist that the person being carried, regardless of their skill or fight knowledge, to not participate in the fight to ensure the run went as smoothly as possible (because no one wants to be wiping to something that should have been 1-shot).
Yes, and that's exactly the problem I was talking about. It's not the person paying for it who wants to be carried, they're too often being unwillingly forced into a carry because the ones selling runs prefer doing it that way, and insist that their own desires should outweigh those of their customers. The buyer's other option is to simply give up, not buy it, and so likely never get a chance to see that dungeon at all.

If you join someone just for sake of helping them and getting some tomes, then you're expected to work with them and make a real effort at completing the dungeon together. Anyone who just bails at the first hint of difficulty is (quite justifiably) regarded as being a terrible player. Yet somehow, when players are getting not only the rewards offered by the game itself, but also an often quite huge payment of gil as well, they suddenly decide that getting that extra payment entitles them to insist on everything going perfectly or they can bail on the person paying them, or worse yet, shut them out entirely. There's no excuse for such behavior even without getting paid. I'll never understand how anyone would accept it when someone is getting paid.