Wait do you mean literally 1400 v 1401 or 1400 v 1414? 1 or 1%? O:
Wait do you mean literally 1400 v 1401 or 1400 v 1414? 1 or 1%? O:
Literally 1 DPS. Last time I tried it for real, it's somewhere in the 1450-1460 ballpark give or take (no party buff or potion).
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
I usually stick with the A4 set on raid night, as there's not a whole lot to gain from dropping small amounts of accuracy (I don't get any special treatment with adds or positions, though; if you do, you can drop it some, I'm sure).
(well, I used to; now I have a Mistbreak piece that lets me stack even more crit but is otherwise a very similar set)
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
goons, so is the relic bis or not? really need to know incase the grind for the relic will be a timewaste to me atm. I currently have the i205 thordan wep.
Compared to Brionac and Gordian Trident, it's worse than both. You're gonna lose at least 71 CRIT, which can't be good. It's probably gonna be bis somewhere down the line, though, but not right now.
Also I have a question for the A4S goons out there. Do you usually do Jagd Dolls or do you stay on the boss? And if you're assigned a Jagd Doll, what's the fastest way you go about taking it down? I find them to have quite a chunk of HP and I feel like I'm losing more time than I should on the parts you need to push major DPS on the boss. On the 3rd leg for example, I do my full opener on the leg, stopping at Full Thrust (I think I could push the 4th too but I'm usually scared of a doll aggroing a healer and touching the Straf lol), then I tag it with Spinehatter and do HT > CT >4th > FT >4th (if applicable).
I'm doing relic super slow, gonna have it shortly after 3.2 or so, since the thordan weapon feels better than it. 102 sks is all sorts of do not want.
I'm on dolls. For leg 3, I open with
HT>[BL+B4B]>ID>[IR]>Dis>[gsk+BotD]>CT>[PS]>4th>[Jump]>ID> [add spawns]
>[SSD doll]>Dis>CT>[gsk (doll+leg 4)]>4th>[b4b falls off]>HT>TT>VT>[life surge]>FT>
And I'll use the 4th hit on the doll if it's still over 10% or on the Straf Doll/4th Leg as I run back to feed. I've been keeping up over 1300 (I was pushing 1400 on the run I got 0 quarantines) through the end of leg 3 doing this, so I think it's working pretty well. I usually pot when I return to the leg after I kill my doll. I do that 4th into ID>Dis>[pot]>CT>4th on the leg, and just keep up the HT>TTT4>P>IDC4 for the rest of the phase. My pot is less effective than if I use it *before* the doll (or using buffs *after* the doll), but the one time I tried using it before, botd was too tight for my liking, so I just stick to potting after.
On Leg 4, I don't have timings down 100% yet, but one of them I Elusive out to and the other gets a DFD, both done with the same basic rotation(dis>ct>4th>TTT4>feed, sometimes needing an additional HT/ID/[mercy stroke]). Second one iirc b4b and ir come up while I'm hitting it, so I pop them both while fighting the add. Haven't had any issues with them so far doing things this way; have been consistently still pulling around 1280-1320 through end of leg 4 doing things this way.
My group hasn't seen adds in final phase yet, but I'm apparently doing those, too. I have no idea how cds will line up for them, yet, though.
Little practical question :
If Power Surge and Jump are up, and Blood for blood at like 4 secondes of being up too, is it worth it to delay Jump after Blood for Blood to have a fully buffed Jump ? Or should I use Jump before Blood for Blood ?
Because usually I do Power Surge --> GCD --> Blood for Blood --> GCD --> Jump (to have Power Surge on CD asap).
BTW I'm currently doing 1475 DPS with food, party buff and HQ potion, is that good ?
Last edited by Sekundessounet; 01-12-2016 at 07:41 AM.
I'm not sure exactly where the break point would be, but if you are waiting just 1 or 2 GCDs it should be OK to hold it. Any longer than that and it's probably better to go ahead and jump, unless you got a nice big crit it's unlikely to drastically change your ending damage. The breaking point would at least be about 10 sec, probably less, but at 10 sec you are close to being able to get the jump in under B4B anyways (one before B4B, one at the end of B4B).
Somewhere in the thread it was mentioned that the maximum amount of gcds you should wait for a given buff before just doing it is some function of the amount it buffs and the base potency, though I can't for the life of me remember what it was.
But it's all theorycrafting. The only thing that matters at the end of the day is this question:
"Will using [Buff] [X time] late result in you having 1 fewer casts of [Buff] in this fight?"
If the answer is yes, it's a pps loss to hold it that long. If the answer is no, it's a pps gain.
That's how I see it, anyway.
Well, the guideline is for maximal potency given an indefinite duration. Of course it could be different if you know the cutoff.
٩( ʘᆺʘ )۶ Qiqirns never skip egg day!
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