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  1. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Alahra View Post
    It comes from data that the developers track regarding quest completion rates. They track similar data for things like raid clears and primal clears, which is how they also determined that too few people were clearing Alexander (Savage) or that less than 50% of the playerbase cleared Titan (Extreme) back when it was current content.
    Part of the problem is that I feel he's looking at the numbers without context or the time in consideration. Is it a problem that most players are not clearing current content when it's...content? Hell, Titan EX was unchanged for the entirety of it's life, and same with Titan HM. Did the developers ever think to look at SCoB Savage's Clear rates when they decided to tuned Alexander to be just as, if not harder than that? He said that he was "satisfied" with the high amount of clear rates for Alexander Normal...but honestly what are we supposed to take away from that? It's content that can be done even if you have 1 dps afking and 1 other spamming heavy thrust.

    And now honestly with this next statement.

    Quote Originally Posted by ArcyEvil View Post
    Lies... 1st relic was sooooo common that they buffed t5 weapon to 95ilvl. Yoshi thinks that players have troubles with memory? Coz I'm not. They digging their own grave for treating players like idiots.
    Quote Originally Posted by Pence View Post
    I feel like Yoshi also said that T5 weapons were getting buffed because so many people were getting relics easily.
    That's directly against the design choice of not making something like the initial relic step ever again because too few people were getting it (which was Yoshi's reasoning if the liveletter was anything to go by). If it's supposed to be something that gets easier over time from overgearing, then fine. Content should be like that anyway. If it has no resemblance of difficulty on release, it really doesn't have that long of a shelf life for a typical player that has a small focus on progression (and we see this with Alexander normal). I know you mentioned before that you feel relic should be difficult to obtain and that it should feel special for the player and their main job; but I don't even know what it's supposed to be intended for with the conflicting updates and viewpoints from the developers themselves.
    (3)
    Last edited by RiceisNice; 12-26-2015 at 12:02 AM.
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