Unsubbed. Maybe they will figure this game out in 4.0 but until then, it's tired and boring and the devs are so far out of touch. All that time wasted on diadem and lov..
Unsubbed. Maybe they will figure this game out in 4.0 but until then, it's tired and boring and the devs are so far out of touch. All that time wasted on diadem and lov..
So...based on that statement...you've already got the difficulty set at a high level and now you're going to nerf it? I have a much better idea...nerf it liked you plan, and release it as Alex: Midas (Hard), since there's already an Alex: Midas (Normal). Then, give the raiders who loved the challenge of A3S and A4S the real Alex: Midas (Savage), except 4 floors of real fun and challenge, instead of just the two we got this patch.
A1S and A2S are perfect examples of the difficulty levels for the proposed Alex: Midas (Hard)
A3S and A4S are perfect examples of actual savage content
I've heard it said it's too much work to introduce an additional tier of raiding...but based on the quote in the letter, it looks like you're doing it already, and just planning to delete the actual, difficult savage raids you'd already designed. This is very saddening...A3S and A4S might only be average fights in terms of mechanics and creativity, but the difficulty was phenomenal and kept my raid team happily busy and engaged for many many hours!

 
			
			
				I'm don't think you're quite understanding what the problem is here, Yoshi. Players shouldn't have to do "hard" content to get their relics - if that's the game design you choose. However, players should be able to have alternative paths available to obtain a relic - such as are more expedited way if you're able to clear more challenging content.
Also, please come out with some character customization options in terms of play style. Yes, this game has a lot of classes/jobs. However, my paladin likely plays the exact same way as every other paladin on every other server. Boooooring.


 
			
			
				It'd be nice if there was an "expedited raid option" for Relic.
Just keep it nice and simple, whatever grind you gotta do, you get get the same items in 1/3 of the time doing at least some raid difficulty content.
That way the super casual basement-dweller can do the 2 month long 5 hr per day grind, while the working class 3 hour 5 days a week raider can do more difficult content and perhaps even complete SEVERAL Relics.
The shock, a game which touted the Armory System as its key differentiator from every other gear treadmill MMO, may allow people to reach endgame gear levels on more than 1 class?! - Absurd.
Good grief. I don't actually care about the difficulty of raid content at this point. I just cannot do another round of 4 bosses in locked rooms throwing out ordered mechanics again. I just can't.


 
			
			
				You want non-locked rooms where we can bring the boss around corridors?
You want completely random mechanics?
Randomized boss?
What do you want? How would you do it?
Summoner first, Scholar second...but mainly crafter.
Having an actual environment like they did with coil, using an arena that becomes dynamic with the fight, or a boss that requires the arena to be catered to it (like a long rectangular one for demon wall)
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				Actually, there are 70. And besides the lv 49 trial, Castrum and the other 8-man dungeon right after, everything else is in roulettes that people do often. And can be undersized to make it faster (especially for the HM primals).- Maybe trim down the quests from previous expansion, since there are, literally hundreds of quests at level 50
Summoner first, Scholar second...but mainly crafter.

 
			
			
				Thank you for continuing to improve this amazing game
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			 Originally Posted by Bayohne
 Originally Posted by Bayohne
					
 
			 
			
 
			
