It is also a matter of playerbase being lead to believe one thing and then the delivery falling so flat that even the strongest of supporters are left wondering what happened. False promises are worse than no promises at all, and are a reason why players get discouraged.
I shall list some examples:
What was advertised: New ranged class, machinist to add spice and variety to ranged support dps, presumably mobile and able to shoot on the run.
What we got: Homogenization of bard and machinist, and turning them both into turrets, killing mobility.
Advertised: Relic quest that would be different than earlier relic quests, less grindy, actually fun.
What we got: Even grindier quest that is not fun at any point.
Advertised: Specialist crafters would help expand capabilities of people that choose to specialize in the 3 fields out of 8.
What we got: Each specialist class has exactly the same skills that cost high cp and is used as a mechanic to gate recipes rather than advance players.
What was advertised: You can marry the character of your partner/friend in game.
What we got: You can in fact do so, but in order to have customization and a mount you have to pay real money, once per character.
What was advertised: Any event art that features designs that look really nice (like the red hooded miqoute in winter event).
What we got: Nothing that looks like the art


I had a thought last night, I don't recall seeing anyone bring it up here but I apologize if I missed it.
One thing I had not considered, even though I do believe the messed up pretty bad with the timing of the relic release, this raid patch we did a have a tome weapon that did not require A2S drop to obtain. I think this probably had some impact on their planning of the relic release. Whether it was right or wrong to withhold the relic quests for this long we can debate about. But I for one was pretty pleased with that aspect, and if you look at it like that it does sort of make sense why it would've been problematic had they released relics earlier. And that is the pace at which they want us to gear up (or plan for us to, I guess). If we had relic weapon at 200 at the same time, that's 990 more tomes we would've had to spend on gear and people would've geared faster and that's kinda the opposite of what they want, to make sure the content has a certain shelf life at least.
I still think the best plan would have been release 170 with expansion, update to 190 with alex savage release, 200 with void ark (maybe withhold the upgrade items until the next patch), and then 210 on the last leg before next raid patch (VA upgrade items here), with savage weapons being 215. This ensures they remain slightly behind raid weapons and keeps that content relative.
But I just wanted to look at it from a different perspective, they did do at least one good thing by not locking the weapon behind 2nd turn, I'm sure a lot of groups were able to benefit with early clears because of it.
Last edited by whiskeybravo; 12-24-2015 at 11:58 PM.


What was actually advertised: Less RNG (ie Zodiac Braves), actually seeing progression, many methods of progress.Advertised: Relic quest that would be different than earlier relic quests, less grindy, actually fun.
What we got: Even grindier quest that is not fun at any point.
What we got: Exactly that.
Then don't, I've done all of 8 Alex NM 1 runs, to help a friend. I'll do 2 more just to get rid of the precision bolt, and call it done. I do beastmen and roulettes mainly. Which are pretty fast and since it's only once a day, not too repetitive.I don't consider grinding upon hours of the same content and mindlessly repeating the process over days throughout either fun nor challenging or rewarding
Last edited by SchalaZeal; 12-25-2015 at 12:42 AM.
Summoner first, Scholar second...but mainly crafter.
It's more on a meta example, when they said that we'd get new content. I expected Anima quests to use existing content as their means to progress. Not old 2.x content that doesn't offer any player interaction (or otherwise needs more players participating, when other areas like Ct need this more desperately).
It leaves a bad taste in my mouth that they would reuse old content (and it's not even, "taking the concept and giving it a new paint") and consider it as passable for something that's supposed to be new content. Especially in context of them having to delay the questline for so long because it wasn't finished or ready. The entirty of step 2 feels like fluff because the 2.x dungeons can be done unsynced (and you can change your weapon), and doesn't have you touching any 3.x primals or level 60 content (and neither does step 3, outside of tomestome rewards for Ex primals)
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So, basically this is Yoshi's way of sweeping our concerns under the rug because we clearly don't know what we want. It's a bit like a parent who keeps feeding you food you don't like because it's supposed to be good for you, and keeps the cookies locked up on the top shelf.
It's really great that you want to cater to casual players, really it is. If SE took a look at my login history, they'd know I'm a casual player myself! I slowly grinded my Zeta weapon. It took me almost a year to complete. By the time I had it in my hands, it was quickly overshadowed by Heavensward and level 60. This time, I'm looking at the relic and shaking my head in disappointment.
Honestly, I'm not sure why it's so hard to understand that people want to have fun when they play a game. Grindy, repetitive content is practically a staple in an MMO, but it's possible to go too far to the extremes, which is what the Anima weapons are a perfect example of. These weapons are too grindy, too repetitive, and too boring to obtain. If history repeats itself (and I have no doubt in my mind that it shall, given the pattern we're seeing), we'll be seeing level 220-230 weapons available for tomes far sooner than we casual players would see our relics at the same level.
It kills all incentive to work towards these things knowing that it would take longer to accomplish than it would to simply wait for the next best weapon. You want an example? I had a level 130 white mage staff from tomes and crystal tower drops (yes, crystal tower, not coil!) long before I ever managed to finish upgrading my Curtana Nexus (level 115)! I had started working on the relic from day one!
There may be a few players out there who are content to chase the provierbial carrot on a stick, but I'm not about to repeat the process a second time. The simple fact that Yoshi stated 'new allagan tome' in the response indicates that, once again, we'll see an upheaval of esoterics and law tomes just to reset the status quo with a new set of arbitrary tomes at a higher item level. History repeats itself time and time again.
When updates get predictable, the game has clearly gone South. Stop stalling, and start innovating. This is one subscriber who is losing her patience.

that's the reason why i left 2.x and return during 3.x thinking they might slow down on the ilevel crap/debockle. now working on getting zodiac then zeta only to find out another relic will surpass Anima when Anima just came out.
Relic weapon: Endless grind of old content which we grinded 1000's of times before, to gain a weapon equal to raid weapon aimed at players that don't do said raid content with insane time effort and RNG to screw some unlucky players over. (Every part of it is wrong)
Savage being easier: Mixed feeling. Obviously there are players that can clear current savage, so what are those players going to get? And if you tune it too easily, what are the more average raid groups going to do after clearing it?
All the other changes: Are you going to put out some new rules and make us grind same old content again? We'r in desperate need of fresh content, not re-skinned hunts with good or bad rules, not easy version of Alexander that we grind first then grind it more on an easier Savage difficulty after already seeing it too much on the easy mode.
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