Its not horizontal if the result is objectively worse than its equivalent, which is what SE is suggesting here for Anima weapons.
Its a scam dressed in a pretty weapon, to enforce the vision that players should only do raids.



Its not horizontal if the result is objectively worse than its equivalent, which is what SE is suggesting here for Anima weapons.
Its a scam dressed in a pretty weapon, to enforce the vision that players should only do raids.
Last edited by Kallera; 12-23-2015 at 10:02 PM.




No.
Unless there is something more than looks to the weapon, its just not worth it over the token weapon. It is definitely not worth it to players already engaged in going through content on release.
The anima weapon needs something to make it worth the hassle of putting a grind on top of the standard grind for tokens.
Last edited by Kallera; 12-23-2015 at 09:45 PM.
Personally, I dislike the notion that this relic appeals to players who don't like difficult content.
Tomestone weapons can fill that need. They take no skill, only time and some grinding. It's perfect for casual players without much time to play daily and it has a weekly limit to progress, meaning the super hardcore players can't rush it.
They could have kept Anima on the same level of difficulty as the original relic while making the grindy option the tome weapon upgrade (which instead remains locked behind A4S).



I totally understand the Alexader: Gordias Savage gearing situation is the reason for this "bind" that development had been put into. I did also think they probably could have raised the Gordian weapons to i215 in this anima patch but maybe that would upset the balance a little bit for this cycle. It's also good to hear that the Gobdip, normally "tomestone" weapon upgrade being the same ilvl as the raid weapon was also an issue, and honestly I liked how it was before with Second and Final Coil incentives of getting a weapon tome in the 2nd turns, and the upgrade catalyst in the 3rd & 4th. If they did that cycle we might have not had a larger A3S "wall" either. There was a gearing limit between A1S-A2S, then if RNG wasn't in your raid's favor at-all you probably had to spend 6 weeks of pages to get a real i210 upgrade for your job. So that added more gearing pressure for some.
As for the Anima, I get that it's supposed to be for the more casual crowd. But I also think there should be incentive for those who want to press ahead in the high-end raiding community. Like include Alexander: Gordias Savage Pages for part of the turn-in process. We are limited to one page a week anyway, but maybe something like 4 pages gives some items. Or perhaps add incentives for turning in Thordan, Bismarck, and Ravana Extreme tokens just as to the effect of Alexander: Gordias story mode. These extremes already are starving of more skilled players lately because most of us get what we want from the token system and call it a day. More incentives to press ahead with ALL content is where I think the development team can find a balance to satisfy both casual and hardcore crowds with this chain. I just think it's a bit short-handed to think "well 2.x primals were too hard for some, so we have to cut this out". Why not make it more of an incentive to tackle harder content?
No, i205 Codex of the Heavens from Thordan is pretty good too. It's a baby version of the i210 Gordian Codex with the same type of sub-stats.
Last edited by technole; 12-24-2015 at 05:29 AM.



I don't say about the stats. The relic stats itself is pretty good for SCH, can't comment for 205 stats. I'm saying about the model.
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