my question is WHY NOT BOTH options for Anima? lets say Alex savage drops the items directly instead of tokens ? there is a week lockout ....
the primals should drop tokens too 2-3 tokens to exchange for unidentified items and every1 is happy ....even maybe some players will finally give it a go to the primals and alex savage and have more farming options
It worries me that the premise behind the relic is something like, casual players like to grind horrible grinds. The logic just doesn't make sense there. Either the sample of players they're using to gauge what the relic should be are hardcore casual grinders, or they're trying to force casual players (square pegs) into their ideals (circular holes)


- Creating these weapons will require you to put in effort over a longer period of time.
Thats the true issue with Relics.
This concept derives into 2 mayor problems.
1.- You CAN`T trade skills for time. Literally, you can`t compare the effort to beat a raid with the effert to go through a mindless boring grind. No amount of time will ever become a challenge, time is not "difficulty". The sooner developer team realizes this, the sooner you will see new possibilities to the relics that doesn`t invole put players through boring content. THIS ISN`T FUN, CHALLENGING, HARD OR REWARDING. Is just grind in trade of skill or effort itself.
2.- The reward isn`t worth it and its badly targeted. Relics are supposed to be "catch up weapons". Easier to obtain raid weapon for catching up content. When you do the weird conversion of skill for time it loses its value as a reward since time isn`t a difficulty to begin with, and time investment needs to be amplified to become a long term goal that "somehow" (hint: they can`t be compared) makes for the effort and challenge of going for the previous raid weapon, but since this time investment is longer and longer each time as iLevel continues to rise we have are close, or we are there already, give it or take some, to a point where Relic has become "Longer" to get that the raid weapon itself, which derives on it being badly targeted, as it has left the realm of "casual players" (their original target) and have moved into a more hardcore realm... Proof of this, is how only hardcore raiders are honestly involed on the quest completion, since its a daunting task for most casual players which in a big part are still doing 2.0 relic quests... The Relic Quest have lost their reason to be... Only thing holding them standing is the mayor DPS check on Alexander Savage that prevents players from getting the original i210... But if next patch doesn`t change this course, the raid weapon will become literally faster to get than the relic one which makes absolutely no sense at all.
Developer team really needs to come with a way of making relic a casual alternative but not being a mindless grind of older content of a thousand steps of boredom which only puts one thing to the test, our trust to the game and its developer team, test that i think you have begin to fail. Ideas are in the thousands, ideas which reduce the grind, return the relic to a lower level of challenge and make them again the "casual alternative" while revitalize older content. We don`t live in a world of extremes, specially considering its an artificial world to begin with. This game can`t keep working on a paradigm where its either amounts over amounts of effort, skills and comitment or hundreds over hundreds of hours of desperation and BOREDOM.
And RNG... Longer term goals based on cheap RNG solutions are even more agravating. 4 Years ago you had a challenge. Now you have it again, and recycling content isn`t going to cut it anymore. CORE CHANGES MUST BE MADE.
Just my $0.02 as someone who is still relatively new to this game and a casual, but has played many MMOs.
The biggest issues with the game
- It always seems to prioritize the animation of a spell or action over the actual action or spell itself, meaning that even instant actions will actually take some time (1s) to go through. This makes it difficult to sometimes chain spells rapidly. For example: as a summoner, I find I sometimes cannot just go Tri-disaster > Fester on my commands. Even though I've applied my DoTs, it takes the engine some time to figure out they are there.
- Pet AI is pretty wonky at times.
<Insert post text here>
Relic should not be a lower level catch up weapon. They SHOULD take a long time to obtain. Basically all of your complaints make no sense.

They could have made the anima weapon ilvl 215, but once you do FINALLY get your anima weapon, you will be ahead in the long run.
1. Further patches of the game will possibly allow for upgrading stats of the anima to match your playstyle
2. IT GLOWS!!! The more you play with your new anima weapon the more it glows. Maybe the anima grind sucks now, but you will say it was worth it when you are standing next to others in your raid group with a shiny and nobody else has one.
3. The devs make it this way and will probably continue to do so to make it easier for others that don't raid often to have more of a sense of accomplishment, while at the same time setting your weapon and ilvl on par with harder endgame content.
I am relieved that I at least have an option to get an ilvl 210 weapon that doesn't seem out of my reach when relating this to Burden of the Father (Savage).
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