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  1. #1
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zumi View Post
    I hope the new raid is good with some better fights and not just dps checks where you have to basically have your 1 healer always dpsing and tanks using all str gear.
    YES! More Steps of Faith type stuff please! xD
    (1)

  2. #2
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EZ5902 View Post
    YES! More Steps of Faith type stuff please! xD
    Followed by a nerf please.
    (0)

  3. #3
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Followed by a nerf please.
    No! Followed by people that can listen and learn please.
    (0)

  4. #4
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EZ5902 View Post
    No! Followed by people that can listen and learn please.
    Ok that will happen as soon as we get official add ons followed by cross server party finder.
    (0)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    my question is WHY NOT BOTH options for Anima? lets say Alex savage drops the items directly instead of tokens ? there is a week lockout ....

    the primals should drop tokens too 2-3 tokens to exchange for unidentified items and every1 is happy ....even maybe some players will finally give it a go to the primals and alex savage and have more farming options
    (35)

  6. #6
    Player
    Aeolist's Avatar
    Join Date
    Apr 2015
    Posts
    6
    Character
    Aeolist Orateur
    World
    Tonberry
    Main Class
    Weaver Lv 60
    It worries me that the premise behind the relic is something like, casual players like to grind horrible grinds. The logic just doesn't make sense there. Either the sample of players they're using to gauge what the relic should be are hardcore casual grinders, or they're trying to force casual players (square pegs) into their ideals (circular holes)
    (45)

  7. #7
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    - Creating these weapons will require you to put in effort over a longer period of time.


    Thats the true issue with Relics.

    This concept derives into 2 mayor problems.

    1.- You CAN`T trade skills for time. Literally, you can`t compare the effort to beat a raid with the effert to go through a mindless boring grind. No amount of time will ever become a challenge, time is not "difficulty". The sooner developer team realizes this, the sooner you will see new possibilities to the relics that doesn`t invole put players through boring content. THIS ISN`T FUN, CHALLENGING, HARD OR REWARDING. Is just grind in trade of skill or effort itself.

    2.- The reward isn`t worth it and its badly targeted. Relics are supposed to be "catch up weapons". Easier to obtain raid weapon for catching up content. When you do the weird conversion of skill for time it loses its value as a reward since time isn`t a difficulty to begin with, and time investment needs to be amplified to become a long term goal that "somehow" (hint: they can`t be compared) makes for the effort and challenge of going for the previous raid weapon, but since this time investment is longer and longer each time as iLevel continues to rise we have are close, or we are there already, give it or take some, to a point where Relic has become "Longer" to get that the raid weapon itself, which derives on it being badly targeted, as it has left the realm of "casual players" (their original target) and have moved into a more hardcore realm... Proof of this, is how only hardcore raiders are honestly involed on the quest completion, since its a daunting task for most casual players which in a big part are still doing 2.0 relic quests... The Relic Quest have lost their reason to be... Only thing holding them standing is the mayor DPS check on Alexander Savage that prevents players from getting the original i210... But if next patch doesn`t change this course, the raid weapon will become literally faster to get than the relic one which makes absolutely no sense at all.

    Developer team really needs to come with a way of making relic a casual alternative but not being a mindless grind of older content of a thousand steps of boredom which only puts one thing to the test, our trust to the game and its developer team, test that i think you have begin to fail. Ideas are in the thousands, ideas which reduce the grind, return the relic to a lower level of challenge and make them again the "casual alternative" while revitalize older content. We don`t live in a world of extremes, specially considering its an artificial world to begin with. This game can`t keep working on a paradigm where its either amounts over amounts of effort, skills and comitment or hundreds over hundreds of hours of desperation and BOREDOM.

    And RNG... Longer term goals based on cheap RNG solutions are even more agravating. 4 Years ago you had a challenge. Now you have it again, and recycling content isn`t going to cut it anymore. CORE CHANGES MUST BE MADE.
    (104)

  8. #8
    Player
    Figure8's Avatar
    Join Date
    Dec 2015
    Posts
    3
    Character
    Figure Eight
    World
    Tonberry
    Main Class
    Summoner Lv 60
    Just my $0.02 as someone who is still relatively new to this game and a casual, but has played many MMOs.

    The biggest issues with the game
    - It always seems to prioritize the animation of a spell or action over the actual action or spell itself, meaning that even instant actions will actually take some time (1s) to go through. This makes it difficult to sometimes chain spells rapidly. For example: as a summoner, I find I sometimes cannot just go Tri-disaster > Fester on my commands. Even though I've applied my DoTs, it takes the engine some time to figure out they are there.
    - Pet AI is pretty wonky at times.
    (1)

  9. #9
    Player
    maelor's Avatar
    Join Date
    Feb 2013
    Posts
    75
    Character
    Maelor Tormren
    World
    Goblin
    Main Class
    Pugilist Lv 60
    <Insert post text here>

    Relic should not be a lower level catch up weapon. They SHOULD take a long time to obtain. Basically all of your complaints make no sense.
    (3)

  10. #10
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70

    Appreciation to the Live Letter

    They could have made the anima weapon ilvl 215, but once you do FINALLY get your anima weapon, you will be ahead in the long run.

    1. Further patches of the game will possibly allow for upgrading stats of the anima to match your playstyle

    2. IT GLOWS!!! The more you play with your new anima weapon the more it glows. Maybe the anima grind sucks now, but you will say it was worth it when you are standing next to others in your raid group with a shiny and nobody else has one.

    3. The devs make it this way and will probably continue to do so to make it easier for others that don't raid often to have more of a sense of accomplishment, while at the same time setting your weapon and ilvl on par with harder endgame content.

    I am relieved that I at least have an option to get an ilvl 210 weapon that doesn't seem out of my reach when relating this to Burden of the Father (Savage).
    (1)

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