So Yoshi-P didn't address the real issue with relics at all, which is the question of why they were pushed back to 3.15.

If the relic quest had come out even a patch earlier, people wouldn't have complained so much. But to hype it up for such a long time, claiming that it needed more time to polish, only for it to be a rehash of old relic content, even down to reusing existing icons (hello, Unidentified Bone using the exact same icon as trash mob drop Bone Chip!) and just general poor execution (being able to throw away or sell to a vendor important relic quest items). What about that needed months worth of development time to improve? The fact that this isn't even mentioned at all despite being a pretty big reason why people are dissatisfied with the relic is worrisome, and does nothing to dispel the feeling that the relic was only pushed back to keep us playing during this content drought.

While these letters are good, we need more open communication from the dev team rather than just damage control. It's a shame that we won't get it due to PR issues, but I'll take this admission of "we messed up" in good faith.