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  1. #51
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I have watched my favourite movie and read my favourite books a lot of times, but I don't do it again right after I finish it, 8 times in a row, I would end up hating it no matter how much I liked it at first, just like that hit song that plays so many times on the radio you can'd stand it anymore after a while.

    It's the same thing here. Would I mind running Garuda EX 100 times? Not really, I have already because I love that fight. Would I mind having to run Garuda 20 times for a drop, then having to run it 20 times for another drop, then 20 times for lights, then 20 times for an accessory and another 20 times for some more light, all for the same quest? Hell yeah I do, I wouldn't even start the quest in the first place.
    (5)

  2. #52
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Azurymber View Post
    snip
    After it was fixed, most "problems" with titan HM were ps3 sucked, your isp sucked, and/or the player sucked. Again, people complained and that was the last time we saw any real difficulty in the relic chain.

    If the relic chain can't be difficult, it has to be grindy to gate players since the difficulty has been removed. I would love a relic that was shorter and more challenging rather than mindless repetitive grinds. But hey, I am just some hardcore player that is a minority, lets give the casual players what they want since they are the majority! LOLOLOLOLOL at least I can be entertained from their excessive whining about the lack of instant gratification and the excess of repetitiveness of grinding.

    Ah, man, christmas came early this year.
    (0)
    Last edited by zosia; 12-19-2015 at 03:40 AM.

  3. #53
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    I don't mind running them. I even love running Tam Tara. These dungeons are beautiful. there isn't enough credit to give on how astounding these dungeons are.

    I think it's like others said, they are very straight forward. I guess you can say they're boring after the 800th time, but maybe it depends on when you did those 800. If you did them in a week? Sure let the sickness sink in..if you do it over a period of time? Not so bad. Most do run and burn themselves out. They need it now now now and wanting to have everything.

    Quote Originally Posted by zosia View Post
    I would love a relic that was shorter and more challenging rather than mindless repetitive grinds.
    That would be fine also, then those who want it will have to do more than spend insane amounts of time. Either one is okay by me, as a filthy casual I am if the quest line was more difficult I would most likely step my game up but I gear for the content I enjoy playing. I know some who are upset with this whole thing, and they should be they are hardcore end-game raiders who I think deserve something amazing and special for completing a task. Something I could never get just logging in and messing around for a few hours. That's me though, and that's a different topic on how I think raiders should get something astounding because they worked hard. Which goes into how raiding should work..and it's just a rabbit hole from there.
    (0)
    Last edited by Leigaon; 12-19-2015 at 03:44 AM.

  4. #54
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Memoe View Post
    ¨Solution? Yes, there are many solutions but SE is ignorant to them.
    • Make dungeons change with random parameters ...
    ...
    • Make use of more innovative methods than plain fighting. Jumping puzzles ...
    A nice list, but what makes you think SE hasn't considered them?

    I'm also unsure about whether you expect these sorts of things to apply the first time you go to a dungeon instance, or only afterward? How much randomization do you want? Should there be a separate queue set up for "daily randomized"? What would that mean to new player completion of leveling instances?

    And, more importantly, have you experienced any of the items in your list in other MMOs? I had some experience with jumping puzzles -- WoW has all sorts of those in its latest expansion, but not in dungeon instances. I suspect people would get frustrated with new players who couldn't 'get it' right away, so that 'teleport' fix is good.
    (0)

  5. #55
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by zosia View Post
    After it was fixed, most "problems" with titan HM were ps3 sucked, your isp sucked, and/or the player sucked. Again, people complained and that was the last time we saw any real difficulty in the relic chain.
    I've been stuck on Titan until I got a PS4 because it was just impossible to evade WoL. As soon as I got it I beat it on my first try. The problem wasn't the difficulty, the problem was Titan (never had a problem with any other trial on my ps3). It's just another instance of the devs removing entirely a piece of content that's causing problems (trials in relic) rather than going to the root of the problem and fix it (avoid whatever causes Titan to be so laggy compared to the rest of the game).

    Think crafted gear, classes, dual jobs... it's their mo.
    (1)

  6. #56
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DPZ2 View Post
    A nice list, but what makes you think SE hasn't considered them?

    I'm also unsure about whether you expect these sorts of things to apply the first time you go to a dungeon instance, or only afterward? How much randomization do you want? Should there be a separate queue set up for "daily randomized"? What would that mean to new player completion of leveling instances?

    And, more importantly, have you experienced any of the items in your list in other MMOs? I had some experience with jumping puzzles -- WoW has all sorts of those in its latest expansion, but not in dungeon instances. I suspect people would get frustrated with new players who couldn't 'get it' right away, so that 'teleport' fix is good.
    I was pretty clear where randomization could be applied, but also that it isn't necessary for enjoying the content. First time clears would be enough for new players just to complete one of the paths, and of course everything optional is available there. I don't understand the problem there.

    Not everyone might want to do optional content, but that brings us to the PF, which could be used to set up quick runs or runs that focuses on optional stuff. As for solo roulette... hope for the best you don't get an annoying party. You could add little fancy boxes to tick for your roulette preferences (quick run or run with more rewards). I wish SE would encourage people to socialize more. It's not hard to find 3 players for dungeons.

    Leveling instances can stay the same for all that I care. They're there for quick exp and leveling gear, no one cares about those.

    As for have I experienced those in any other game? yes. Guild Wars 2 offers dodge mechanics and jumping puzzles in dungeons, as well as possibility for multiple story routes (each one offering tomes). I just added more to them. But the GW2 team thinks dungeons are dead content (as in modern MMO gaming), so they don't add any more. :/
    (1)

  7. #57
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I'm also unsure about whether you expect these sorts of things to apply the first time you go to a dungeon instance, or only afterward? How much randomization do you want? Should there be a separate queue set up for "daily randomized"? What would that mean to new player completion of leveling instances?
    We're talking about level 60 content here, by now "new" players shouldn't be that new to the game anymore.

    Also, non linear dungeons, in which you wouldn't have to go everywhere on a single run, may add some replay value (same goes for raids). Just the fact of having to think about where to go in the dungeon can provide the needed replay value, rather than having to rush trough a corridor in the current dungeons.
    (1)
    Last edited by Stanelis; 12-19-2015 at 03:56 AM.

  8. #58
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Do you mean in the course of a couple of years, or a couple of weeks?

    This comes under the heading of "they do it to themselves" in my opinion. People play however they want. I agree that running, and running and re-running the same dungeon 100+ times in a couple of weeks would be incredibly boring and would quickly burn me out on that dungeon at very least. Which is why I don't play that way.

    But it's like that with everything in life. I might see a movie several times, but not consecutively. I might eat a Big-Mac for lunch today, but I'm not going to eat nothing but Big Macs for the next month, I'd get bored long before the month was out.

    In everything variety is the spice of life and a balanced diet is important. Apply that principle to the way you play games and I think you will find the games themselves not only last longer, but are far more enjoyable.

    Also, People need to understand that if they grind away at this for 4-6 hours a day doing the same thing, it's not healthy. Take a break, skip a day, do something else, read a book, see the sun, hug real people, don't play more than an hour or two at a time without taking a decent break. Seriously, not only are you hurting your enjoyment of the game, but you truly are hurting yourself.
    (0)

  9. #59
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Stanelis View Post
    I was talking about LoL because it is the most popular PC game ever developed. It should tell you something that it is not a MMO (maybe that MMO developpers aren't focusing on the right things ?).
    There are a wide variety of games out there, for sure. The most popular games are definitely not MMORPGs. I don't expect them to be so.

    The problem, however, is the perception that an MMORPG has to incorporate <insert the favorite feature of your favorite non-MMORPG> in order to be successful.

    I looked at the Twitch directory. I don't see how relevant "Hearthstone" and "Counterstrike" are to the MMO genre. The number of viewers may not reflect the actual popularity of the game -- it does reflect what games are being viewed via Twitch.

    For the MMORPG genre, I would suspect this list to be a bit more accurate, even though it is a self-rated community.

    http://www.mmorpg.com/gamelist.cfm/s...pe/sOrder/desc
    (0)

  10. #60
    Player
    Nashred's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Sir Nashred
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Moqi View Post
    I have watched my favorite movie and read my favorite books a lot of times, but I don't do it again right after I finish it, 8 times in a row, I would end up hating it no matter how much I liked it at first, just like that hit song that plays so many times on the radio you can'd stand it anymore after a while.

    That is actually a really good point. It does not matter how much you like something if you have to do it over and over again. Same with music or food. No matter how much I like tacos or pizza I wouldn't if Had to eat them everyday.
    It is not that people hate the game they hate doing the same thing over and over. But to me it also is the rewards are not worth the grind because everything is outdated in weeks. I mean how many different tomes have we had already? Enough.
    (2)

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