I enjoy it. I think it's fun to do with my friends and gives me a goal. I'm also currently aiming for the mining achievements which require mining nodes in quantities of thousands.
Everyone enjoys different things.
I enjoy it. I think it's fun to do with my friends and gives me a goal. I'm also currently aiming for the mining achievements which require mining nodes in quantities of thousands.
Everyone enjoys different things.
I'll leave the quote as is, although you have edited your reply since. I do want to point out, however, that League of Legends is not an MMO. Do you want FFXIV to turn into a story-based MOBA rather than an MMO? That might be an intriguing game.
As an example, "Decent replay value", from my perspective, is fairly subjective. I thoroughly enjoy a run through Aurum Vale. I learned early-on how to handle the instance, and as I run my other jobs through that instance, I find new things to see and do there. Do I expect everyone to agree with me? No way -- I read the forums!
Do I expect SE to take Aurum Vale and use it as an example of an instance to recreate again and again? I hope not.
Your turn ...
Last edited by DPZ2; 12-19-2015 at 03:23 AM. Reason: original poster made changes ...
To be quite honest with the new lvl 60 dungeons, I got bored after 2 runs, because I know that once I run the dungeons one time, nothing will change the second. I usually run with familiar tank and dps for most time-effective runs, and quite literally nothing changes. It gets to the point where I have pretty much set rotation of when and where to use skills in the entire dungeon. That is repetitive and boring and adds absolutely no play value.
One could argue doing it with different people. My answer is... why would I gimp my effective runs since I'm there only for daily tomes? The loot it gives is bad even for alts.
¨Solution? Yes, there are many solutions but SE is ignorant to them.
- Make dungeons change with random parameters or add different paths a party could follow. These paths should have different rewards and a bit of story to them, ending in different bosses. These bosses don't have to have super-unique mechanics to lessen the workload, but alter them from each other slightly.
- Add NPC's in dungeons for optional content for optional further rewards. Randomize the NPC locations and what they are asking each time. This could only be available when you have roulette bonus available, or all the time!
- Add optional (hidden?) difficult bosses in each dungeon that challenge players for further reward. With difficult I am thinking like quick encounters with difficult mechanics.
- Make use of more innovative methods than plain fighting. Jumping puzzles (but maybe it's only enough for one to clear to activate teleport node for the rest of the party to make it less brutal for those not very good at it), Real dodging mechanics like jumping over stuff and dodging left and right. We already have sprint, why not add dodge roll?
Those are a few suggestions. I talk a lot about rewards, but this could be in form of gil or useful, rare crafting materials or unique gear (such as Diadem), or different vanity stuff.
I also like the word 'randomize' a lot, but honestly you can do all these without randomizing them and I would still be content.
Personally I can't get enough of 30-man raids. Void Ark was a slight disappointment though. The bosses weren't as they were in the other three dungeons. These mechanics were too easy to get down during the fight that my party I've done it with didn't wipe a single time when the dungeon released. I do kind of wish SE would focus more on releasing these types of dungeons. Get a Savage raid dedecated to 30 people. Let people make a alliance before applying.
It was fixed and people still had problems with it, which is why titan hm was the last primal fight "required" for a relic. There was ample opportunity and plenty of primal fights all through arr to be required for the relic and SE never seized those opportunities. We got grinds because people complained about "difficulty."
Again, this is what the casual-core wanted and it titillates me to no end that they are upset about what their play style begot them. A grind can only be wrapped in a different package before it becomes old and this fish is starting to stink. My appetite for schadenfreude has been completely sated by this experience. I hope the next step is twice as grindy as this one.
It was their plan to do a 3 month release schedule and suddenly having the need for a break in HW, not the fans. Also, the predictability of the content is causing even what you would call 2 to be more like 1 eventually. Notice the backbone of a lot of what we are generally doing as content in HW we did in ARR? Dungeon roulettes, trials, the easier raids. So when the answer to that is even more grinding, and people aren't as enthused of the delivered content to begin with its not going to satisfy very well.Well with todays gamers just can't keep them happy SE is pretty much on the losing end any either way cause people seem to want content that can be beaten in a week or two and then they will complain about there nothing to do. So it usually ends up in one of two ways.
1: SE creates long grindy content that people complain that takes to long and boring and they unsub.
2: SE creates shorter more "fun" content that people blow through and beat and then complain there nothing to do and unsub.
I have no idea, surely not what is currently in heavensward, in any case (and I m not the only one in the same boat).So, you were just complaining for its own sake? You have no idea of what it would take to satisfy your ideal? How is a game company supposed to respond to that?
What I know for sure is that it isn't what SE is currently providing.
Generally, the game which have good replay value are the top played games. Chess is a quite old game, and is still played today, due to its replay value.As an example, "Decent replay value", from my perspective, is fairly subjective.
Also, if you look closely at wich game are currently watched on twitch :
http://www.twitch.tv/directory
You ll notice that the most popular games are those with the best replay value (FFXIV being at the bottom of the list, it should be telling you something).
I was talking about LoL because it is the most popular PC game ever developed. It should tell you something that it is not a MMO (maybe that MMO developpers aren't focusing on the right things ?).I'll leave the quote as is, although you have edited your reply since. I do want to point out, however, that League of Legends is not an MMO. Do you want FFXIV to turn into a story-based MOBA rather than an MMO? That might be an intriguing game.
Last edited by Stanelis; 12-19-2015 at 03:29 AM.
This. Quite a lot of the dungeons are fun, though I admit some get boring and annoying fast, though that may be because of either lack of mechanics (see all dungeons before Haukke Manor) or because they showed up too much in the roulette way back when so you're still tired of them (see AK HM and the HW endgame dungeons).
why do you think it was fixed?It was fixed and people still had problems with it, which is why titan hm was the last primal fight "required" for a relic. There was ample opportunity and plenty of primal fights all through arr to be required for the relic and SE never seized those opportunities. We got grinds because people complained about "difficulty.".
they fixed it for -some- people
I still get aoe lag on circle-aoes for numerous fights (e.g. i still get hit when i'm as far as possible from the AOE without falling off)
And so do many other people
Most of them just quit (half my friends who I started with left because they couldn't do endgame due to the server issues)
And it's not "me"
I had no issues with xi, 1.0, SWTOR, ESO, GW2, and various other games.
Mew!
See I think that is where you are wrong.. Yea Grind is in every mmo and that is true without a doubt, welcome to mmo's. I dont mind grind but I want a reward for my grind not a piece of gear that is outdated two weeks later in the next update and then I have to do the exact same grind again for a peace of gear that will be outdated in two weeks again. Grind is fine as long as it matches the reward.
There is no top gear in this game.
Last edited by Nashred; 12-19-2015 at 03:34 AM.
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