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  1. #31
    Player
    PomPomFlare's Avatar
    Join Date
    Nov 2015
    Posts
    97
    Character
    Promestein Knowledge
    World
    Phoenix
    Main Class
    Black Mage Lv 80
    Again what time frame is acceptable to complete this type of quest?
    2 weeks — month.
    (0)

  2. #32
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,611
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Stanelis View Post
    No, they want relevant content with decent replay value.
    I see this statement, or something like it, in every forum thread where dissatisfaction is expressed.

    I am curious to know just exactly what people mean when they say "relevant" and "decent replay". There must be some objective standard to measure against -- perhaps something in another MMO or RPG they're remembering?

    Rather than read yet another thread that devolves into "white knight vs black night", I ask you all to provide examples of what you would consider "relevant content", or "decent replay value".

    < waits in anticipation >
    (0)

  3. #33
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Sardonia View Post
    That is the point I tried to make earlier. It does not matter what SE comes up with. They could have created a whole new set of 10 trials that you had to succeed but each one as difficult as AS4 and people would complain it is too difficult and takes too long. No matter what you do someone is going to complain.

    Create an entire new quest line, with little grind - people be done in a day and say they are bored
    Create challenging contact - People complain and states its too hard and takes too long.
    What we have now - People complain because it takes too long and is boring.

    Again what time frame is acceptable to complete this type of quest?
    That not everyone will be happy is no excuse to not give enough effort. I think we all wanted SE to try a little harder, or time it a little better than the moment when we were talking about the content being played out and then springing this on us.
    (0)
    Last edited by Kallera; 12-19-2015 at 03:01 AM.

  4. #34
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    I am curious to know just exactly what people mean when they say "relevant" and "decent replay". There must be some objective standard to measure against -- perhaps something in another MMO or RPG they're remembering?
    If I knew the answer to that question I would be making my own MMORPG and would have as much subscribers as wow (which managed to do things well from vanilla to WOTLK).

    However, FFXI sure did manage to get some things right in regard to the replay value of the content (mostly due to the amazing battle system of the game, which made people play their classes differently depending on the content and which classes they were playing with).

    But, as a general rule, replay value is attained when each time you run a specific content, the experience is different. League of legends is an immensely popular game because every match is unique.
    (1)
    Last edited by Stanelis; 12-19-2015 at 03:05 AM.

  5. #35
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    I would like expert roulette to have more then 2 dungeons as a possible choice to get but other then that no don't really get bored running them.
    (0)

  6. #36
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sardonia View Post
    That is the point I tried to make earlier. It does not matter what SE comes up with. They could have created a whole new set of 10 trials that you had to succeed but each one as difficult as AS4 and people would complain it is too difficult and takes too long. No matter what you do someone is going to complain.

    Create an entire new quest line, with little grind - people be done in a day and say they are bored
    Create challenging contact - People complain and states its too hard and takes too long.
    What we have now - People complain because it takes too long and is boring.

    Again what time frame is acceptable to complete this type of quest?
    I was fine with most of the previous grinds (aside from atma)
    The "books" one was my favourite. Since each book had a diverse range of requirements and you were always doing something different.

    I'd even be cool with something like "do every current dungeon 5 times"
    (0)

  7. #37
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by PomPomFlare View Post
    2 weeks — month.
    The current Anima stage can be done in about 40 days if you do nothing but roulettes for tomestones each day, which is about 2 hours of daily playtime. Obviously, you can get it done faster if you go hog wild and grind Alexander and such, but as a baseline, it doesn't take much longer than a month with relatively casual effort.
    (0)

  8. #38
    Player Lexia's Avatar
    Join Date
    Aug 2013
    Posts
    3,509
    Character
    Lexia Lightress
    World
    Balmung
    Main Class
    Ninja Lv 86
    Well with todays gamers just can't keep them happy SE is pretty much on the losing end any either way cause people seem to want content that can be beaten in a week or two and then they will complain about there nothing to do. So it usually ends up in one of two ways.

    1: SE creates long grindy content that people complain that takes to long and boring and they unsub.
    2: SE creates shorter more "fun" content that people blow through and beat and then complain there nothing to do and unsub.
    (0)

  9. #39
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Remember when titan HM was the hardest part of doing a 2.0 relic?

    People complained and now this is the crap storm we got. When you take the bite out of any and all (bar savage) content, the only thing left to create a "sense" of difficulty is super long grinds. This is what you guys wanted, a casual weapon that is max ilvl without having to step foot into any meaningful fights. You guys made your bed, lie in it.
    (0)

  10. #40
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by zosia View Post
    Remember when titan HM was the hardest part of doing a 2.0 relic?

    People complained and now this is the crap storm we got. When you take the bite out of any and all (bar savage) content, the only thing left to create a "sense" of difficulty is super long grinds. This is what you guys wanted, a casual weapon that is max ilvl without having to step foot into any meaningful fights. You guys made your bed, lie in it.
    people didn't complain because titan HM was hard. They complained because SE's server technology is backwards to the point where there were a ton of youtube videos showing people get hit when they weren't near any AOE.

    If titan hard actually worked for everyone, I doubt many people would have complained.
    (4)
    Mew!

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