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  1. #1
    Player
    Stanelis's Avatar
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    Irvy Ryath
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    Ragnarok
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    Lancer Lv 85
    I'm also unsure about whether you expect these sorts of things to apply the first time you go to a dungeon instance, or only afterward? How much randomization do you want? Should there be a separate queue set up for "daily randomized"? What would that mean to new player completion of leveling instances?
    We're talking about level 60 content here, by now "new" players shouldn't be that new to the game anymore.

    Also, non linear dungeons, in which you wouldn't have to go everywhere on a single run, may add some replay value (same goes for raids). Just the fact of having to think about where to go in the dungeon can provide the needed replay value, rather than having to rush trough a corridor in the current dungeons.
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    Last edited by Stanelis; 12-19-2015 at 03:56 AM.

  2. #2
    Player
    DPZ2's Avatar
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    Feb 2015
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    Dal S'ta
    World
    Gilgamesh
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    Bard Lv 97
    Quote Originally Posted by Stanelis View Post
    We're talking about level 60 content here, by now "new" players shouldn't be that new to the game anymore.

    Also, non linear dungeons, in which you wouldn't have to go everywhere on a single run, may add some replay value (same goes for raids). Just the fact of having to think about where to go in the dungeon can provide the needed replay value, rather than having to rush trough a corridor in the current dungeons.
    So, not leveling dungeons, but true level 60 instances then? That would be, um, Neverreap, Fractal Continuum, Pharos Sirius Hard and the Arboretum, yes?

    You are describing something like the U'ghamaro Mines when you mean 'non-linear'? I have read in the forums of areas in FFXI something like this. Are they independent instances, or just part of the real world like the Mines? Any other MMOs come to mind where you've read about or experienced non-linearity?
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  3. #3
    Player
    Memoe's Avatar
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    Ul'dah
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    Rex Aetherpaw
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    Ragnarok
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    Arcanist Lv 60
    Quote Originally Posted by DPZ2 View Post
    Any other MMOs come to mind where you've read about or experienced non-linearity?
    Maybe it's time to get innovative?
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  4. #4
    Player
    DPZ2's Avatar
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    Dal S'ta
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    Gilgamesh
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    Quote Originally Posted by Memoe View Post
    Maybe it's time to get innovative?
    From what I have read, the Diadem is the ultimate non-linear instance. You are free go absolutely anywhere, concentrate on a single area, do nothing but gather, etc. There are some loose goals, a number of monsters, and no restraint on where you go or how you get there.

    Have you experienced it? What did you think?
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  5. #5
    Player
    Kallera's Avatar
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    Gridania
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    Etoile Kallera
    World
    Mateus
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    Dark Knight Lv 60
    Quote Originally Posted by DPZ2 View Post
    From what I have read, the Diadem is the ultimate non-linear instance. You are free go absolutely anywhere, concentrate on a single area, do nothing but gather, etc. There are some loose goals, a number of monsters, and no restraint on where you go or how you get there.

    Have you experienced it? What did you think?
    I enjoy it, several fc member arrange both fighting and gathering runs. Is it perfect? No, but is certainly been a good addition. Its hard to call diadem "ultimate" as there is still a lack of randomness in Diadem.
    (0)

  6. #6
    Player
    Memoe's Avatar
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    Ul'dah
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    Rex Aetherpaw
    World
    Ragnarok
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    Arcanist Lv 60
    Quote Originally Posted by DPZ2 View Post
    From what I have read, the Diadem is the ultimate non-linear instance. You are free go absolutely anywhere, concentrate on a single area, do nothing but gather, etc. There are some loose goals, a number of monsters, and no restraint on where you go or how you get there.

    Have you experienced it? What did you think?
    Its potential turned into zerg-fests. Still, I like the feeling of community for the first time in a long while. I don't know how you could do it better, but I also think it's not overly enjoyable after a good while. So, I just tolerate it and go for some fun with friends from time to time.
    (0)

  7. #7
    Player
    Stanelis's Avatar
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    Irvy Ryath
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    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by DPZ2 View Post
    So, not leveling dungeons, but true level 60 instances then? That would be, um, Neverreap, Fractal Continuum, Pharos Sirius Hard and the Arboretum, yes?

    You are describing something like the U'ghamaro Mines when you mean 'non-linear'? I have read in the forums of areas in FFXI something like this. Are they independent instances, or just part of the real world like the Mines? Any other MMOs come to mind where you've read about or experienced non-linearity?
    You had some non linear dungeons in wow (the first temple of atal hakkar and black rock deep), FFXI (Sky, Sea, ...), valkyrie profile, demon/dark souls, any offline TES. Any paperback tabletop RPG (FFXIV is supposed to be a RPG).

    Also, the diadem is flawed because nothing incite you to explore (there must be points of interest in the dungeon, both in term of gameplay and visually). The diadem is flawed because the layout of the area isn't very interesting (both in term of level design and points of interests) and the way the instance works (you just have to kill small mobs and hope bigger mobs will spawn). A true non linear dungeon, featuring exploration, should be something like a labyrinth (or a castle with intricate level design, like in castlevania) where monster and bosses would spawn randomly, and in which you d have to hunt for them.
    (1)
    Last edited by Stanelis; 12-19-2015 at 04:30 AM.