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  1. #61
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Stanelis View Post
    We're talking about level 60 content here, by now "new" players shouldn't be that new to the game anymore.

    Also, non linear dungeons, in which you wouldn't have to go everywhere on a single run, may add some replay value (same goes for raids). Just the fact of having to think about where to go in the dungeon can provide the needed replay value, rather than having to rush trough a corridor in the current dungeons.
    So, not leveling dungeons, but true level 60 instances then? That would be, um, Neverreap, Fractal Continuum, Pharos Sirius Hard and the Arboretum, yes?

    You are describing something like the U'ghamaro Mines when you mean 'non-linear'? I have read in the forums of areas in FFXI something like this. Are they independent instances, or just part of the real world like the Mines? Any other MMOs come to mind where you've read about or experienced non-linearity?
    (0)

  2. #62
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DPZ2 View Post
    Any other MMOs come to mind where you've read about or experienced non-linearity?
    Maybe it's time to get innovative?
    (1)

  3. #63
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,613
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Memoe View Post
    Maybe it's time to get innovative?
    From what I have read, the Diadem is the ultimate non-linear instance. You are free go absolutely anywhere, concentrate on a single area, do nothing but gather, etc. There are some loose goals, a number of monsters, and no restraint on where you go or how you get there.

    Have you experienced it? What did you think?
    (0)

  4. #64
    Player
    AeraLure's Avatar
    Join Date
    Aug 2015
    Posts
    246
    Character
    Aera Lure
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Yes. Did it way more than that in PSO and it's various iterations. Also other hunting games. It's just here, the way the game is designed, it's not really fun to do that.
    (1)

  5. #65
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Yes and no.

    No, duty finder expert roulette is not fucking fun. I die a little more inside every time I have to do it.

    Yes, expert roulette with a premade group of 4 can be fun. Try it as three warriors and a scholar. Or four warriors if you're feeling particularly badass. Or three monks and an astrologian. Or just a standard party, but pull EVERYTHING at once, door to door. Who cares if you wipe, you're among friends. Just see if you can do it. Try new things, don't just stick to The Strat (tm).
    (1)

  6. #66
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by DPZ2 View Post
    From what I have read, the Diadem is the ultimate non-linear instance. You are free go absolutely anywhere, concentrate on a single area, do nothing but gather, etc. There are some loose goals, a number of monsters, and no restraint on where you go or how you get there.

    Have you experienced it? What did you think?
    I enjoy it, several fc member arrange both fighting and gathering runs. Is it perfect? No, but is certainly been a good addition. Its hard to call diadem "ultimate" as there is still a lack of randomness in Diadem.
    (0)

  7. #67
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by DPZ2 View Post
    So, not leveling dungeons, but true level 60 instances then? That would be, um, Neverreap, Fractal Continuum, Pharos Sirius Hard and the Arboretum, yes?

    You are describing something like the U'ghamaro Mines when you mean 'non-linear'? I have read in the forums of areas in FFXI something like this. Are they independent instances, or just part of the real world like the Mines? Any other MMOs come to mind where you've read about or experienced non-linearity?
    You had some non linear dungeons in wow (the first temple of atal hakkar and black rock deep), FFXI (Sky, Sea, ...), valkyrie profile, demon/dark souls, any offline TES. Any paperback tabletop RPG (FFXIV is supposed to be a RPG).

    Also, the diadem is flawed because nothing incite you to explore (there must be points of interest in the dungeon, both in term of gameplay and visually). The diadem is flawed because the layout of the area isn't very interesting (both in term of level design and points of interests) and the way the instance works (you just have to kill small mobs and hope bigger mobs will spawn). A true non linear dungeon, featuring exploration, should be something like a labyrinth (or a castle with intricate level design, like in castlevania) where monster and bosses would spawn randomly, and in which you d have to hunt for them.
    (1)
    Last edited by Stanelis; 12-19-2015 at 04:30 AM.

  8. #68
    Player
    Memoe's Avatar
    Join Date
    Dec 2011
    Location
    Ul'dah
    Posts
    101
    Character
    Rex Aetherpaw
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DPZ2 View Post
    From what I have read, the Diadem is the ultimate non-linear instance. You are free go absolutely anywhere, concentrate on a single area, do nothing but gather, etc. There are some loose goals, a number of monsters, and no restraint on where you go or how you get there.

    Have you experienced it? What did you think?
    Its potential turned into zerg-fests. Still, I like the feeling of community for the first time in a long while. I don't know how you could do it better, but I also think it's not overly enjoyable after a good while. So, I just tolerate it and go for some fun with friends from time to time.
    (0)

  9. #69
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The devs could add some challenge into it, like Alex with nobody dying or super speed-run in an expert dungeon while getting all chests (maybe 15 minutes).
    (0)
    Last edited by Felis; 12-19-2015 at 06:12 AM.

  10. #70
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by Immut View Post
    No, duty finder expert roulette is not fucking fun. I die a little more inside every time I have to do it.
    I think this is a huge reason behind content feeling boring and painful to do. You're shoved together with random people that you will most likely never see or be able to talk to again. There is no reason to make the runs fun as most people seem to just want to get in and done as soon as possible.

    Cross-server chat and guesting would add a ton to the game. :X People may actually take the time to be social, and may start to actually enjoy their DF runs as they could then continue chatting with that person they just met on <whatever> server.
    (3)

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