Quote Originally Posted by Reynhart View Post
By itself, a WAR is able to go from 1HP (Thanks to Holmgang) to near full life a in few GCD.
DRK is far from being able to do so, while needing it far more than WAR due to how Living Dead works.

Reducing WAR self heal is a way to make it less sturdy, but I'd rather reduce their mitigation. Why ? Because self-heal is its thing, while mitigating incoming damage used to be PLD's.
Why would you propose to reduce the mitigation of a tank class? This sentiment confuses me.
Given that you would reduce their mitigation, what would you propose? Removing Raw Intuition, or removing Vengeance? Because these are truly their major mitigation assets.
Inner beast surely doesn't count, because entering Defiance already is the tradeoff in the DPS department.

As far as this topic goes, the warriors self healing abilities are exactly why this job excels at this sort of gimmick encounter.
For Thordan, any warrior targeted by dragoon dives pops a minor cooldown and self heals from it. The healer doesn't even have to flinch.
Paladin and Dark Knight can pop a cooldown of course, but PLD would then either have to stop and heal, or rely on the healers abilities. Dark Knight of course has very little in self heals.

As far as any tank imbalance goes, and specifically why everyone is all aboard the "WAR 2 OP PLS NERF" bandwagon is because of this self sufficiency and incredible synergy, that is actually very enticing about the class.

As I said before, Warrior should be the model for class design.