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  1. #19
    Player
    Whiston's Avatar
    Join Date
    Oct 2014
    Posts
    228
    Character
    Whiston Aglaeca
    World
    Cactuar
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Reynhart View Post
    For me the problem is that WAR deals too much damage for how sturdy it is, compared either to real DPS or other tanks.
    So, you could either lower its DPS output, to keep it closer to tanks, or reduce its mitigation tools, to emphasize on the "WAR is the tank that DPS while PLD is the physical mitigation tank"

    But, for now, WAR has no real downside.
    I don't think WAR deals too much damage for it's sturdiness. Dark Knight is dealing as much (and more) damage in current encounters as warrior, while arguably being even more resilient to incoming damage while doing so.


    I do believe that WAR is truly the most well thought out tank, and should be the template for class design moving forwards.
    WAR isn't significantly overpowered compared to the other tanks as much as they are underwhelming, clunky, and lack the synergy that WAR possess.

    The two major contributing factors that make warrior appear so strong are it's unbalanced self heals (great cooldowns in progression content, contributes greatly to the ease of encounters once overgeared), and the insane strength of Berserk. Because Berserk is so strong, any downtime in an encounter while it's on cooldown is greatly benefiting a warrior in relation to the rest of the group.
    If there were an encounter in this game, where you had a boss on the ground for 30 seconds, followed by 60 seconds of invulnerability and dodging, and repeated, there's a very good chance that no class could outdamage a warrior in that fight. The results are significantly muted, however, when there is continuous uptime in an encounter (as most encounters are designed).

    Conceivably I could see the devs slightly nerfing the sustainability of warriors due to self heals, but outside of that, they'd be doing themselves and their game a disservice by actually altering the way the class plays.
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    Last edited by Whiston; 12-15-2015 at 01:41 AM.