Quote Originally Posted by RiceisNice View Post
Coil was working fine for story accessibility because they can add echo or tune down mechanics as it gets older. Something like savage is supposed to be hard, and nerfing/changing that goes against its premise. Then again like my previous posts, they've put in savage as the to-go raiding difficulty for the general population, but honestly I'm not sure what they were planning on; they said they wanted savage to be SCoB-savage levels difficult, but are surprised at the low clear rates.
Then in theory, a three difficulty system means no nerfs would ever need to happen to the content, no? Seems like the better option to me. But regardless, they're not my words, but Yoshida's. I'm not even sure if he listens to our feedback at this point, unless it's about minions of course.