Page 8 of 21 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 204
  1. #71
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fevelle View Post
    Because it drops gear relevant to progression. If it was Savage just like Coil, where the rewards were only titles, there woul be no problem to keep it as it is.
    That's half of the problem. The other half is that with how undertuned normal mode is, Savage is the to-go-to raiding content for any and all raid statics. Can you imagine 2.2 to 2.3 if SCoB savage was the only option? That's the case right now with how undertuned Normal mode is; it doesn;t have any lasting shelf life for a typical static group, while at the same time savage requires a lot of time to be put into learning to get progression, something that most groups can't/don' want to commit. Take that and add 3-5 month gaps inbetween this and the next content update, and you got yourself a nasty problem with player burn out.
    (7)
    ____________________

  2. #72
    Player
    Sky-Scythe's Avatar
    Join Date
    Dec 2015
    Posts
    1
    Character
    Sky Scythe
    World
    Leviathan
    Main Class
    Warrior Lv 60

    Clarification V2.0

    Hey, that's my editorial! I wrote that.

    I addressed some very valid arguments made against the editorial, but it wound up being over double the maximum word count. So here is a screenshot of what I wrote:

    http://puu.sh/lLBD5/ff5dcc5134.png

    and here are the links to the arguments made, in the order they appear in the article. I hope this clears some stuff up.

    http://puu.sh/lLzGg/3cfdc2866a.png

    http://puu.sh/lLA3B/0708ca2087.png

    http://puu.sh/lLApT/0adca9fb73.png

    http://puu.sh/lLAGU/ebeff11c22.png

    Edit: Any issue you may take with this article should be directed at me, rather than MMOs.com, because this was my editorial, and my editor's job was to make it flow more smoothly, which he did rather well. Besides, I'm the one who needs to learn how to English good, not the site. :P
    (2)
    Last edited by Sky-Scythe; 12-07-2015 at 03:05 AM.

  3. #73
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Colorful View Post
    Could be that you're on an NA datacentre? I don't know what kind of person who leave it at this point though, you barely have to try to beat it.
    It's a problem that has been ingrained into many player's minds - even after the nerf they assume a group will fail and thus they leave. Which is silly. It's a shame, too, because the original fight was very cool and fun in my opinion. It felt like a race against time with very high stakes. I mean, it's meant to be the last stand to prevent Ishgard from being overrun after all...
    (2)

  4. #74
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Theodric View Post
    It's a problem that has been ingrained into many player's minds - even after the nerf they assume a group will fail and thus they leave. Which is silly. It's a shame, too, because the original fight was very cool and fun in my opinion. It felt like a race against time with very high stakes. I mean, it's meant to be the last stand to prevent Ishgard from being overrun after all...
    It's an execution fight, you need half the group to know what they are doing. Often I would explain the tacts and people just would not listen.
    (0)

  5. #75
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Sky-Scythe View Post
    Hey, that's my editorial! I wrote that.
    snip
    The main problems is that the article makes it self out to be this is what happening in 3.15, okay may be a bit of speculation there. However none of it is possible. Very much sounds like you saying another 24-man raid will be added in 3.15, which wont happen. As well as it makes it sound like Thordan will get nerfed in 3.15, while yes one day its getting nerfed you're blind if you don't see that coming, its not happening in 3.15 for sure it only came out last month. As well as speculating Sky Pirate weapons in 3.15, as far as I know Yoshi only wants 24-man to drop gear 10ilvls lower then the cap. So no there is probably little to no chance of that happening.

    This is just some feedback, yeah its speculation but at least most speculations I read are within the realm of possibility. This seems more like what you and your friends want more then anything.
    (1)

  6. #76
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Daenarys_Targaryen View Post
    This is just some feedback, yeah its speculation but at least most speculations I read are within the realm of possibility.
    This.

    If anything, this is a good example of why these types of articles shouldn't be trusted.
    (1)

  7. #77
    Player
    Odett's Avatar
    Join Date
    Nov 2013
    Posts
    636
    Character
    Odett Telos
    World
    Lamia
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by RiceisNice View Post
    That's half of the problem. The other half is that with how undertuned normal mode is, Savage is the to-go-to raiding content for any and all raid statics. Can you imagine 2.2 to 2.3 if SCoB savage was the only option? That's the case right now with how undertuned Normal mode is; it doesn;t have any lasting shelf life for a typical static group, while at the same time savage requires a lot of time to be put into learning to get progression, something that most groups can't/don' want to commit. Take that and add 3-5 month gaps inbetween this and the next content update, and you got yourself a nasty problem with player burn out.
    Yup. I really can't see the purpose of the current Alex Normal mode because it was not handled very well in terms of content difficulty distribution. We have Alex 1 Normal mode, which is basically "Babby's First Raid", and then they release Void Ark a patch later that's catered to...the same group of players? I don't mind that there are 2 different difficulties for one raid, but it doesn't work very well when they are "too easy" and "very hard". If they keep doing 2 difficulties for Alex in future patches, ramping up the difficulty of Alex Normal to the level of Coil, where it would basically act as a stepping stone to Savage mode, would be a lot better.

    You can't do Alex Normal to prepare for Savage right now because the difficulty curve is too big. Having Void Ark be easy mode, Alex Normal be "midcore raid group" mode, and Alex Savage being there for the bleeding edge raiders would be a better system, IMO. The main problem with Alex Savage right now and group disbandment is that groups that could clear Coils are going into Savage mode and getting wrecked because the level of individual player responsibility is much higher, and there isn't really an easy way to tell a friend "we've been raiding since 2.0 BCoB up to FCoB last year, but you're not really up to par for the current raid".
    (2)

  8. #78
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Odett View Post
    snip
    I believe they consider Alexander Normal to be very successful and are glad more people got to see raid content this time around, unlike with Coil. They weren't very sure of Savage though, mixed response with some people loving it and a lot hating it. Keeping in mind that it's a lot easier to strip a raid of its mechanics and make it easier, than have two challenging difficulties with varying mechanics, I'm thinking they'll scrap Savage and have Normal and Hard/Extreme. But hey, considering we're not getting a new Diadem map in 3.2 and still only 2 dungeons, why not three difficulties? Normal is for the story only, Hard/Extreme is for the gear, and Savage is for the mount and title... and maybe the weapon can only be found in Savage to assure that it isn't dead content? Not sure if people would like that, though, but if they disagree with it, it would make them seem more than a tad hypocritical.
    (2)

  9. #79
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colorful View Post
    I believe they consider Alexander Normal to be very successful and are glad more people got to see raid content this time around, unlike with Coil.
    Coil was working fine for story accessibility because they can add echo or tune down mechanics as it gets older. Something like savage is supposed to be hard, and nerfing/changing that goes against its premise. Then again like my previous posts, they've put in savage as the to-go raiding difficulty for the general population, but honestly I'm not sure what they were planning on; they said they wanted savage to be SCoB-savage levels difficult, but are surprised at the low clear rates.
    (2)
    ____________________

  10. #80
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Quote Originally Posted by RiceisNice View Post
    Coil was working fine for story accessibility because they can add echo or tune down mechanics as it gets older. Something like savage is supposed to be hard, and nerfing/changing that goes against its premise. Then again like my previous posts, they've put in savage as the to-go raiding difficulty for the general population, but honestly I'm not sure what they were planning on; they said they wanted savage to be SCoB-savage levels difficult, but are surprised at the low clear rates.
    I think a lot of people ended up clearing SCoB Savage, at least on Tonberry. Once 2.5 hit and everyone had T13 down and geared up, a lot of people started going for SCoB savage clears. So they might of thought that was the clear rate. However I agree Alex Savage is too difficult and shouldn't be the end-game raid more so an optional extra...quite like SCoB Savage.
    (3)

Page 8 of 21 FirstFirst ... 6 7 8 9 10 18 ... LastLast