Quote Originally Posted by Odett View Post
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I believe they consider Alexander Normal to be very successful and are glad more people got to see raid content this time around, unlike with Coil. They weren't very sure of Savage though, mixed response with some people loving it and a lot hating it. Keeping in mind that it's a lot easier to strip a raid of its mechanics and make it easier, than have two challenging difficulties with varying mechanics, I'm thinking they'll scrap Savage and have Normal and Hard/Extreme. But hey, considering we're not getting a new Diadem map in 3.2 and still only 2 dungeons, why not three difficulties? Normal is for the story only, Hard/Extreme is for the gear, and Savage is for the mount and title... and maybe the weapon can only be found in Savage to assure that it isn't dead content? Not sure if people would like that, though, but if they disagree with it, it would make them seem more than a tad hypocritical.