Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast
Results 81 to 90 of 204
  1. #81
    Player
    ArchonCina's Avatar
    Join Date
    Dec 2015
    Posts
    7
    Character
    Archon Cina
    World
    Midgardsormr
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Fevelle View Post
    Probably everything will be nerfed. Having content only few people can clear is not $$$healthy$$$ to the game.
    I'd disagree.

    Having content that nobody can clear is bad.
    Having content intended to be casual that few can clear is bad.
    Having content that only a few people can clear is called endgame, and it's the challenge that draws players to it in the first place. If everyone could clear A4S in one lockout or Savage Coil without much effort, those content would be trivialized. Their impact and their effect on the players would be diminished severely. The game needs a challenge to remain healthy. It's only bad if everything is too challenging, or nothing is too challenging. Currently the game is leaning toward the latter and needs to swing back toward the middle.
    (2)

  2. #82
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Daenarys_Targaryen View Post
    I think a lot of people ended up clearing SCoB Savage, at least on Tonberry. Once 2.5 hit and everyone had T13 down and geared up, a lot of people started going for SCoB savage clears. So they might of thought that was the clear rate. However I agree Alex Savage is too difficult and shouldn't be the end-game raid more so an optional extra...quite like SCoB Savage.
    You also have to consider the circumstances...because people are going into SCoB with higher ilvls, or just higher levels in general. Both of that isn;t applicable for alexander savage, and they tackled SCoB after finishing FCoB to have an escalation of sorts (rather than having only SCoB then going into FCoB)
    (0)
    ____________________

  3. #83
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RiceisNice View Post
    Coil was working fine for story accessibility because they can add echo or tune down mechanics as it gets older. Something like savage is supposed to be hard, and nerfing/changing that goes against its premise. Then again like my previous posts, they've put in savage as the to-go raiding difficulty for the general population, but honestly I'm not sure what they were planning on; they said they wanted savage to be SCoB-savage levels difficult, but are surprised at the low clear rates.
    Then in theory, a three difficulty system means no nerfs would ever need to happen to the content, no? Seems like the better option to me. But regardless, they're not my words, but Yoshida's. I'm not even sure if he listens to our feedback at this point, unless it's about minions of course.
    (4)

  4. #84
    Player
    Daenarys_Targaryen's Avatar
    Join Date
    Dec 2014
    Posts
    116
    Character
    Daenaerys Targaryen
    World
    Tonberry
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Colorful View Post
    Then in theory, a three difficulty system means no nerfs would ever need to happen to the content, no? Seems like the better option to me. But regardless, they're not my words, but Yoshida's. I'm not even sure if he listens to our feedback at this point, unless it's about minions of course.
    Yeah, seemed like in the beginning of 2.x he was really transparent and listened to everyone and was great. There was a problem it would be addressed. Now its just everything is vague we get no answers, and it really seems like there not paying attention to the player base. Which if a dev does see this im not 100% sure but without us there would be a game correct. Would be good if we started getting more details on things instead of no comment stuff.
    (2)

  5. #85
    Player
    ArchonCina's Avatar
    Join Date
    Dec 2015
    Posts
    7
    Character
    Archon Cina
    World
    Midgardsormr
    Main Class
    White Mage Lv 60
    I think they are listening to the playerbase. But they're listening to the players that sub for a month and quit, instead of the ones who've been around for a year or more. The content being put out is clear evidence of that.
    (3)

  6. #86
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Colorful View Post
    Then in theory, a three difficulty system means no nerfs would ever need to happen to the content, no? Seems like the better option to me. But regardless, they're not my words, but Yoshida's. I'm not even sure if he listens to our feedback at this point, unless it's about minions of course.
    A three tier difficulty would mean they wouldn't need nerfs at all. Infact it's the template that WoW does, except their stacks of determintaion (echo) buffs are already built into the LFR (duty finder) tier. However, Yoshi himself had said that they can't spare the developmental times for three difficulties per tier, so using the same formula as the binding coils would be the most feasible.

    In the end though, everything so far is either not-new or not working as they envisioned (maybe), at least as far as 3.0 and 3.1 is concerned (which is still a problem, esp since 3.0 is an expansion). I acutally considered taking up WoD for a month with my ingame gold to break the pacing a bit, but I've read up on the general census to why it was such a flop; most of the common complaints are actually mirrored to 3.0 and 3.1 in general.
    (0)
    Last edited by RiceisNice; 12-07-2015 at 09:29 AM.
    ____________________

  7. #87
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Colorful View Post
    Then in theory, a three difficulty system means no nerfs would ever need to happen to the content, no? Seems like the better option to me. But regardless, they're not my words, but Yoshida's. I'm not even sure if he listens to our feedback at this point, unless it's about minions of course.
    I dont think the playerbase is large enough for three difficulties. Multiple difficulties also have an effect of increasing ilevels by an even greater amount than currently.

    Quote Originally Posted by ArchonCina View Post
    I think they are listening to the playerbase. But they're listening to the players that sub for a month and quit, instead of the ones who've been around for a year or more. The content being put out is clear evidence of that.
    Well you should ask why they only sub for one month and then quit.

    Remember just because they listen to feedback doesn't mean the have to act upon it. Frankly, if it's anything like some threads on these forums I'm glad they dont act upon all feedback.
    (1)

  8. #88
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Saccharin View Post
    I dont think the playerbase is large enough for three difficulties. Multiple difficulties also have an effect of increasing ilevels by an even greater amount than currently.
    If the intent of a dungeon is to be for the story, why should it have rewards? We're going through HM primals that are done through story mode without any drops other than cards/furnishing.



    Quote Originally Posted by Saccharin View Post
    Well you should ask why they only sub for one month and then quit.

    Remember just because they listen to feedback doesn't mean the have to act upon it. Frankly, if it's anything like some threads on these forums I'm glad they dont act upon all feedback.
    The problem is that if you don't have an active sub, you can't post on the forums. Heck, there isn't even a survey to ask why you're canceling a sub. The only feedback they'll really get is from existing players, and the loss of revenue from players who stop playing. Some players give critical feedback because they care about the game and want to keep investing in it. It's on the developer's end to look through those feedbacks and take it for value (especially if it's something that is reoccuring or when numbers relate and speak for it)
    (1)
    Last edited by RiceisNice; 12-07-2015 at 09:42 AM.
    ____________________

  9. #89
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saccharin View Post
    No, it's not. This game doesn't have the playerbase like WoW has and in my opinion WoW's four difficulties are just too much.

    Three bosses every 6 months does not make a raiding game and it never has been a raiding game it's just one of the avenues.

    If people can't do savage as it is then those people are not hardcore raiders, 'simples'. The only viable way if SE want more people to raid savage is to make it a little easier, maybe to the level coil was before the nerfs.
    And in doing so, they potentially damage the endgame content further. If even say 30-40% of players could clear A3 Savage, then there is nothing left to challenge them until the next patch. Considering that Alexander Savage was released on July 23rd, and the only comparable content would be Thordan EX. This would equate to over six months of nothing to work towards in terms of "hardcore" content. MMOs require some sort of wall to impose upon players to inevitably challenge them or we're just trading one set of complainers for another.
    (0)

  10. #90
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Bourne_Endeavor View Post
    And in doing so, they potentially damage the endgame content further. If even say 30-40% of players could clear A3 Savage, then there is nothing left to challenge them until the next patch. Considering that Alexander Savage was released on July 23rd, and the only comparable content would be Thordan EX. This would equate to over six months of nothing to work towards in terms of "hardcore" content. MMOs require some sort of wall to impose upon players to inevitably challenge them or we're just trading one set of complainers for another.
    Blizzard don't even have 30-40% participation in their four difficulties. Reading through this thread you'll find that instead of banging their head against a boss for months most people will, or have, just quit either due to them tiring of it or fellow static members. Four months on four bosses is enough to drive anyone to quit.
    (7)

Page 9 of 21 FirstFirst ... 7 8 9 10 11 19 ... LastLast