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  1. #1
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I think normal Coil had the perfect difficulty. Savage Alexander is really too much. When statics are disbanding left and right because they can't pass dps checks, you know there's a problem.

    A good portion of the player base continue to play because they raid. If you make the raid too challenging, where 99% raiders (not players, raiders) can't clear it and end up disbanding then you're killing off your own player base.
    (13)
    Last edited by LunarEmerald; 12-06-2015 at 02:34 PM.

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by LunarEmerald View Post
    I think normal Coil had the perfect difficulty. Savage Alexander is really too much. When statics are disbanding left and right because they can't pass dps checks, you know there's a problem.

    A good portion of the player base continue to play because they raid. If you make the raid too challenging, where 99% raiders (not players, raiders) can't clear it and end up disbanding then you're killing off your own player base.
    This. Totally agree.

    I never understood WHY Yoshi P and the Dev Team decided to *increase* the End Game difficulty that severely. When 2.0 ended, I still knew plenty of players (mainstream, casual and semi-hardcore) who still DIDN'T clear Final Coil of Bahamut T13 yet.

    Yet for 3.0, they decide to UP the difficulty?

    I get that they want to keep the top End Game Raiders happy (and seriously, mad props to the hardcore that clear Savage!), but we've seen in the Live Letter Presentations... only a TINY percent of the entire Player Base actually has stepped foot in Alexander Savage 4, let alone beat it.

    It feels like the Combat Team / Yoshi P wanted to make the content JUST for the World's Top ~5 - 10 Raid Groups, 99% of the rest of the players be damned.

    That's just not healthy for the long run of this game. I hope they fix this.
    (9)

  3. #3
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Read my previous clarification.
    (0)

  4. #4
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,440
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    But hey there is alex normal if savage is too hard.
    (6)

  5. #5
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    the problem as i see it is that in coil minor mistakes could be recovered from,
    People could see clear progression being made easily, doing mechanics felt fun to do, experiencing the story itself was a driving force
    It was well made and groups sticking together and pushing through it is a testament to that

    alexander savage on the other hand(even the first 2 floors before people were able to outgear it from the newer content)
    one person making one mistake completely kills the attempt, everyone had to be near flawless with dps so mechanics just introduce stress, the story in normal was trash and the story in savage is non-existent.
    When the raiding environment changes from gathering together a group of friends to overcome challenges to having to weed out people and basically force a group who only have a professional relationship in something meant as entertainment, It's being done very very wrong

    I have never in my life seen so many raid groups break apart and so many people quit raiding and even quit the game because they feel the raiding is just plain not fun


    Of course I've also been playing MMO's so long that I can clearly remember when enrage timers were a very soft thing only put in place to prevent goofy tactics like kiting a boss through an entire zone while a single archer plunks away for an hour and a half.
    The way they've transitioned into a hard time limit on every single encounter just seems like the laziest design choice possible

    Even wildstar, the game advertised towards the 1% of the 1% super hardcore, didn't have stupidly tight enrage timers on bosses if they even had them at all
    (5)
    Last edited by Nihility; 12-06-2015 at 05:18 PM.

  6. #6
    Player
    CookieMonsta's Avatar
    Join Date
    Jul 2015
    Posts
    478
    Character
    Shirayuki Kova
    World
    Tonberry
    Main Class
    Dragoon Lv 66
    I actually think it isn't too difficult to nerf A3S without it losing its charm. Why not add 1-2 seconds extra to perform mechanics like Digititis, Tethers and Ferro? This would vastly reduce the difficulty and may actually allow people with mediocre ping to clear. The excessively tight timings on those abilities I find are the main culprits. The DPS check and P3 coordination checks can be overcome with more experience.
    (3)

  7. #7
    Player
    AkkoAihara's Avatar
    Join Date
    Apr 2015
    Posts
    42
    Character
    Akko Aihara
    World
    Lich
    Main Class
    Thaumaturge Lv 80
    god ... just why has everything to be nerfed ... just let it be like it is now ... its >>savage<< after all
    (4)

  8. #8
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Sylve View Post
    Sounds like most journalism these days.
    I dont count people that write 'blogs' are journalists; too many idiots that call themselves journalists because they publish their opinion on the internet.

    Oh, maybe I'm a journalist now.

    Quote Originally Posted by Bourne_Endeavor View Post
    The solution isn't to nerf existing content, but to add additional raids that are not quite as punishing.
    No, it's not. This game doesn't have the playerbase like WoW has and in my opinion WoW's four difficulties are just too much.

    Three bosses every 6 months does not make a raiding game and it never has been a raiding game it's just one of the avenues.

    If people can't do savage as it is then those people are not hardcore raiders, 'simples'. The only viable way if SE want more people to raid savage is to make it a little easier, maybe to the level coil was before the nerfs.

    Quote Originally Posted by Sunako View Post
    But hey there is alex normal if savage is too hard.
    Quote Originally Posted by Bourne_Endeavor View Post
    Not all content needs to be cleared by everyone.
    While true there has to be a certain amount of people to make it worth dev time. If SE nerf it then it's clearly not in their opinion.
    (0)
    Last edited by Saccharin; 12-06-2015 at 06:03 PM.

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saccharin View Post
    No, it's not. This game doesn't have the playerbase like WoW has and in my opinion WoW's four difficulties are just too much.

    Three bosses every 6 months does not make a raiding game and it never has been a raiding game it's just one of the avenues.

    If people can't do savage as it is then those people are not hardcore raiders, 'simples'. The only viable way if SE want more people to raid savage is to make it a little easier, maybe to the level coil was before the nerfs.
    And in doing so, they potentially damage the endgame content further. If even say 30-40% of players could clear A3 Savage, then there is nothing left to challenge them until the next patch. Considering that Alexander Savage was released on July 23rd, and the only comparable content would be Thordan EX. This would equate to over six months of nothing to work towards in terms of "hardcore" content. MMOs require some sort of wall to impose upon players to inevitably challenge them or we're just trading one set of complainers for another.
    (0)

  10. #10
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Bourne_Endeavor View Post
    And in doing so, they potentially damage the endgame content further. If even say 30-40% of players could clear A3 Savage, then there is nothing left to challenge them until the next patch. Considering that Alexander Savage was released on July 23rd, and the only comparable content would be Thordan EX. This would equate to over six months of nothing to work towards in terms of "hardcore" content. MMOs require some sort of wall to impose upon players to inevitably challenge them or we're just trading one set of complainers for another.
    Blizzard don't even have 30-40% participation in their four difficulties. Reading through this thread you'll find that instead of banging their head against a boss for months most people will, or have, just quit either due to them tiring of it or fellow static members. Four months on four bosses is enough to drive anyone to quit.
    (7)

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