Quote Originally Posted by RiceisNice View Post
That's half of the problem. The other half is that with how undertuned normal mode is, Savage is the to-go-to raiding content for any and all raid statics. Can you imagine 2.2 to 2.3 if SCoB savage was the only option? That's the case right now with how undertuned Normal mode is; it doesn;t have any lasting shelf life for a typical static group, while at the same time savage requires a lot of time to be put into learning to get progression, something that most groups can't/don' want to commit. Take that and add 3-5 month gaps inbetween this and the next content update, and you got yourself a nasty problem with player burn out.
Yup. I really can't see the purpose of the current Alex Normal mode because it was not handled very well in terms of content difficulty distribution. We have Alex 1 Normal mode, which is basically "Babby's First Raid", and then they release Void Ark a patch later that's catered to...the same group of players? I don't mind that there are 2 different difficulties for one raid, but it doesn't work very well when they are "too easy" and "very hard". If they keep doing 2 difficulties for Alex in future patches, ramping up the difficulty of Alex Normal to the level of Coil, where it would basically act as a stepping stone to Savage mode, would be a lot better.

You can't do Alex Normal to prepare for Savage right now because the difficulty curve is too big. Having Void Ark be easy mode, Alex Normal be "midcore raid group" mode, and Alex Savage being there for the bleeding edge raiders would be a better system, IMO. The main problem with Alex Savage right now and group disbandment is that groups that could clear Coils are going into Savage mode and getting wrecked because the level of individual player responsibility is much higher, and there isn't really an easy way to tell a friend "we've been raiding since 2.0 BCoB up to FCoB last year, but you're not really up to par for the current raid".