I never said I was against it.
I was saying what would happen if it was added What people are not understanjding is the Link between gear swaping and parser debates. People use the same arguments on BOTH debates, and stem from the same exact crowd. Which is "play my way if you don't you suck because I said so and here is math to prove it"
gear swaping happen because of parsers. It was how players could get top dps, using plug ins to increase macro size to pull it off. This mindset (both gear swap amd parser numbers) went from raid content in ff11 to leveling content. You was expected to do it 24/7 in any and every content. This isn't a case of jerks being jerks, but hive mine conformity if you go against the hive mind your ousted.
And further exmple of parser in leveling content was hive mind conformity over rdm being able to melee in again leveling content, basiclly if you was a rdm who used a sword and hit a mob you was kicked. If you was a smn who used your avatar you was kicked, this was due to parser data reading that rdm melee was low and avatar dmg was low for the mp cost. Which slowed the exp/hr rate.
Thos also lead to again the flavor of the mnth level bursts of jobs based on how SE tweeked them.
At the moment parser use is againsy the ToS, yoshida only understood this will be used (he is a pc mmo gamer and knows this stuff from a pc gamer pov) But as a SE employee he can't state they are ok due to the SE ToS. Stating use them but don't talk about using them. This means players only talk about them in their raid static. If parser are made public that would change, and to deny it, is not seeing the bigger picture.
I could care less if a parser gets added though, what I don't want to see is DF exclusion. I already had my fill of that playing as a new tank on NA severs.
The only reason you didn't see it in WoW or DCUo as much is leveling is 100% solo. Early FF11 and current FF14 leveling isn't 100% solo.
And I never once argued for or against parser I just stated i dislike parser, feel they are not needed, and my experiences that lead me to think that way. What I got in return is harrasment, and fallacy about gaming from pro parser people who think I'm an idiot for disliking something.
So ya my boyfriend stuck up for me, because i was upset I was mistreated for giving my two cents.
I honestly feel bad for players when they feel they need to parse to know if they are good or not, and simply can't use chess like ;thinking to improve.
Also and correct me if I'm wrong,
Parser run by collecting data by calculating each skills damage over a period of time and if programed well, factors in Dot. on top of this and presented as a ratio of over all damage per second.
If I'm not incorrect how does one come up with a rotation based on that?
simply put what i mean is 5+6+7 = 6+7+ 5 = 5+7+6= 7+6+5 over the same 10 seconds.
Only variable being buffs use which changes the numbers based on the timing use, procs that increase the damage or apply a buff.
And debuffs that again change the numbers.
And why does one need a parser when there is a chat log battle text which reads your own person damage per skill (which is what parser read/factor)
With option of seeing other players batle log text (which again used by parser to factor dps)
This is what people have failed to explain since WoW when I asked, and I'm not being rude, just trying to learn more about this.
For me personally, don't factor ration well, at most when I play any rpg i factor (with out a tool) my dmg vs rate the mob dies. And try to increase4 my damage to make a monster die faster.
Either by testing combination of skills, gear, stat allocation via trial and error. All with out numbers outside of Percentages. I can mathmaticaly do percentages easier then ratio. Personally speaking I've always used geomatry and mentally picturing the hp bar in a grid format and calculating much and how fast i can take ouch each but of the grid. Again w.o a tool to do the math for me.
This is how I play ff14, when factoring my skill use/ buff use/ bonus state setting. Via trial and error.