And again, WAR DPS is far too close to regular DPS. That's what is "competing". Yes, their numbers are generally lower, but the difference is far more thin when compared to everything WAR has to offer. Especially, when WAR's rotation to output really good numbers is far more easy than actual DPS rotation. And, while still doing great numbers, WAR are more forgiving against other mechanics since they're far more sturdy.
Oh, sorry, I believed the topic was titled "Tank Balance..."...silly me.
Ouch, what a strong point. I have absolutely nothing to reply...good thing I have nothing to prove to you.
Oh, and by the way, since tanks balance threads are all over the place now, I'm sure everyone that complain is just the same as me while you still hold the very truth that there is nothing wrong with WAR. Again, a little reminder. This topic started with a clear video of a 7-WAR PT killing the most recent content as fast as any usual setup. So, it doesn't require a math degree to understand that since the boss has the same HP, for killing it with the same time, you have to output around the same DPS...
You call that "perspective" ? "Let's compare situations before WAR got absolutely everything that make it unstoppable now..."
You must be kidding...
Right, that wasn't a huge gap...WAR were around 20% lower than BRD, now they're around 2%...nothing to worry about, sure.
Did I mention that, while receiving tremendous boost to their DPS (With the highest one time potency move of every job), they also received more tools to mitigate and one of the best self-sufficient skill ?
Actually, no. The current state of tanks is not an aftermath of DPS checks in Savage. It's much more simple as that. Before HW, you only had two tanks, and it wasn't a very good idea to stack the same job. So, you'd bring both tanks.
And besides, back in the days, each tank has a favored position either for survival or DPS. PLD was more sturdy, and WAR could bring great things as OT if they didn't have to use BB constantly. For DPS, WAR was undoubtedly higher as MT, and PLD was very close, if not higher (Thanks to Slashing debuff), as OT.
WAR's new design made him the king of DPS in all spot, HW design favored DRK regardless of any DPS checks, and we still only need two tanks. That's what pushed PLD away. Its ability to survive as MT is totaly on par with WAR, and as an OT, all of its mitigation and healing skills are worhtless.
Please, enlighten me. What is the reasoning and understanding behind the current balance of tanks ?



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