3.15 before Christmas probably means dec 22.
3.15 before Christmas probably means dec 22.
How much is the difference? Differences between other languages too?As for Haurche... yeah. English localisation team has been taking far too many liberties with the translation, with more-or-less this exact reasoning ("Western players would probably not like that", iirc because Koji is a lore-main as well as the lead of the English team), and time and time again they're called out on it. Time and time again players are generally not happy with it. I'm surprised it wasn't even ok'd with Yoshi though.
[There, see, another one where they see/hear the reactions, but just go ahead doing the "bad thing" again anyway.]
The german version did take the romantic route.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
The only real differences were between the EN Localized version and every other version, just as it was with Midgardsormr (and others).
Based on the research I've been able to do (lots of reading forums) including posts and comments team members and Yoshi-P, as well as comments from players that are bilingual and can therefore discuss the differences, the production process appears to be something like this... The original script is finalized in Japanese. It's translated into English, just a straight and faithful translation without localization. This becomes the reference copy of the script for translation to other languages such as French, German, etc...So the French, German, and other language versions are very much faithful to the Japanese original script.
The Korean and Chinese may be translated directly from the Japanese original, or the English reference version, I'm not 100% sure, I suspect it may be easier to translate those from Japanese, but either way all these other languages are based very closely on the Japanese original script. The English version of the game released doesn't use the faithful translation, it goes through extensive localization first.
The English version is fully localized, so they take the English reference translation and tinker with it to replace various idioms, jokes and other culture specific references with things considered to be more suitable to the English audience. With Midgardsormr and Haurchefant, and other instances, the localization team has actually altered dialog, cut scenes and characterization.
There is input from the EN localization team to the original or master script/story/lore, in order to ensure consistency with naming of places, monsters, skills and NPCs, and even the lore, because we have a EN lore team as well. All of that feedback happens before the final script is completed in Japanese and translated to English for reference. That ensures that there is consistency across the different languages the game is published in, which is what makes it slightly odd, and quite annoying, when the localized EN version actually diverges from how all the other versions handle something.
Last edited by Kosmos992k; 11-26-2015 at 08:30 AM. Reason: Slight edit
Thats also happening in the german version. There is alot of "typical german" and "germany only" stuff inside dialoges and other texts.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Thanks for teaching us raiding's 101, Yoshida-san. How about next content is designed so that we can do that instead of rushing dps because it's been utterly and ridiculously overtuned ?Anything that we should try?
Yoshida: Well, I think working on mechanics should be the first priority rather than focusing on damage. Try a section 10 times, and give priority to getting through that part of the fight 10 times without any issue. If someone doesn't understand what to do or makes a mistake, practice for that person. If you proceed through the fight without everyone on the same page, the differences will get exacerbated. Instead of setting really high goals, work on the fight one phase at a time and you'll get better results. Let DPS be the last thing you focus on. If you're playing with a focus on DPS from the start, you'll be neglecting how to properly deal with certain mechanics. It's a much better goal to be certain that you can get through the mechanics of phases instead of being able to reduce the boss to a certain HP percentage. Part of avoiding the mechanics has nothing to do with DPS. Once you are at a point where all eight players are able to cleanly deal with mechanics, that's the first time you should start thinking about DPS. The first goal should be to kill it before timing out, and then you can think about ways to shorten the time spent in each phase.
Seriously, the average player is already unable to handle most mechanics, no matter how simple they are, if they come by more than 2 at the same time (communication too hard, plz nerf. Tunnel visioning rulz). If you throw at the same time an absurd dps check, they'll tunnel vision even more and just fail horribly at either dps'ing or handling said mechanics (or both !).
Oh, and wiping to a mechanic is a thing (you just have to master it, you'll do it eventually !), but wiping endlessly because you're missing a little extra bit of dps when you're balls on it will just drive people away.
there are groups clearing a3s in 9 minutes, probably you are just horrible bad and should consider kicking some people if they arent able to play their classes properly
since everyone got full 210 and 205 weapons "too much dps required" is zero excuse for not clearing a3s
Didn't it take the world first group over a week to clear A3S due to gear checks?
yeah sure, "everyone is full i210 and i205 weapons". sigh.there are groups clearing a3s in 9 minutes, probably you are just horrible bad and should consider kicking some people if they arent able to play their classes properly
since everyone got full 210 and 205 weapons "too much dps required" is zero excuse for not clearing a3s
To answer you though, I stopped raiding nearly 3 month ago because AS3 was just ridiculous.
and back then, people didn't have the dps for it, for the most part. And by a long shot.
Now, they just don't want to go back to it. plain and simple.
Also, your comment doesn't prove me wrong.
its the high end content for the top 1% of raiders, tough even casual groups who already got full 210 should clear it without problemsyeah sure, "everyone is full i210 and i205 weapons". sigh.
To answer you though, I stopped raiding nearly 3 month ago because AS3 was just ridiculous.
and back then, people didn't have the dps for it, for the most part. And by a long shot.
Now, they just don't want to go back to it. plain and simple.
Also, your comment doesn't prove me wrong.
a3 normal seems to suit you more if you have neither gear/skill nor the determination/time to learn the mechanics
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