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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ServerCollaps View Post
    its the high end content for the top 1% of raiders, tough even casual groups who already got full 210 should clear it without problems

    a3 normal seems to suit you more if you have neither gear/skill nor the determination/time to learn the mechanics
    That's an oxymoron. 1% of raiders =/= casual raiders.

    And even then, "casual" definition differs people by people, but it doesn't change the fact that the general census is that A3S and onward is incredibly overtuned, the clear rates are concerningly low (admiringly by the developers, who intentionally designed these to cater to the high end raiders, so wut?), mass server transfers for a "better raiding scene", and that Normal mode can be done with even someone that's afking outside of the boss arena because it's so loose and undertuned comparable to a 24-man raid.
    (0)
    Last edited by RiceisNice; 11-27-2015 at 12:29 AM.
    ____________________

  2. #2
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I'm starting to think people blur the lines between the meaning of casual and hardcore. I know many people who are skilled to do as3 but have bad luck with statics losing people and spending time and energy to replace them. I still remember the 9 hour battle against absolute and thank god no mmo is that stupid to put in hardcore crap of ff 11 days. I got kicked from my raid team because I said f it and went to bed.
    (2)

  3. #3
    Player
    Malakai's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    224
    Character
    Malakai Bazluth
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Yoshida: With FFXIV now, within a single server process thread, we have a technique called "instance of an instance" which allows us to create multiple instances.
    Hmmm... am I the only one who thought of "Oh hey, personal housing?"
    (1)

  4. #4
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Malakai View Post
    Hmmm... am I the only one who thought of "Oh hey, personal housing?"
    If they can't even handle a few hundred instances I doubt they could handle a few thousand personal houses...
    (1)

  5. #5
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Yeah sort of. Just pulling that out of my memory so numbers could be off, but the range was from 5k (typical low pop server) to 20k players (balmung ftw) per server
    (0)

  6. #6
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Have to wonder how much of the total accounts are made up of spammers?
    (3)

  7. #7
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    "Anything that we should try?

    Yoshida: Well, I think working on mechanics should be the first priority rather than focusing on damage. Try a section 10 times, and give priority to getting through that part of the fight 10 times without any issue. If someone doesn't understand what to do or makes a mistake, practice for that person. If you proceed through the fight without everyone on the same page, the differences will get exacerbated. Instead of setting really high goals, work on the fight one phase at a time and you'll get better results. Let DPS be the last thing you focus on. If you're playing with a focus on DPS from the start, you'll be neglecting how to properly deal with certain mechanics. It's a much better goal to be certain that you can get through the mechanics of phases instead of being able to reduce the boss to a certain HP percentage. Part of avoiding the mechanics has nothing to do with DPS. Once you are at a point where all eight players are able to cleanly deal with mechanics, that's the first time you should start thinking about DPS. The first goal should be to kill it before timing out, and then you can think about ways to shorten the time spent in each phase."


    The thing about this is, people want high DPS right away, expect everyone to know ALL the mechanics right away from watching videos, and demand TeamSpeak.
    (2)
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    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

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