Results 1 to 10 of 137

Dev. Posts

Hybrid View

  1. #1
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fuma View Post
    I feel like a lot of these issues they could've ironed out if they had public test servers running.
    Most oversights SE has could of been prevented by proper testing. I seriously do not know who they have hired to test this content out, but they are obviously not finding these obvious oversights. Its one thing to not find a very small detail that is an issue, no system goes through perfectly. However, things like WM/GB on BRD/MCH being weaker than being in auto-attack mode is just way too obvious to overlook.

    They really need to either make public test servers or hire better people to test the functionality of the content they give. It has happened so many times since ARR's release and it just makes some people have less confidence in the team. Don't get me wrong, overall SE is doing a great job and I know they work hard to bring us these things, but I have just gotten cynical over time. When I first heard of Diadem, the first thing that popped into my head was "So how are they going to screw this up?" I don't want to think like that, but their team is just heavily notorious for not seeing major obvious as can be oversights that it is just the thought process I have with them now.

    Quote Originally Posted by NovaLevossida View Post
    Thinking on it, the real issue with Diadem isn't the parties camping on top of each other. It's just not an interesting gameplay experience. It's equally as mindless as FATEs, and doing FATEs in a party rather than with a large group isn't any more thoughtful. There's no real exploration in Diadem, no elaborate spawning systems, no real objectives related to gear acquisition, or anything else. It's just hit the mobs until the ones you want to spawn actually spawn.

    Moreover, I think you've actually opened this up to abuse since spawn rates will be adjusted when more than one party engages low ranking mobs. If a party decides to camp on top of you (and they will, because that's the mentality in the first place that prompted these changes), there's nothing you can do about it if you were there first besides go somewhere else. That's a terrible system, and I'm not idealistic enough to pretend it won't work out that way.
    Well, people said they wanted content like Dynamis in FFXI. Here it is. I am not complaining towards Dynamis, but just like it, it gets very boring when you are a good amount of time in.

    I like how they made it work similar to it, but I think the execution is something to be desired. I have always tried telling people that wanting FFXI content in FFXIV is something that can be done -if- they make it work within the already established context of FFXIV. It is cool that developers are trying to do that, but they really need to plan this out better in the future.
    (3)
    Last edited by Velhart; 11-26-2015 at 01:16 AM.

  2. #2
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Velhart View Post
    Well, people said they wanted content like Dynamis in FFXI. Here it is. I am not complaining towards Dynamis, but just like it, it gets very boring when you are a good amount of time in.

    I like how they made it work similar to it, but I think the execution is something to be desired. I have always tried telling people that wanting FFXI content in FFXIV is something that can be done -if- they make it work within the already established context of FFXIV. It is cool that developers are trying to do that, but they really need to plan this out better in the future.
    I've heard a request for FFXI-styled content, but not Dynamis specifically. I could almost see wanting the old Dynamis with its structured order and pulling methods, but what it became later on is exactly what we have here: an ultimately mindless experience that you just do for the loot. I don't think it to be unreasonable to have wanted Diadem to have had a bit of sky in it with pop items, sea with its tiered NMs, or ToAU's ZNM system. Anything to create some order and have actual objectives to work toward rather than just hit the things until the things you want to hit spawn.
    (2)

  3. #3
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by NovaLevossida View Post
    I've heard a request for FFXI-styled content, but not Dynamis specifically. I could almost see wanting the old Dynamis with its structured order and pulling methods, but what it became later on is exactly what we have here: an ultimately mindless experience that you just do for the loot. I don't think it to be unreasonable to have wanted Diadem to have had a bit of sky in it with pop items, sea with its tiered NMs, or ToAU's ZNM system. Anything to create some order and have actual objectives to work toward rather than just hit the things until the things you want to hit spawn.
    Popular ones have been HNM's, Sky/Sea like areas, and a Dynamis like instance. We have two out of the three and both didn't turn out exactly the way developers expected it to.
    (0)