Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 137

Dev. Posts

Hybrid View

  1. #1
    Player
    Zenpachi's Avatar
    Join Date
    Apr 2012
    Posts
    4
    Character
    Zenpachi Kaname
    World
    Sargatanas
    Main Class
    Warrior Lv 57
    would be a great idea, and would still give the grind they are going for, gear is dropped as templates as that you use tokens to add stats to, they can make stat caps just like the relic upgrade for novus which will let people make their own bis gear but they would still have to put in the work so its not extremely fast progression
    (0)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    I'm really surprised about the response to gatherers, I've gotten some nasty vitriol for being a gatherer and wanting to gather in there! I've even suggested the separate queue myself. But his solution is to either work it out or don't so if I really want to gather and my party demands I go and camp the same island endlessly when I really don't want to, it's fine for the party to be irritated at each other? It's rather alarming, but it is what it is I guess.

    Not sure what to say about the adjustment of drop rates, I'm not in any hurry for 210 stuff, I'm fine getting my one drop a week from VA and doing hunts, I don't really care about farming diadem in the very small chance of a piece of gear that is both 210 and the stats I need/want, but it sounds to me like the people that got in their first and farmed the hell out of it will have a distinct advantage over people that decide to farm it later.
    (1)

  3. #3
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,549
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    Lower the 210 drop rates? How grand. I've been in Diadem many, many times on normal and hard and have yet to get a single 210 piece.
    (1)

  4. #4
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    So screw anybody who tried to enjoy the patch and not just grind their eyeballs out for the last two weeks, eh?
    (7)
    We need an invisible status.

  5. #5
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    A polite request regarding steel spoils. Could we please increase the spawn rate much higher because if we are gonna go and gather for 90 mins I would like to come out with at least 30 and not 4 or 9. It is a long quest and does deserve a much better spawn rate.

    Cheers
    (2)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Naoki_Yoshida View Post
    The mixing of battle classes/jobs with gathering classes

    A particularly important point we've seen in feedback is that players would like a system in place to help with situations where there are both players who want to battle and those who want to gather grouped together in one party…If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties.
    So, to paraphrase: "We're getting reports of people looting without contributing to battle at all. If we take away their loot rights, they'll continue to not contribute to battle and get no rewards. For some reason this is bad." I really hope this was just confusion in translation, because this logic makes no sense.

    Quote Originally Posted by Naoki_Yoshida View Post
    Requests for a filter feature for aetherial equipment exchange

    This is a feature that the development team very much wanted to implement at release; however, we became short on time and changed the system to the current interface, which has left us in a situation where it is easy to make mistakes. I apologize for the current inconvenience and wanted to let you know that we do plan on adjusting the interface.
    Again, I hope this is a translation issue, because you just said that you ran short on time and deliberately changed the turnin window to one where you can turn in items from gear sets even though you already have systems that properly filter gear sets and armory chest items (that you could presumably copy the coding for and modify as needed).

    Going out of order for a moment…

    Quote Originally Posted by Naoki_Yoshida View Post
    Moreover, the frequency of drops for high level gear is beyond what the development team expected, breaking the balance with other content.
    Really? Are the devs so out of touch with their own meta that they didn't see 1tank/1heal/6dps/zergthemobs being exactly what was going to happen as soon as they designed this? Have you forgotten that this game is all about doing the most dps you can without dying to mechanics (and Diadem has almost no mechanics)? Did the team really not test 3 parties of i200 players all blasting away on the same island? I mean, I thought maybe we had moved past the days of "What? PLD can use defensive CDs to survive BCoB attacks!?" but apparently we haven't.

    Quote Originally Posted by Naoki_Yoshida View Post
    Players ignoring monsters after managing to land the first attack

    The right to earn rewards can be attained in two ways:
    1. Be the first party to perform an attack on a monster. (This alone secures the right to earn rewards.)
    2. Reduce the monster's HP by a certain amount via attacking.

    A lot of the feedback we have been receiving are requests to make it so it is impossible to simply guarantee a reward by performing the first attack, pulling back, and then waiting for other parties to defeat the enemy.
    I realize this can be a problem, but I just want to call your attention to an interaction between this point and the previous one that I'm not sure you've considered. Parties have to do X damage out of Y HP, and those values aren't going to change no matter how many parties are hitting the enemy, right? So if one of the parties says "Yo, we claimed the mob, we're getting credit anyway," and stop attacking, that means more of Y HP is available to the other parties. Sucks that the other parties are doing all the work, but it at least increases the odds they'll be getting credit for contributing. Also, why have you not gone with the hunts/fates method, where aggro generation is key? The mobs will always have the same HP, but if our healers can generate more aggro, that increases the odds parties will get credit.
    (8)

  7. #7
    Player
    zlotjko's Avatar
    Join Date
    Dec 2013
    Posts
    49
    Character
    Zli Diabetichar
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    Also, why have you not gone with the hunts/fates method, where aggro generation is key? The mobs will always have the same HP, but if our healers can generate more aggro, that increases the odds parties will get credit.
    Because you would have a party with 3 tanks and 1 or 2 healers doing everything and everybody else would be able to leech, while doing 0 dps.
    (0)

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by zlotjko View Post
    Because you would have a party with 3 tanks and 1 or 2 healers doing everything and everybody else would be able to leech, while doing 0 dps.
    Because that happens so often in hunts? I mean, I get that you have fewer people to work with, but I don't really see all three parties doing this. And even then, something like 2/3 of those tanks are going to be WAR, who are basically DPS anyway...
    (2)

  9. #9
    Player Beckett's Avatar
    Join Date
    Feb 2014
    Posts
    1,289
    Character
    Beckard Arseneau
    World
    Midgardsormr
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Viridiana View Post
    Also, why have you not gone with the hunts/fates method, where aggro generation is key? The mobs will always have the same HP, but if our healers can generate more aggro, that increases the odds parties will get credit.
    This! I feel useless as a Paladin because I'm doing virtually nothing to help my team earn loot.

    Quote Originally Posted by zlotjko View Post
    Because you would have a party with 3 tanks and 1 or 2 healers doing everything and everybody else would be able to leech, while doing 0 dps.
    Just like everyone does for Hunts and FATEs, right? Oh wait, those always go from 100% HP to 0% in less than 1 minute. This game is not lacking for DPS, and it never will be.
    (2)

  10. #10
    Player
    Kael_Raiju's Avatar
    Join Date
    Nov 2014
    Location
    Maelstrom
    Posts
    113
    Character
    Kal- El'
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Since the hotfix last night I logged in and my 210 Mist Gloves are gone! I didn't trade them in as gear set items do not show up. I checked that this morning to see if I could accidentally turn in gearset items. I checked my retainers both geared and stored items. They are simply gone! What happened????
    (0)

    BLM/WHM/PAL - Specialist (All Crafting Classes); PARADOX FC Co-Owner

Page 5 of 14 FirstFirst ... 3 4 5 6 7 ... LastLast