
I thought so too, and if it is true. We are right to assume that diadem will die fast.

Don't worry, look forward to being back in Diadem for your relic weapon!
Last edited by Kerrigen; 11-25-2015 at 10:41 PM.
Should have made it like Dynamis in FFXI.
Casuals are getting i210 that they will not use, since they are casuals a/w and they give no glamour.
I will try the hard mode since my FC unlocked it, but if it's just a more HP mode (and probably it is), I will just get enough points for the mount, then I'll get myself out of this mess.
Damn, XIV's team you have the old XI's team in there somewhere. Try getting some tips from them on how to make some better content.
We wre discussing this a few days ago with FC. The biggest issue we have is the objectives. It's sad that after 3 are done we can't continue with the others.
Also, most of the farm parties don't even bother with them.
We would like to be able to continue to do more of the objectives.
with that, a change in how rank 5 and S appear would be nice. For example, monsters can drop a treasure map, with the same system we already have, you get a chest from the map, you try to open it and a monster appears that you need to kill to get the chest. Make it that completing objectives also gives treasure maps.
And having a actual alliance like in void ark when you go as a premade with FC airship would be nice.
Last edited by MerleSirlos; 11-25-2015 at 07:42 PM.
We wre discussing this a few days ago with FC. The biggest issue we have is the objectives. It's sad that after 3 are done we can't continue with the others.
Also, most of the farm parties don't even bother with them.
We would like to be able to continue to do more of the objectives.
with that, a change in how rank 5 and S appear would be nice. For example, monsters can drop a treasure map, with the same system we already have, you get a chest from the map, you try to open it and a monster appears that you need to kill to get the chest. Make it that completing objectives also gives treasure maps.
And having a actual alliance like in void ark when you go as a premade with FC airship would be nice.
I was thinking something like this too.
But instead add in random objections that last 10-20 minutes. Say for example.
Kill a x amount of x.
Find a V rank mob and kill it.
Find and engage a star rank. With a bonus of kill star rank.
Have party gather x amount of items.
Each would give a x% chance to get gold chests. I also like the idea to have gathers give buffs from gathering.
Last edited by Dererk; 11-26-2015 at 01:54 AM.

Everyone knows the issue here, unfortunately. If they are gathering, they're not contributing anyway so they're already diminshing the battle capabilities of the party. Sadly, nothing addresses the "loot drops --> gatherer changes class and lots anyway" problem, so it seems we're stuck no matter what.
Pertinent to Fresh Tracks in particular, I believe that everyone should have to compete for a reward. Otherwise, people are unfairly gaining with little to zero additional effort. Why should one Shadow Flare etc. claim your mob and automatically give another party full credit without helping to kill it? That seems very unbalanced.
Otherwise, I like the Diadem and its teamwork aspects, so thank you all. It's just often marred by bad attitudes and selfishness.

simple solution:Everyone knows the issue here, unfortunately. If they are gathering, they're not contributing anyway so they're already diminshing the battle capabilities of the party. Sadly, nothing addresses the "loot drops --> gatherer changes class and lots anyway" problem, so it seems we're stuck no matter what.
if you want the right to roll on loot, you must have done anything that generates hate (dmg/flash/healing) to the mob while on a combat class (autohit as gatherer does not count)
since generating hate brings you infight where you cant switch without running out of range first, this would make it extremely bad for gatherer that want loot anyway since they loose way too much time
Last edited by deos; 11-25-2015 at 09:47 PM. Reason: clearing text up

And you needed to test it to understand? I mean.. its just math. For me a PINK 210 item was a shit from the beginning, mostly is easy to have it (even if they are random stats and they can be better then a Gordian's one with some luck). The Diadem could be a good farming content, but with this is just an another hunting monster just to have an equip better then the Savage's one without really skill and effort.Moreover, the frequency of drops for high level gear is beyond what the development team expected, breaking the balance with other content.
This only applies when low ranking enemies are defeated by more than one party, and will not affect the drop rate of treasure chests or the gear obtained from them. Please accept our apologies that this was not well-balanced from the start. We realize that making these changes so suddenly is an inconvenience. We ask that you please understand that this is being done in order to maintain the overall balance of FFXIV.
In my honest opinion:
1) Getting 1 item that you need from a gold chest (for example pants for a monk) is already hard (because of RNG).
2) Getting 1 item that you need from a gold chest that has good stats, is even harder (i have seen some really funny item stats, like a 210 tank ring with only +7 det, or tank chest with only +21 acc).
3) People leaving the party or going gatherer makes it harder to obtain the loot.
End result:
Not a guaranteed success for effort (there is no 100%-chance-but-very-slow alternative),
no re-rolling options for stats even if you get the item (token spending option) making it useless
somebody leaving the party (or going gatherer) makes the whole process even more depressing.
Fixing the gatherer/leaving issues
1) For every gatherer, the required % to obtain rewards is lowered (via a buff). Meaning, if you have 7 gatherers, and 1 "fighter", the fighter should get the required % for loot 7 times easier. Of course, only he can roll on the loot (as he can't get any gathered items from the gatherers).
2)When somebody leaves the party, he is treated as a gatherer (so the rest of the group isn't penalized for that party member leaving)
Fixing the drops:
1) Instead of 210 ilvl loot, i would make gold and silver chest drop a 210ilvl template for a loot (crafting item, or an empty item with no off-stats).
//like silver chests dropping the template (at certain %), and gold chest dropping 210ilvl items that can be upgraded (with gems, so you need less gems, gems are described at 2)).
2) III-IV-V monsters drop gems, that you socket in the empty item to fill it with stats (till a cap). Every player that participates in the combat gets (+1,+2+3) gem at a certain % from every enemy.
3) You can get gems from tokens at the NPC. Another NPC can socket those gems, reset the stats (but destroys the gems) or pull out the gems (destroys the item).
4) At a high price, you can buy the template for the 210 item you want (but you still need to fill it with gems).
Reasoning: At this moment, the 210 gear is given to players freely (thou filtered with RNG).
The ability to compose our gear at that ilvl, offers no major advantage vs the raiding gear (maintaining the current gear status),
but can offer some interesting builds/min-maxing, and with guaranteed success it makes it worthwhile effort.
Also at this point, we are gearing up alts, replacing/gearing up new raid members, switching roles and
want to get previously earned drops at a faster pace (which should also help people that need that gear for their first clears), so effectively, this doesn't change the outcome/available gear,
just makes it more fun (by not causing us to feel cheated/depressed, because we spent 10h in diadem with 0 relevant drops or gear advancement).
In general, something like the Materia Relic quests, just with every item.
Last edited by zlotjko; 11-25-2015 at 08:54 PM.
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