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  1. #1
    Player
    darkwithless's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Colleen Whateley
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    2.
    Would it be possible to make it so that when a person finds a treasure chest from spawned from their own gathering activities that they receive the loot? Unlike gear drops, no one is even allowed to make the conscious decision to pass on these drops and let the finder have their loot. The most irritating part is when the combatant that complains the hardest about gatherers have the opportunity to roll (or pass) on loot gets a piece of Purified Coke from a chest a gatherer finds. One Purified Coke and items like it each cost 8 brass coins from the vender (or 1800 Law in Idyllshire). It would be less unfair if it was at least put in with the other loot to be rolled/passed on.
    (1)

  2. #2
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by darkwithless View Post
    2.
    Would it be possible to make it so that when a person finds a treasure chest from spawned from their own gathering activities that they receive the loot? Unlike gear drops, no one is even allowed to make the conscious decision to pass on these drops and let the finder have their loot. The most irritating part is when the combatant that complains the hardest about gatherers have the opportunity to roll (or pass) on loot gets a piece of Purified Coke from a chest a gatherer finds. One Purified Coke and items like it each cost 8 brass coins from the vender (or 1800 Law in Idyllshire). It would be less unfair if it was at least put in with the other loot to be rolled/passed on.
    This is precisely why they need to separate queue. You dont want us to roll for the same reason we dont want you to roll. Expect a shitstorm if they made gatherer chest exclusive to gatherer and did not do the same for combat chest.
    (2)

  3. #3
    Player
    OddOne's Avatar
    Join Date
    Aug 2013
    Posts
    33
    Character
    Praetor Oddone
    World
    Ultros
    Main Class
    Conjurer Lv 60
    I don't think it's translation errors so much as SE being a predominantly Japanese company, with the core FFXIV development being done in Japan, is thinking in terms of and are catering to the Japanese approach to MMOs, which can essentially be summarized by the term "grind-fest." While Japanese (and Asian generally) MMO playerbases historically don't mind grinds, North American players are principally concerned about expediency - the only real question NA playerbase is asking of Diadem is "how fast can I get some better gear?" NA players don't like bouncing off gatekeepers whose purpose is literally nothing more than to slow access to content, so making any changes that slow things down is not going to go over well.
    (0)
    "Knock. Knock. Who's there? Everyone but you. 1017." - HateSmokes

  4. #4
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I'm gonna throw this idea here and see if it gets any traction.

    When you first enter Diadem, there should be an NPC that allows you to set your "Objective" on why you are there.

    Battle=+1 party member and a 10% stat boost/inability to lot on gather chest
    Gathering=Inability to lot on battle chest but your gather chest belong to you

    Basically for those who just want to fight as long as the others aren't just out to gather you could have a party of 8 with just 4 members with that status effect but the above is something that would only be applicable in the Ishgard side of Diadem or just Easy/Normal mode.

    I feel a simple change like this would help to prevent the hostility created through people with different objectives, if Battle/Gather both want to do different things, they have the ability and those with battle can set themselves to battle and be counted as an additional party member when it comes to getting credit on chest.
    (1)

  5. #5
    Player
    ZachVolfire's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominosa
    Posts
    4
    Character
    Zachary Volfire
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Why not make a eward system or actually make it a party of gatherers can "Hire" a party of combatants to protect them getting loot that's shared but also getting loot that's specific for the role of combat or gathering? That'd be neat i think.
    (0)

  6. #6
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    What I think needs to be done on SE's part is a full re-evaluation of what they visioned Diadem to be. I feel like they had no real direction with where they wanted it to go, and just tacked things onto it to try to make it appealing to more people then those who just do battle content.

    I felt the nerf on 210 gear and the fast collection of the gear was coming, and I'm sort of glad, but at the same time, I feel like this has inadvertently destroyed diadem. People that have been doing it right along, will no longer do it since the ability to get rewards was nerfed. This is why I think they need to go back and look at what they wanted Diadem to be.
    (0)

  7. #7
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,058
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    I loved the original concept of FFXIV where you would have DoL/H and DoW/M fight along each other but in order to do that DoL/h needs certain abilities. In another thread i asked why not have DoL farm up key items that would help the group in battle like AoE heal items or AoE damage items. The could also remove barriers and it wouldn't hurt to have them unearth coffer with greater frequency or even Diadem specific treasure maps. You could even toss DoH into the mix by having them craft up items such as cannons, snares, campsites, and so on that would help out the group.

    As far as loot, well it should work both ways meaning it drops both DoL/H and DoW/M items.
    (6)
    Last edited by Dyvid; 11-26-2015 at 03:17 AM.

  8. #8
    Player
    Fehli_Mejhni's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Fehli Mejhni
    World
    Diabolos
    Main Class
    Pugilist Lv 60
    I'd just like to have an easier time getting chests at all with my small FC. Are there any plans to make adjustments for smaller groups? We have about 5-6 people at any given time and really love Diadem, but even in easy mode there are many inaccessable features for us.
    (4)

  9. #9
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Fehli_Mejhni View Post
    I'd just like to have an easier time getting chests at all with my small FC. Are there any plans to make adjustments for smaller groups? We have about 5-6 people at any given time and really love Diadem, but even in easy mode there are many inaccessable features for us.
    This is what I am worried about, personally. There's really no good way for smaller groups to have a chance at chests and the problem extends to people coming into the game later that could use Diadem as a method of gearing up. Guaranteeing a Gold chest for doing most/all objectives would be great since you still have the lockout and FC airship limitations and wouldn't be able to spam it but it allows smaller groups and latecomers a chance at getting stuff without requiring a ton of people in zone.
    (3)
    Last edited by Estellios; 11-26-2015 at 03:50 AM.

  10. #10
    Player
    dark494's Avatar
    Join Date
    Aug 2013
    Posts
    295
    Character
    D'momo Pascal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    They need to just go all in and make diadem more like XI's Abyssea. There are so many changes they could make that would improve Diadem and make it interesting, which is what made abyssea so much fun to be in. Simple things like
    • Locking enemy rewards to only the alliance that claims (incentivizes groups to spread out to all parts of Diadem and not pack-rat the entire instance onto the same island)
    • Diverse chests with different drops
    • Simple weakness system
    • Force spawn S ranks using key items, not random points generated by mindless killing
    • Ability to extend your alliance's time in Diadem

    And so much more. If anyone doesn't know anything about Abyssea, just check out the wiki and see how many interesting and different things you can do there. http://ffxiclopedia.wikia.com/wiki/Category:Abyssea
    (3)

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