I think the larger issue is, why should we care about the statics competing for e-peen?The keyword here is "you don't see the problem," because the top raiding statics/FCs absolutely are in a ridiculous Diadem arms race, since whoever out of this group has the best gear walking into 3.2 is going to be the most likely to get world firsts.
Just because you don't see the problem does not mean the problem doesn't exist.
Responses like this is making me feel more SE/yoshi does not know how to interpret the playerbase. A lot of the statements I'm seeing (as well as people have pointed out) make no logical sense unless it is a translation error.
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Yep, especially this quote here.
This must be a translation error, otherwise... what? That's exactly what's happening, the people that don't participate tin battles do weaken the battle capabilities of the party, and that's why people are asking for that change.If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties.
Well, you've nerfed Diadem Normal for me. Again, I bring this point up: you've locked Diadem Hard behind Free Company housing. My FC has enough geared members to do Diadem Hard, but we can't due to no housing. I wouldn't be so much bothered by the Diadem nerf if we could do Hard, but at this point you've lowered the incentive to do it so low that I'm not going to bother with Normal anymore. Hard is never up in the party finder, and it's not like I can host those myself. So, ah, thanks for locking us out of Hard mode with the arbitrary house requirement (why couldn't we still build airships through Ishgard or Cid as a Free Company?) and then making it even less worthwhile to do the mode we can do.
I feel like a lot of these issues they could've ironed out if they had public test servers running. Especially with something like Diadem since you'll have 72 players in the zone each time that way you can see how they interact and use the content. That said, I'm glad the dev team is trying out new ideas for content and I encourage them to keep it up and keep fine tuning what they do decide to put in the game instead of abandoning it. Diadem has great potential and I look forward to more fine tuning of the new game mode.
Thinking on it, the real issue with Diadem isn't the parties camping on top of each other. It's just not an interesting gameplay experience. It's equally as mindless as FATEs, and doing FATEs in a party rather than with a large group isn't any more thoughtful. There's no real exploration in Diadem, no elaborate spawning systems, no real objectives related to gear acquisition, or anything else. It's just hit the mobs until the ones you want to spawn actually spawn.
Moreover, I think you've actually opened this up to abuse since spawn rates will be adjusted when more than one party engages low ranking mobs. If a party decides to camp on top of you (and they will, because that's the mentality in the first place that prompted these changes), there's nothing you can do about it if you were there first besides go somewhere else. That's a terrible system, and I'm not idealistic enough to pretend it won't work out that way.
Most oversights SE has could of been prevented by proper testing. I seriously do not know who they have hired to test this content out, but they are obviously not finding these obvious oversights. Its one thing to not find a very small detail that is an issue, no system goes through perfectly. However, things like WM/GB on BRD/MCH being weaker than being in auto-attack mode is just way too obvious to overlook.
They really need to either make public test servers or hire better people to test the functionality of the content they give. It has happened so many times since ARR's release and it just makes some people have less confidence in the team. Don't get me wrong, overall SE is doing a great job and I know they work hard to bring us these things, but I have just gotten cynical over time. When I first heard of Diadem, the first thing that popped into my head was "So how are they going to screw this up?" I don't want to think like that, but their team is just heavily notorious for not seeing major obvious as can be oversights that it is just the thought process I have with them now.
Well, people said they wanted content like Dynamis in FFXI. Here it is. I am not complaining towards Dynamis, but just like it, it gets very boring when you are a good amount of time in.Thinking on it, the real issue with Diadem isn't the parties camping on top of each other. It's just not an interesting gameplay experience. It's equally as mindless as FATEs, and doing FATEs in a party rather than with a large group isn't any more thoughtful. There's no real exploration in Diadem, no elaborate spawning systems, no real objectives related to gear acquisition, or anything else. It's just hit the mobs until the ones you want to spawn actually spawn.
Moreover, I think you've actually opened this up to abuse since spawn rates will be adjusted when more than one party engages low ranking mobs. If a party decides to camp on top of you (and they will, because that's the mentality in the first place that prompted these changes), there's nothing you can do about it if you were there first besides go somewhere else. That's a terrible system, and I'm not idealistic enough to pretend it won't work out that way.
I like how they made it work similar to it, but I think the execution is something to be desired. I have always tried telling people that wanting FFXI content in FFXIV is something that can be done -if- they make it work within the already established context of FFXIV. It is cool that developers are trying to do that, but they really need to plan this out better in the future.
Last edited by Velhart; 11-26-2015 at 01:16 AM.
***The other thing I would like to suggest while we are at it is to always get 3 pieces of ilvl210 out of an S mark/gold chest rather then one 210 one 180 and one 150. To make things a bit fairer to everyone in the party so some of us don't go empty handed.***
I've heard a request for FFXI-styled content, but not Dynamis specifically. I could almost see wanting the old Dynamis with its structured order and pulling methods, but what it became later on is exactly what we have here: an ultimately mindless experience that you just do for the loot. I don't think it to be unreasonable to have wanted Diadem to have had a bit of sky in it with pop items, sea with its tiered NMs, or ToAU's ZNM system. Anything to create some order and have actual objectives to work toward rather than just hit the things until the things you want to hit spawn.Well, people said they wanted content like Dynamis in FFXI. Here it is. I am not complaining towards Dynamis, but just like it, it gets very boring when you are a good amount of time in.
I like how they made it work similar to it, but I think the execution is something to be desired. I have always tried telling people that wanting FFXI content in FFXIV is something that can be done -if- they make it work within the already established context of FFXIV. It is cool that developers are trying to do that, but they really need to plan this out better in the future.
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