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  1. #51
    Player
    Fencedude's Avatar
    Join Date
    Jan 2015
    Posts
    11
    Character
    Kelira Telian
    World
    Lamia
    Main Class
    Marauder Lv 80
    Quote Originally Posted by umbralcadenza View Post
    The keyword here is "you don't see the problem," because the top raiding statics/FCs absolutely are in a ridiculous Diadem arms race, since whoever out of this group has the best gear walking into 3.2 is going to be the most likely to get world firsts.

    Just because you don't see the problem does not mean the problem doesn't exist.
    I think the larger issue is, why should we care about the statics competing for e-peen?
    (4)

  2. #52
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Responses like this is making me feel more SE/yoshi does not know how to interpret the playerbase. A lot of the statements I'm seeing (as well as people have pointed out) make no logical sense unless it is a translation error.
    (9)
    ____________________

  3. #53
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by RiceisNice View Post
    Responses like this is making me feel more SE/yoshi does not know how to interpret the playerbase. A lot of the statements I'm seeing (as well as people have pointed out) make no logical sense unless it is a translation error.
    Yep, especially this quote here.
    If we set a rule making it so that players who don't take part in battles can't lot on loot, we would end up with people simply going off to gather since they don't need lotting rights, which would mean that we could potentially weaken the battle capabilities of parties.
    This must be a translation error, otherwise... what? That's exactly what's happening, the people that don't participate tin battles do weaken the battle capabilities of the party, and that's why people are asking for that change.
    (7)

  4. #54
    Player
    Dualblade's Avatar
    Join Date
    Feb 2014
    Location
    Night Kdark
    Posts
    2,190
    Character
    Juyon Intoner
    World
    Cactuar
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Cidel View Post
    snip
    Its highly unlikely that Diadam gear will stay at i210 through the whole patch cycle, so its just as much about future gearing.
    (1)

  5. #55
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Well, you've nerfed Diadem Normal for me. Again, I bring this point up: you've locked Diadem Hard behind Free Company housing. My FC has enough geared members to do Diadem Hard, but we can't due to no housing. I wouldn't be so much bothered by the Diadem nerf if we could do Hard, but at this point you've lowered the incentive to do it so low that I'm not going to bother with Normal anymore. Hard is never up in the party finder, and it's not like I can host those myself. So, ah, thanks for locking us out of Hard mode with the arbitrary house requirement (why couldn't we still build airships through Ishgard or Cid as a Free Company?) and then making it even less worthwhile to do the mode we can do.
    (3)

  6. #56
    Player
    Fuma's Avatar
    Join Date
    Jan 2012
    Location
    Bastok
    Posts
    734
    Character
    Fuma Oyabun
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    I feel like a lot of these issues they could've ironed out if they had public test servers running. Especially with something like Diadem since you'll have 72 players in the zone each time that way you can see how they interact and use the content. That said, I'm glad the dev team is trying out new ideas for content and I encourage them to keep it up and keep fine tuning what they do decide to put in the game instead of abandoning it. Diadem has great potential and I look forward to more fine tuning of the new game mode.
    (0)

  7. #57
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Thinking on it, the real issue with Diadem isn't the parties camping on top of each other. It's just not an interesting gameplay experience. It's equally as mindless as FATEs, and doing FATEs in a party rather than with a large group isn't any more thoughtful. There's no real exploration in Diadem, no elaborate spawning systems, no real objectives related to gear acquisition, or anything else. It's just hit the mobs until the ones you want to spawn actually spawn.

    Moreover, I think you've actually opened this up to abuse since spawn rates will be adjusted when more than one party engages low ranking mobs. If a party decides to camp on top of you (and they will, because that's the mentality in the first place that prompted these changes), there's nothing you can do about it if you were there first besides go somewhere else. That's a terrible system, and I'm not idealistic enough to pretend it won't work out that way.
    (5)

  8. #58
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fuma View Post
    I feel like a lot of these issues they could've ironed out if they had public test servers running.
    Most oversights SE has could of been prevented by proper testing. I seriously do not know who they have hired to test this content out, but they are obviously not finding these obvious oversights. Its one thing to not find a very small detail that is an issue, no system goes through perfectly. However, things like WM/GB on BRD/MCH being weaker than being in auto-attack mode is just way too obvious to overlook.

    They really need to either make public test servers or hire better people to test the functionality of the content they give. It has happened so many times since ARR's release and it just makes some people have less confidence in the team. Don't get me wrong, overall SE is doing a great job and I know they work hard to bring us these things, but I have just gotten cynical over time. When I first heard of Diadem, the first thing that popped into my head was "So how are they going to screw this up?" I don't want to think like that, but their team is just heavily notorious for not seeing major obvious as can be oversights that it is just the thought process I have with them now.

    Quote Originally Posted by NovaLevossida View Post
    Thinking on it, the real issue with Diadem isn't the parties camping on top of each other. It's just not an interesting gameplay experience. It's equally as mindless as FATEs, and doing FATEs in a party rather than with a large group isn't any more thoughtful. There's no real exploration in Diadem, no elaborate spawning systems, no real objectives related to gear acquisition, or anything else. It's just hit the mobs until the ones you want to spawn actually spawn.

    Moreover, I think you've actually opened this up to abuse since spawn rates will be adjusted when more than one party engages low ranking mobs. If a party decides to camp on top of you (and they will, because that's the mentality in the first place that prompted these changes), there's nothing you can do about it if you were there first besides go somewhere else. That's a terrible system, and I'm not idealistic enough to pretend it won't work out that way.
    Well, people said they wanted content like Dynamis in FFXI. Here it is. I am not complaining towards Dynamis, but just like it, it gets very boring when you are a good amount of time in.

    I like how they made it work similar to it, but I think the execution is something to be desired. I have always tried telling people that wanting FFXI content in FFXIV is something that can be done -if- they make it work within the already established context of FFXIV. It is cool that developers are trying to do that, but they really need to plan this out better in the future.
    (3)
    Last edited by Velhart; 11-26-2015 at 01:16 AM.

  9. #59
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    ***The other thing I would like to suggest while we are at it is to always get 3 pieces of ilvl210 out of an S mark/gold chest rather then one 210 one 180 and one 150. To make things a bit fairer to everyone in the party so some of us don't go empty handed.***
    (2)

  10. #60
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Velhart View Post
    Well, people said they wanted content like Dynamis in FFXI. Here it is. I am not complaining towards Dynamis, but just like it, it gets very boring when you are a good amount of time in.

    I like how they made it work similar to it, but I think the execution is something to be desired. I have always tried telling people that wanting FFXI content in FFXIV is something that can be done -if- they make it work within the already established context of FFXIV. It is cool that developers are trying to do that, but they really need to plan this out better in the future.
    I've heard a request for FFXI-styled content, but not Dynamis specifically. I could almost see wanting the old Dynamis with its structured order and pulling methods, but what it became later on is exactly what we have here: an ultimately mindless experience that you just do for the loot. I don't think it to be unreasonable to have wanted Diadem to have had a bit of sky in it with pop items, sea with its tiered NMs, or ToAU's ZNM system. Anything to create some order and have actual objectives to work toward rather than just hit the things until the things you want to hit spawn.
    (2)

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