The amount of work/gil with no prospect of an actual reward for it.What part of what you quoted has anything to do with the 3.1 system vs the 2.x system?
Reaching the top tier of crafting is costly in some combination of gil and effort, no change there.
You can find something to spend gil on as fast as you can make it, nothing new there.
People who spend gil as fast as they make it aren't sitting on mounds of gil, nothing new there.
The problem with the new system is that the specialist skills are junk.
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