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  1. #1
    Player
    Mindy_Macready's Avatar
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    Aug 2014
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    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Immut View Post
    I spent 13 million gil levelling up desynth in two weeks, and probably around 6 million this week gearing my weaver. I have a shopping list a mile long and 7 digits wide, it will be a very long time before I have a 'gil pool' to speak of.
    And this is exactly what's wrong with the new system.
    (0)

  2. #2
    Player
    StouterTaru's Avatar
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    Sep 2013
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    Stouter Taru
    World
    Exodus
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    Thaumaturge Lv 100
    Quote Originally Posted by Mindy_Macready View Post
    And this is exactly what's wrong with the new system.
    What part of what you quoted has anything to do with the 3.1 system vs the 2.x system?

    Reaching the top tier of crafting is costly in some combination of gil and effort, no change there.
    You can find something to spend gil on as fast as you can make it, nothing new there.
    People who spend gil as fast as they make it aren't sitting on mounds of gil, nothing new there.

    The problem with the new system is that the specialist skills are junk.
    (1)

  3. #3
    Player
    Mindy_Macready's Avatar
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    Aug 2014
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    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by StouterTaru View Post
    What part of what you quoted has anything to do with the 3.1 system vs the 2.x system?

    Reaching the top tier of crafting is costly in some combination of gil and effort, no change there.
    You can find something to spend gil on as fast as you can make it, nothing new there.
    People who spend gil as fast as they make it aren't sitting on mounds of gil, nothing new there.

    The problem with the new system is that the specialist skills are junk.
    The amount of work/gil with no prospect of an actual reward for it.
    (1)

  4. #4
    Player
    StouterTaru's Avatar
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    Stouter Taru
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    Exodus
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    Thaumaturge Lv 100
    Quote Originally Posted by Mindy_Macready View Post
    The amount of work/gil with no prospect of an actual reward for it.
    What reward was there ever in crafting, or the game in general? If reaching the top of a craft isn't a reward for you, then maybe crafting isn't your thing.

    If you need to make loads of gil for all your effort, you're going to have to put in a decent amount of extra effort. Those multi-million gil profit synths only stay that way for a few days, then stuff gets old and other people can make it.
    (0)

  5. #5
    Player
    Mindy_Macready's Avatar
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    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by StouterTaru View Post
    What reward was there ever in crafting, or the game in general? If reaching the top of a craft isn't a reward for you, then maybe crafting isn't your thing.
    Gil, for one thing? Supplying your raid? Gearing your alts? Honestly that sentence just screams of trolling, I am not sure if you were serious in asking it.

    Some of those rewards don't really exist in HW at the moment, because they've decided crafted gear needs to be a lot weaker in order to make it easier to balance their raids.

    If you need to make loads of gil for all your effort, you're going to have to put in a decent amount of extra effort. Those multi-million gil profit synths only stay that way for a few days, then stuff gets old and other people can make it.
    Having started with a lot of gil from ARR, making more gil from 60s without specialists or 2-stars is pretty simple. There's no carrot for reaching the absolute top atm, which is what I was arguing.
    (0)

  6. #6
    Player
    StouterTaru's Avatar
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    Sep 2013
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    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mindy_Macready View Post
    Having started with a lot of gil from ARR, making more gil from 60s without specialists or 2-stars is pretty simple. There's no carrot for reaching the absolute top atm, which is what I was arguing.
    It was exactly the same way in 2.x; the first few to hit the new top tier can make the big gil per synth, anyone after that has to settle for a mere 5-6 figure profit per synth.

    I've made several pieces of Sky Pirate gear for myself and FC members, there is demand for the gear. The problem on my server is the people look at the MB and see ingredients cost 120k, NQ gear listed for 1M, HQ for 2M.

    Yes, right now specialist brings nothing to the table except recipes and a pretty color for the class in your character profile.

    But that has nothing to do with what you described as what's exactly wrong with the new system, ie crafters spending a lot of gil. Crafters having a lot of things they can spend their gil on is a good thing.
    (0)

  7. #7
    Player
    Mindy_Macready's Avatar
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    Character
    Mindy Macready
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    Lamia
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    Summoner Lv 100
    It wasn't this way in 2.x. Crafted gear had real uses, mats weren't gated behind ephemeral nodes gated behind RNG, we didn't have a red scrip system that was supposedly designed to help people gear up without spending tons of gil, but has failed to do so, etc. etc. Really it just seems you're arguing for the sake of arguing.

    What I described is that there's a real, definitive work versus reward ratio in this patch regarding gearing. Crafters having a lot of things to spend gil on is only good if there's a decent carrot in it for them, and there just really isn't one at the moment. I've made most of my gil in this patch while avoiding the specialist recipes and red scrip system, and it isn't just to FC members I'm selling to.

    If you don't think there's a work to reward ratio problem in HW, then that's on you. I'm pretty sure my sentiments have been echoed by plenty.
    (3)

  8. #8
    Player
    MN_14's Avatar
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    Feb 2015
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    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by StouterTaru View Post
    It was exactly the same way in 2.x; the first few to hit the new top tier can make the big gil per synth, anyone after that has to settle for a mere 5-6 figure profit per synth.

    I've made several pieces of Sky Pirate gear for myself and FC members, there is demand for the gear. The problem on my server is the people look at the MB and see ingredients cost 120k, NQ gear listed for 1M, HQ for 2M.
    The main problem isn't really related with specialization, but rather is the fact that there still isn't much incentive at the moment to be gearing your crafters with i170 gear, which is a time consuming process. The biggest recent money makers have been Sky Pirate gear, but those are merely 2* recipes which can be crafted and HQed easily with melded i150 gear as long as the minimum craftsmanship/control requirements are met and the crafter has a decent pool of CP. It might have been better if the i185 gear had tougher quality/progress requirements, but they're the same as the i170/i180 gear (and you can easily start with very high initial quality).

    One benefit to the specialist recipes is that there are finally viable ways of monetizing 2* crafts at least. Despite the fact that a crafter is locked out from certain recipes, it does provide a reward for those who have upgraded their gear to meet 2* requirements.

    However, just like before, there isn't much benefit to having craftsmanship/control stats higher than the minimum requirements other than to have a slightly easier time crafting them. This would be kind of like if you fully melded your patrician's gear in ARR, crafted all of your AF gear, fully melded them, and then acquired your artisan's main hand tools only to discover that all of the new recipes released are level 50 2* items, which could be HQed easily with the melded patrician's gear you started with. There might be a decent reward for gearing in the future, but it isn't here yet.
    (2)
    Last edited by MN_14; 11-26-2015 at 04:47 AM.