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  1. #91
    Player
    Medura's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    826
    Character
    Medura Bloodspiller
    World
    Moogle
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Kyri View Post
    This was mentioned as a likely thing to happen as far as 1.0 all it means is no one crafter is going to domninate everything. It was fine in XI im sure it will be okay here too. you'll just work with other crafters and strike out deals<3

    fine in xi?


    it was the reason i QUIT xi ...
    (0)

  2. #92
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Mindy_Macready View Post
    No offense but if you're not carrying more than 100k these days then you're not really an expert to speak about the best way to handle gil as a crafter.
    I spent 13 million gil levelling up desynth in two weeks, and probably around 6 million this week gearing my weaver. I have a shopping list a mile long and 7 digits wide, it will be a very long time before I have a 'gil pool' to speak of.
    (0)

  3. #93
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    If you want to make gil on Exodus, the Sky Pirate market is wide open. NQ listed at 300% profit, HQ at 1,000%, none of it selling. Buy those cheap mats, sell at a fraction of the current listing prices, and watch it sell faster than you can craft for huge profits.

    Or you could make a few pieces and undercut by a trivial amount, then log in the next day to see everyone else undercut you by a trivial amount, and nobody sold anything. Repeat for weeks on end, maybe selling 1 piece in that time.
    (0)

  4. #94
    Player
    warren-ragnarok's Avatar
    Join Date
    Jul 2012
    Posts
    210
    Character
    Warren Slassi
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Nalien View Post
    Make Specialists worth a damn on their own merits and Specialist recipes could actually work, though I still think the ideal implementation would have been to have continued the Craft/Control requirement on new recipes, and just given Specialists an innate boost to the stats, meaning Specialists can reach those new tiers easily. Omnicrafting would then still be a possibility, Specialists would then just a bonus, rather than requirement.
    this is kind of what i was expecting when they originally spoke about adding specialists and making crafting more available for people.
    sadly, all we get is requirements on top of the retarded material requirements for crafting some of the new stuff and the necessity to still have every class leveled. it definitely seems worst now than in 2.x

    all they need to do is re-add the timers from 1.x and we may be able to have a crafting system almost as bad, if not worst, than many other games
    (1)

  5. #95
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Immut View Post
    I spent 13 million gil levelling up desynth in two weeks, and probably around 6 million this week gearing my weaver. I have a shopping list a mile long and 7 digits wide, it will be a very long time before I have a 'gil pool' to speak of.
    And this is exactly what's wrong with the new system.
    (0)

  6. #96
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mindy_Macready View Post
    And this is exactly what's wrong with the new system.
    What part of what you quoted has anything to do with the 3.1 system vs the 2.x system?

    Reaching the top tier of crafting is costly in some combination of gil and effort, no change there.
    You can find something to spend gil on as fast as you can make it, nothing new there.
    People who spend gil as fast as they make it aren't sitting on mounds of gil, nothing new there.

    The problem with the new system is that the specialist skills are junk.
    (1)

  7. #97
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by StouterTaru View Post
    What part of what you quoted has anything to do with the 3.1 system vs the 2.x system?

    Reaching the top tier of crafting is costly in some combination of gil and effort, no change there.
    You can find something to spend gil on as fast as you can make it, nothing new there.
    People who spend gil as fast as they make it aren't sitting on mounds of gil, nothing new there.

    The problem with the new system is that the specialist skills are junk.
    The amount of work/gil with no prospect of an actual reward for it.
    (1)

  8. #98
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mindy_Macready View Post
    The amount of work/gil with no prospect of an actual reward for it.
    What reward was there ever in crafting, or the game in general? If reaching the top of a craft isn't a reward for you, then maybe crafting isn't your thing.

    If you need to make loads of gil for all your effort, you're going to have to put in a decent amount of extra effort. Those multi-million gil profit synths only stay that way for a few days, then stuff gets old and other people can make it.
    (0)

  9. #99
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by StouterTaru View Post
    What reward was there ever in crafting, or the game in general? If reaching the top of a craft isn't a reward for you, then maybe crafting isn't your thing.
    Gil, for one thing? Supplying your raid? Gearing your alts? Honestly that sentence just screams of trolling, I am not sure if you were serious in asking it.

    Some of those rewards don't really exist in HW at the moment, because they've decided crafted gear needs to be a lot weaker in order to make it easier to balance their raids.

    If you need to make loads of gil for all your effort, you're going to have to put in a decent amount of extra effort. Those multi-million gil profit synths only stay that way for a few days, then stuff gets old and other people can make it.
    Having started with a lot of gil from ARR, making more gil from 60s without specialists or 2-stars is pretty simple. There's no carrot for reaching the absolute top atm, which is what I was arguing.
    (0)

  10. #100
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Mindy_Macready View Post
    Having started with a lot of gil from ARR, making more gil from 60s without specialists or 2-stars is pretty simple. There's no carrot for reaching the absolute top atm, which is what I was arguing.
    It was exactly the same way in 2.x; the first few to hit the new top tier can make the big gil per synth, anyone after that has to settle for a mere 5-6 figure profit per synth.

    I've made several pieces of Sky Pirate gear for myself and FC members, there is demand for the gear. The problem on my server is the people look at the MB and see ingredients cost 120k, NQ gear listed for 1M, HQ for 2M.

    Yes, right now specialist brings nothing to the table except recipes and a pretty color for the class in your character profile.

    But that has nothing to do with what you described as what's exactly wrong with the new system, ie crafters spending a lot of gil. Crafters having a lot of things they can spend their gil on is a good thing.
    (0)

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