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  1. #12
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Krylo View Post
    snip
    I get your line of thinking here, but... Having trouble thinking of how to word this because it's 4am. I'll try to make this understandable.

    Using your example, if you're spamming fire2 for 200 damage each on 5x10,000 hp mobs... with 5 mobs up, you're doing 2% of the overall 50k damage per GCD. If one mob dies, you're still doing 200 damage on each of the now 4x10,000 hp mobs. 2% of their combined health per GCD. Your DPS drops, but those 4 mobs still lose hp at the same rate they did before. There shouldn't be any time difference in the overall encounter, assuming that the blm only casts that one spell and ignoring AF/UI etc. I am way too tired for math right now.

    Basically, I'm just saying there's no reason for the melee to switch targets unless the aoe the blm is casting at that moment will finish off the mob he's on. It serves no purpose other than to pad DPS for the BLM. People like seeing their big numbers on certain illegal third party programs, though, so whatever's clever.

    Late ninja edit: Also changes when you get down to two mobs and the BLM switches to the single target rotation (+flare at the end as long as it's 2 mobs...? Is that how's done now? I quit blm shortly after 3.0).
    (1)
    Last edited by Aethaeryn; 11-24-2015 at 06:27 PM. Reason: Failing to make things clearer...