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  1. #11
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by PArcher View Post
    This really depends on what dungeon you're running (got a DRG before DD? Yeah, you'll never see AoE out of him cause he HAS no AoE) and what DPS the melee is (DRG and MNK should AoE for 3+ mobs, NIN should Katon for 2+ and AoE for 4+ cause theirs sucks so much). Then there's the TP issues and exactly which pull it is and whether the tank is slowing down to let TP regenerate (right before a boss and tank isn't stopping? I'm not wasting TP I'll need on AoE)
    basically this yeah.

    Monk- Doesnt ever get much in terms of quickly spammable aoe, arm of the destroyer has 50 potency and rockbreaker has a requirement of two attacks before it unless you use a cooldown gained at 50, the rest of their aoe is also on cooldowns.

    Dragoon- spammable aoe obtained at level 46, pretty late in the game (benefits from comboing into it)

    Ninja- death blossom at 42 (60 potency), has to rely on mudras for any other aoe. (30 second cooldown)
    (1)

  2. #12
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I can't say for Nin but for Mnk you can AOE just fine with current self-tp regeneration skill..the problem is Drg though .. no matter how good your tp management is,you still starve for tp eventually.So when I run as Drg I usually AOE untill tp getting around 200-300 then Invigorate and start doing single target.
    (0)

  3. #13
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    I always aoe. Sometimes its too much cus elixir field is op. Tp isnt usually my concern anymore.
    (0)

  4. #14
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by PArcher View Post
    ...
    But it doesn't matter. Even if they didn't have an AOE skill (and they usually have), if they have to attack only one mob the right thing to do would be attaking the ones with more HP ans switch target, never killing anyone much faster than the others

    Focus one to death makes zero sense in the situation that I mention...
    (1)

  5. #15
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nephera View Post
    basically this yeah.

    Monk- Doesnt ever get much in terms of quickly spammable aoe, arm of the destroyer has 50 potency and rockbreaker has a requirement of two attacks before it unless you use a cooldown gained at 50, the rest of their aoe is also on cooldowns.

    Dragoon- spammable aoe obtained at level 46, pretty late in the game (benefits from comboing into it)

    Ninja- death blossom at 42 (60 potency), has to rely on mudras for any other aoe. (30 second cooldown)
    Rockbreaker is really good and should be used with 2+ mobs in dungeons. And Elixir Field is hawt. It has nothing spammable without Perfect Balance, but I have run into like one monk in the past month that used Rockbreaker.

    Dragoon gets Doom Spike at 42, which should be used unless mobs aren't stacked up very well (unless you just used HT and can combo into a Ring of Thorns).

    Death Blossom is 100p with the level 48 trait. Still really underwhelming, but it's still worth using as long as TP isn't an issue. (and mudras are 20s cd rather than 30 :x)

    You probably knew all of that, but just adding a bit in case someone reads your post and decides they shouldn't bother aoeing.

    Quote Originally Posted by Elvin View Post
    But it doesn't matter. Even if they didn't have an AOE skill (and they usually have), if they have to attack only one mob the right thing to do would be attaking the ones with more HP ans switch target, never killing anyone much faster than the others

    Focus one to death makes zero sense in the situation that I mention...
    If a melee isn't aoeing anyway, it's not really slowing things down if they finish off a mob rather than constantly switching to higher hp mobs. Say there are 6 mobs, and you're spamming fire2/flare... Then the monk goes and finishes one instead of switching to one of the higher hp mobs. Then you're hitting 5 mobs with fire2/flare, so your dps drops, but you're still hitting those mobs individually for the same amount of damage, and so is the melee.
    (0)
    Last edited by Aethaeryn; 11-24-2015 at 05:04 PM.

  6. #16
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Elvin View Post
    But it doesn't matter. Even if they didn't have an AOE skill (and they usually have), if they have to attack only one mob the right thing to do would be attaking the ones with more HP ans switch target, never killing anyone much faster than the others

    Focus one to death makes zero sense in the situation that I mention...
    The only real advantage to this is that it helps keep the AoE spammers' DPS high. It doesn't help the healer's healing, or the tank's damage mitigation. The only real argument (which you never made) was that it's better to focus on mosnters with the highest HP since the ones wth lower HP will die from 1-2 AoE skills regardless. Melees are not there to help boost a mage's DPS. They're there to help the entire team. This means making sure mosnters die as quickly as possible to keep the tank alive, and to reduce stress on the healer.
    (4)

  7. #17
    Player
    VisRalis's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    323
    Character
    Kelvena Visralia
    World
    Belias
    Main Class
    Dragoon Lv 62
    As melee DPS focusing on a single target in an AOE situation, I think that's ok and fair. It is fair reasoning as mentioned that the tank receive less damage over time as less and less mobs will be hitting per gcd.

    - Because on the flip side, slow AOE just needlessly keeps the damage up on the tank (its not like the mobs deal less damage with less health).
    - As Tank I often wish melee DPS would stop dicking around with AOE spams (edit: on the correct marked target! XD) and burn down mobs quickly by focusing on one so while defensive buffs are ticking.
    - With less enemies, as Tank I can also DPS (use DPS skills/stance dance) instead of having to rotate enemies with emnity generating skills.
    - As DRG, I may want to keep up Blood of the Dragon so I'd use the AOE skills as filler between combos instead of spamming it and causing the buff to drop.

    Only mistake as a melee DPS would be stealing aggro unless its a Monk for example and don't have any hate reduction skill.
    - DRG should use Elusive Jump, BRD/SMN Quelling Strikes... etc.
    (3)
    Last edited by VisRalis; 11-24-2015 at 05:20 PM.
    Char Profile: http://na.finalfantasyxiv.com/lodestone/character/4512665/

  8. #18
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    Quote Originally Posted by Chasely View Post
    The only real advantage to this is that it helps keep the AoE spammers' DPS high. It doesn't help the healer's healing, or the tank's damage mitigation. The only real argument (which you never made) was that it's better to focus on mosnters with the highest HP since the ones wth lower HP will die from 1-2 AoE skills regardless. Melees are not there to help boost a mage's DPS. They're there to help the entire team. This means making sure mosnters die as quickly as possible to keep the tank alive, and to reduce stress on the healer.
    Read the main post again, please.

    I clearly explained one situation. The one that I find more often, because I'm usually the healer.


    In that situation, the healer is healing the tank without problem, swiching to cleric stance, and spreading poisongs/using holy and out-dpsing the meele.

    It makes zero sense to "reduce stress on the healer" if the healer decides himself that he can add DPS. (And he does, in fact, add more than the meele)

    And of course, the reasoning that makes the right thing to do attaking the ones with more HP is because the ones with lower HP will die anyway to AoEs. Of course. It's obvious. Didn't think that an explanation was necesary.

    And yeah, it's true that they`re not slowing down anything. As long as they don't manage to get the agro of that mob, wich can happend if they have more gear than the tank and he has to be focusing in keeping agro in all the other mobs.

    But they are not adding anything to the party either.
    (1)

  9. #19
    Player
    Chasely's Avatar
    Join Date
    Feb 2014
    Posts
    401
    Character
    Yawn Alexander
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    And yet, you want monsters to live longer so they can pad your DPS. I read the post. It's not a melee's job to pad your damage. It's a DPS' job to kill the hurty things.
    (3)

  10. #20
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by VisRalis View Post
    snip
    If the healer isn't having any issues keeping you alive, why does that even matter? You should be rotating cooldowns anyway rather than popping them all at once. If we're talking about dungeons, geared warriors can already stay in Deliverance for an entire dungeon. A DRG or NIN will switch to single target after burning through a chunk of TP anyway (and it doesn't take very long), and monk using rockbreaker does 130p times the number of mobs rather than 180p snap punch, so his main target will still die pretty fast.
    (0)

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