Quote Originally Posted by Bourne_Endeavor View Post
Depending on the amount of mobs pulled, I generally find single targeting for MNK/DRG results in better overall damage long term, primarily due to the speed of their rotations. Rapid targeting between a select few mobs, then peeling off when their HP is low enough just seems more efficient, especially TP wise. I can't speak for other jobs has I haven't played them. If it's a massive, half-room pull though, I'll switch to AoEs.

It's also painfully boring after a few minutes. So I'm far less inclined to spam them just to shave off a little extra time in a dungeon.
TP management is important, yeah. If it's just three mobs or something, I don't really care if the DRG isn't spamming Doom Spike. You can't really call monk aoe painfully boring, though... Replacing snap punch with rockbreaker isn't even a playstyle change. If TP isn't an issue, there's no reason not to use it really. If there's two mobs, you can keep demolish up too, but at three mobs you're already 40 potency higher using rockbreaker on that GCD every time.